📄️ Animator
An incredibly simple component that tells an object to animate. For BDSP characters, it doesn't take any special parameters and will always look like this:
📄️ Field Character Entity
This monobehaviour tells an object that it is a field character entity. These are the chibi people in the game.
📄️ Field Player Entity
This monobehaviour tells an object that it is a field player entity. These are the chibi models that the player uses in the game.
📄️ Battle Character Entity and Battle Player Entity
The battle monobehaviours are incredibly similar; so much so that I'm combining them here.
📄️ Color Variation
This script is responsible for defining what skin, eye and hair colors should be applied to what materials, depending on the selection that the player made at the start of the game.
📄️ UV Connection
This monobehaviour exists to solve a quirk with Unity's UV system that will transform the UVs of every material on a SkinnedMeshRenderer when you transform just one.