#0421:
Cherrim
Types:
Grass
Size:
0.51m, 9.30kgGrass Knot: 20
Flower Gift
Base Stats:
HP:
70
Attack:
45
Defense:
70
Sp.Atk:
107
Sp.Def:
83
Speed:
90
Total:
465
Locations:
Name
Method
Level
Chance
Route 212 (South)
Honey Tree
34
30%
Route 221
Honey Tree
39
30%
Additional Info:
Wild Held Items:
5%: Miracle Seed
Egg Groups:
Fairy,
Grass
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Route 212 (South)
Honey Tree
34
30%
Route 221
Honey Tree
39
30%
Alternative Forms
Moves learnt via level-up
0
Sunny Day
Fire
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
1
Leafage
Grass
Power
40
Accuracy
100
PP
64
The user attacks by pelting the target with leaves.
1
Tackle
Normal
Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Morning Sun
Normal
Accuracy
--
PP
8
The user restores its own HP. The amount of HP regained varies with the weather.
1
Flower Shield
Fairy
Accuracy
--
PP
16
The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
1
Weather Ball
Normal
Power
50
Accuracy
100
PP
16
This attack move varies in power and type depending on the weather.
7
Growth
Normal
Accuracy
--
PP
32
The user’s body grows all at once, raising the Attack and Sp. Atk stats.
10
Leech Seed
Grass
Accuracy
90
PP
16
A seed is planted on the target. It steals some HP from the target every turn.
13
Helping Hand
Normal
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
16
Magical Leaf
Grass
Power
60
Accuracy
--
PP
32
The user scatters curious leaves that chase the target. This attack never misses.
19
Worry Seed
Grass
Accuracy
100
PP
16
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
22
Sunny Day
Fire
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
25
Petal Dance
Grass
Power
120
Accuracy
100
PP
16
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
26
Giga Drain
Grass
Power
75
Accuracy
100
PP
16
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
30
Take Down
Normal
Power
90
Accuracy
85
PP
32
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
38
Petal Blizzard
Grass
Power
90
Accuracy
100
PP
24
The user stirs up a violent petal blizzard and attacks everything around it.
41
Energy Ball
Grass
Power
90
Accuracy
100
PP
16
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
46
Healing Wish
Psychic
Accuracy
--
PP
16
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
50
Solar Beam
Grass
Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Moves learnt via Technical Machine
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Bullet Seed
Grass
Power
25
Accuracy
100
PP
48
The user forcefully shoots seeds at the target two to five times in a row.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
Fire
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Hyper Beam
Normal
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Giga Drain
Grass
Power
75
Accuracy
100
PP
16
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Safeguard
Normal
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
Solar Beam
Grass
Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Attract
Normal
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Energy Ball
Grass
Power
90
Accuracy
100
PP
16
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Giga Impact
Normal
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
Flash
Normal
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
Swords Dance
Normal
Accuracy
--
PP
32
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Dazzling Gleam
Fairy
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
Grass Knot
Grass
Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Rollout
Rock
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Worry Seed
Grass
Accuracy
100
PP
16
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.
Laser Focus
Normal
Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Synthesis
Grass
Accuracy
--
PP
8
The user restores its own HP. The amount of HP regained varies with the weather.
Seed Bomb
Grass
Power
80
Accuracy
100
PP
24
The user slams a barrage of hard-shelled seeds down on the target from above.