EV-AS Guide
This guide is for the setup of z80Rotom's ev-as scripting tool.
Setup
- Install the latest release for ev-as
- Install the BDSP Repacker
- Dump either Brilliant Diamond or Shining Pearl based on Ryubing's tutorials
- Find the
englishfile that you'd like to use for this project which can be found atromfs\Data\StreamingAssets\AssetAssistant\Message\english. - Follow the instructions for the BDSP Repacker to unpack your
englishfile. - Copy the entire
AssetFolderinto the same folder as theev.g4file.
Usage
Once you've familiarized yourself with the instructions below, continue to the Scripting Basics guide.
Ev Parse
Takes the provided Dpr/ev_script file, extracts and parses all of the individual script files to the generated parsed folder.
- Find the
ev_scriptfile for your current install found atromfs\Data\StreamingAssets\AssetAssistant\Dpr - Place that file in the
Dprfolder that you made earlier - Double-Click the
ev_parse.exe - Press any key to continue
- Find all of your newly parsed script files in the
parsedfolder
Ev As
Takes all the .ev files from the scripts folder, assembles it and repacks it into the Unity ev_script bundle. It will also check your scripts for improper label usage, as well as pack any macro messages into your dialogue file.
- Make sure all of the changed script files are in the
scriptsfolder and NOT theparsedfolder - Double-Click the
ev_as.exe - Press any key to continue
- Find the newly built ev_script file in the
binfolder - Replace the ev_script file in
romfs\Data\StreamingAssets\AssetAssistant\Dprwith the newly built one.