(787) _AC_WORLD_Z
Effect
Moves the entity of the animation to a tile on the z-axis of the current map over a given amount of frames per tile.
Starts the stepping sound effect.
info
This command only moves the entity. It does not turn the entity in the moving direction.
The x-axis is horizontal and the z-axis is vertical. Coordinate (0, 0) is top left.
Syntax
_AC_WORLD_Z(z, time)
Argument | Description | Types | Required |
---|---|---|---|
z | The new z-position | Float | Required |
time | The amount of time to move per tile, in frames | Float | Required |
Example
anm_dummy:
_AC_WORLD_Z(45, 8)
_ACMD_END()
The above script will move the entity to tile 45 on the z-axis of the current map.