📄️ Setting up our Unity environment for Characters
Some of the information and methods in this documentation may be incomplete or yet to be finalised.
📄️ Ripping a character model for editing
If you want models with animations that display in your modelling software you will need to open AssetStudio.
📄️ Making a Field NPC
In this guide I will be assuming that you have set up your Unity environment for characters, that you have ripped a character model and modified it in modelling software, that you have exported it as an FBX and that you have read the sections concerning the Character Shaders, the Animator component, Field Character Entity Monobehaviour and (optionally) the Color Variation Monobehaviour in Monobehaviours.
📄️ Making a Field Player
In this guide I will be assuming that you have set up your Unity environment for characters, that you have ripped a character model and modified it in modelling software, that you have exported it as an FBX and that you have read the sections concerning the Character Shaders, the Animator component, Field Player Entity Monobehaviour and (optionally) the Color Variation Monobehavior in Monobehaviours.
📄️ Making a Battle NPC
In this guide I will be assuming that you have set up your Unity environment for characters, that you have ripped a character model and modified it in modelling software, that you have exported it as an FBX and that you have read the sections concerning the Character Shaders, the Animator component, Battle Character Entity Monobehaviour, and (optionally) the Color Variation and UV Connection Monobehaviour in Monobehaviours.
📄️ Making a Battle Player
In this guide I will be assuming that you have set up your Unity environment for characters, that you have ripped a character model and modified it in modelling software, that you have exported it as an FBX and that you have read the sections concerning the Character Shaders, the Animator component, Battle Player Entity Monobehaviour, and (optionally) the Color Variation and UV Connection Monobehaviour in Monobehaviours.