(779) AC_WAIT
Effect
Waits a given amount of time.
Sets animation clip to 0 (Idle).
Syntax
_AC_WAIT(frames)
Argument | Description | Types | Required |
---|---|---|---|
frames | The amount of frames to wait | Float | Required |
Example
anm_dummy:
_AC_DIR_U(8)
_AC_WAIT(8)
_AC_DIR_D(8)
_ACMD_END()
The above script will wait 8 frames between turning the entity up and down.