Skip to main content

(309) _POKEMON_NAME

Effect

Puts the Pokémon name in the Buffer at the given index.

Syntax

_POKEMON_NAME(index, pokemon)
ArgumentDescriptionTypesRequired
indexThe index of the buffer to write the value toWork, FloatRequired
pokemonThe natdex number of the PokémonWork, FloatRequired

Example

ev_dummy:
_LDVAL(@SCWK_TEMP1, 1); Bulbasaur
_POKEMON_NAME(0, @SCWK_TEMP1)
_TALKMSG('dp_dummy_file%dummy_msg')

The above script will put the Pokémon name of Bulbasaur in buffer position 0 and then print out the message from dp_dummy_file%dummy_msg.