(41) _FLAG_SET
Effect
Sets the given flag to true.
If the flag is #FLAG_STOP_ZONE_PROGRAM, also updates FieldManager's eventTownMapPos to the player's world position.
Syntax
_FLAG_SET(flag)
Argument | Description | Types | Required |
---|---|---|---|
flag | The flag to set | Flag | Required |
Example
_FLAG_SET(#FH_03)
The above script will set the #FH_03 flag.