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(768) _AC_UP

Effect

Moves the entity of the animation up over a given amount of frames per tile.

If the time argument is negative, 16 is used.

If the idle_animation argument is provided, the entity will move while in it's idle animation.

Starts the stepping sound effect.

info

This command only moves the entity. It does not turn the entity in the moving direction.

Syntax

_AC_UP(tiles, time, idle_animation?)
ArgumentDescriptionTypesRequired
tilesThe amount of tilesFloatRequired
timeThe amount of time to move per tile, in framesFloatRequired
idle_animationWhether to use the idle animationAnyOptional

Example

anm_dummy:
_AC_DIR_U(8)
_AC_UP(3, 8)
_ACMD_END()

The above script will turn the entity up and then move it up 3 tiles over 8 frames per tile.