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#0421:

Sunshine Form

Sunshine Form

Types:

Grass
Fire

Size:

0.51m, 9.30kg
Grass Knot: 20

Flower Gift

Base Stats:

HP:

70

Attack:

45

Defense:

70

Sp.Atk:

107

Sp.Def:

83

Speed:

90

Total:

465

Locations:

Sunshine Form cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Additional Info:

Wild Held Items:

5%: Miracle Seed

Miracle Seed

Egg Groups:

Pokemon Egg

Fairy,

Grass

Gender ratio:

50.20% male, 49.80% female

Locations:

Sunshine Form cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Evolutions
Does Not Evolve

Alternative Forms

0

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

1

Leafage

Grass

Damage Type

Power

40

Accuracy

100

PP

64

The user attacks by pelting the target with leaves.

1

Tackle

Normal

Damage Type

Power

40

Accuracy

100

PP

56

A physical attack in which the user charges and slams into the target with its whole body.

1

Morning Sun

Normal

Damage Type

Accuracy

--

PP

8

The user restores its own HP. The amount of HP regained varies with the weather.

1

Flower Shield

Fairy

Damage Type

Accuracy

--

PP

16

The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.

1

Weather Ball

Normal

Damage Type

Power

50

Accuracy

100

PP

16

This attack move varies in power and type depending on the weather.

7

Growth

Normal

Damage Type

Accuracy

--

PP

32

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

10

Leech Seed

Grass

Damage Type

Accuracy

90

PP

16

A seed is planted on the target. It steals some HP from the target every turn.

13

Helping Hand

Normal

Damage Type

Accuracy

--

PP

32

The user assists an ally by boosting the power of that ally’s attack.

16

Magical Leaf

Grass

Damage Type

Power

60

Accuracy

--

PP

32

The user scatters curious leaves that chase the target. This attack never misses.

19

Worry Seed

Grass

Damage Type

Accuracy

100

PP

16

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

22

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

25

Petal Dance

Grass

Damage Type

Power

120

Accuracy

100

PP

16

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

26

Giga Drain

Grass

Damage Type

Power

75

Accuracy

100

PP

16

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

30

Take Down

Normal

Damage Type

Power

90

Accuracy

85

PP

32

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

38

Petal Blizzard

Grass

Damage Type

Power

90

Accuracy

100

PP

24

The user stirs up a violent petal blizzard and attacks everything around it.

41

Energy Ball

Grass

Damage Type

Power

90

Accuracy

100

PP

16

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

46

Healing Wish

Psychic

Damage Type

Accuracy

--

PP

16

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

50

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Technical Machine

Bullet Seed

Grass

Damage Type

Power

25

Accuracy

100

PP

48

The user forcefully shoots seeds at the target two to five times in a row.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Giga Drain

Grass

Damage Type

Power

75

Accuracy

100

PP

16

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Safeguard

Normal

Damage Type

Accuracy

--

PP

40

The user creates a protective field that prevents status conditions for five turns.

Technical Machine

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Energy Ball

Grass

Damage Type

Power

90

Accuracy

100

PP

16

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Wild Charge

Electric

Damage Type

Power

100

Accuracy

100

PP

24

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Flash

Normal

Damage Type

Accuracy

100

PP

32

The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Technical Machine

Swords Dance

Normal

Damage Type

Accuracy

--

PP

32

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Hyper Voice

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user lets loose a horribly echoing shout with the power to inflict damage.

Technical Machine

Dazzling Gleam

Fairy

Damage Type

Power

80

Accuracy

100

PP

16

The user damages opposing Pokémon by emitting a powerful flash.

Technical Machine

Grass Knot

Grass

Damage Type

Power

1

Accuracy

100

PP

32

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Hurricane

Flying

Damage Type

Power

110

Accuracy

70

PP

16

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

There are no moves here.

There are no moves here.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.