(771) _AC_RIGHT
Effect
Moves the entity of the animation right over a given amount of frames per tile.
If the time argument is negative, 16 is used.
If the idle_animation argument is provided, the entity will move while in it's idle animation.
Starts the stepping sound effect.
info
This command only moves the entity. It does not turn the entity in the moving direction.
Syntax
_AC_RIGHT(tiles, time, idle_animation?)
Argument | Description | Types | Required |
---|---|---|---|
tiles | The amount of tiles | Float | Required |
time | The amount of time to move per tile, in frames | Float | Required |
idle_animation | Whether to use the idle animation | Any | Optional |
Example
anm_dummy:
_AC_DIR_R(8)
_AC_RIGHT(3, 8)
_ACMD_END()
The above script will turn the entity right and then move it right 3 tiles over 8 frames per tile.