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Character Monobehaviours and Components

Monobehaviours are components that tell an object how it should behave. There are Monobehaviours that tell an object what type of entity it is as well as if it’s animated, if it has particles and a whole host of other things. In this guide I’m just going to go over the ones natively found on characters. But feel free to experiment with adding others, you can do so by clicking on your prefab and pressing the Add Component button.