Skip to main content

EV-AS Guide

This guide is for the setup of z80Rotom's ev-as scripting tool.

Setup

  1. Install the latest release for ev-as
  2. Install the BDSP Repacker
  3. Dump either Brilliant Diamond or Shining Pearl based on Ryubing's tutorials
  4. Find the english file that you'd like to use for this project which can be found at romfs\Data\StreamingAssets\AssetAssistant\Message\english.
  5. Follow the instructions for the BDSP Repacker to unpack your english file.
  6. Copy the entire AssetFolder into the same folder as the ev.g4 file.

Usage

Once you've familiarized yourself with the instructions below, continue to the Scripting Basics guide.

Ev Parse

Takes the provided Dpr/ev_script file, extracts and parses all of the individual script files to the generated parsed folder.

  1. Find the ev_script file for your current install found at romfs\Data\StreamingAssets\AssetAssistant\Dpr
  2. Place that file in the Dpr folder that you made earlier
  3. Double-Click the ev_parse.exe
  4. Press any key to continue
  5. Find all of your newly parsed script files in the parsed folder

Ev As

Takes all the .ev files from the scripts folder, assembles it and repacks it into the Unity ev_script bundle. It will also check your scripts for improper label usage, as well as pack any macro messages into your dialogue file.

  1. Make sure all of the changed script files are in the scripts folder and NOT the parsed folder
  2. Double-Click the ev_as.exe
  3. Press any key to continue
  4. Find the newly built ev_script file in the bin folder
  5. Replace the ev_script file in romfs\Data\StreamingAssets\AssetAssistant\Dpr with the newly built one.