(54) _IF_TR_FLAGON_JUMP
Effect
Checks the trainer flag of the given trainer and jumps to a script if the trainer is defeated.
The position of the jump is not saved. Execution does not return to this command once a _RET is executed.
info
The VS. Seeker does not affect this result.
Syntax
_IF_TR_FLAGON_JUMP(trainer, label)
Argument | Description | Types | Required |
---|---|---|---|
trainer | The trainer id, or the name of the value in the TrainerID enum | Work, Float, String | Required |
label | The label to jump to | String | Required |
Example
_LDVAL(@LOCALWORK1, 3)
_IF_TR_FLAGON_JUMP(@LOCALWORK1, 'ev_dummy')
The above script will set the work variable @LOCALWORK1 to 3.
Then, the trainer id contained in @LOCALWORK1 (in this case 3) is the one that is checked. This corresponds to MINI_01 in the TrainerID enum.
The jump to ev_dummy will only occur if MINI_01 has been defeated.