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#0442:

Spiritomb

Spiritomb

Types:

Ghost
Dark

Size:

0.99m, 108.00kg
Grass Knot: 100

Pressure,

Cursed Body,

Infiltrator (H)

Base Stats:

HP:

50

Attack:

92

Defense:

108

Sp.Atk:

92

Sp.Def:

108

Speed:

35

Total:

485

Locations:

Name

Method

Level

Chance

Route 209

30

100%

Additional Info:

Wild Held Items:

100%: Smoke Ball

Smoke Ball

Egg Groups:

Pokemon Egg

Amorphous

Gender ratio:

50.20% male, 49.80% female

Locations:

Name

Method

Level

Chance

Route 209

30

100%

Evolutions
Does Not Evolve

1

Confuse Ray

Ghost

Damage Type

Accuracy

100

PP

16

The target is exposed to a sinister ray that triggers confusion.

1

Night Shade

Ghost

Damage Type

Power

1

Accuracy

100

PP

24

The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.

1

Spite

Ghost

Damage Type

Accuracy

100

PP

16

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

1

Shadow Sneak

Ghost

Damage Type

Power

40

Accuracy

100

PP

48

The user extends its shadow and attacks the target from behind. This move always goes first.

7

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

7

Feint Attack

Dark

Damage Type

Power

60

Accuracy

--

PP

32

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

10

Hypnosis

Psychic

Damage Type

Accuracy

60

PP

32

The user employs hypnotic suggestion to make the target fall into a deep sleep.

13

Dream Eater

Psychic

Damage Type

Power

100

Accuracy

100

PP

24

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

16

Will-O-Wisp

Fire

Damage Type

Accuracy

85

PP

24

The user shoots a sinister flame at the target to inflict a burn.

19

Hex

Ghost

Damage Type

Power

65

Accuracy

100

PP

16

This relentless attack does massive damage to a target affected by status conditions.

25

Disable

Normal

Damage Type

Accuracy

100

PP

32

For four turns, this move prevents the target from using the move it last used.

25

Ominous Wind

Ghost

Damage Type

Power

60

Accuracy

100

PP

8

The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.

25

Curse

Ghost

Damage Type

Accuracy

--

PP

16

A move that works differently for the Ghost type than for all other types.

28

Shadow Ball

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

31

Dark Pulse

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

34

Sucker Punch

Dark

Damage Type

Power

70

Accuracy

100

PP

8

This move enables the user to attack first. This move fails if the target is not readying an attack.

37

Nasty Plot

Dark

Damage Type

Accuracy

--

PP

32

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

40

Memento

Dark

Damage Type

Accuracy

100

PP

16

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

43

Pain Split

Normal

Damage Type

Accuracy

--

PP

32

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

46

Destiny Bond

Ghost

Damage Type

Accuracy

--

PP

8

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

49

Strength Sap

Grass

Damage Type

Accuracy

100

PP

16

The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.

Technical Machine

Water Pulse

Water

Damage Type

Power

60

Accuracy

100

PP

32

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Technical Machine

Calm Mind

Psychic

Damage Type

Accuracy

--

PP

32

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Taunt

Dark

Damage Type

Accuracy

100

PP

32

The target is taunted into a rage that allows it to use only attack moves for three turns.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Dream Eater

Psychic

Damage Type

Power

100

Accuracy

100

PP

24

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Psychic

Psychic

Damage Type

Power

90

Accuracy

100

PP

16

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Technical Machine

Shadow Ball

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Shock Wave

Electric

Damage Type

Power

60

Accuracy

--

PP

32

The user strikes the target with a quick jolt of electricity. This attack never misses.

Technical Machine

Rock Tomb

Rock

Damage Type

Power

60

Accuracy

95

PP

24

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Technical Machine

Torment

Dark

Damage Type

Accuracy

100

PP

24

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Thief

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Will-O-Wisp

Fire

Damage Type

Accuracy

85

PP

24

The user shoots a sinister flame at the target to inflict a burn.

Technical Machine

Nasty Plot

Dark

Damage Type

Accuracy

--

PP

32

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Technical Machine

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Flash

Normal

Damage Type

Accuracy

100

PP

32

The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Technical Machine

Psych Up

Normal

Damage Type

Accuracy

--

PP

16

The user hypnotizes itself into copying any stat change made by the target.

Technical Machine

Snarl

Dark

Damage Type

Power

55

Accuracy

95

PP

24

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Technical Machine

Dark Pulse

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Egg Move

Destiny Bond

Ghost

Damage Type

Accuracy

--

PP

8

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Egg Move

Grudge

Ghost

Damage Type

Accuracy

--

PP

8

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Egg Move

Pain Split

Normal

Damage Type

Accuracy

--

PP

32

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Egg Move

Smokescreen

Normal

Damage Type

Accuracy

100

PP

32

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Egg Move

Disable

Normal

Damage Type

Accuracy

100

PP

32

For four turns, this move prevents the target from using the move it last used.

Egg Move

Imprison

Psychic

Damage Type

Accuracy

--

PP

16

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Egg Move

Shadow Sneak

Ghost

Damage Type

Power

40

Accuracy

100

PP

48

The user extends its shadow and attacks the target from behind. This move always goes first.

Egg Move

Foul Play

Dark

Damage Type

Power

95

Accuracy

100

PP

24

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Ally Switch

Psychic

Damage Type

Accuracy

--

PP

24

The user teleports using a strange power and switches places with one of its allies.

Self-Destruct

Normal

Damage Type

Power

200

Accuracy

100

PP

8

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Spite

Ghost

Damage Type

Accuracy

100

PP

16

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Uproar

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Ominous Wind

Ghost

Damage Type

Power

60

Accuracy

100

PP

8

The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.

Wonder Room

Psychic

Damage Type

Accuracy

--

PP

16

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Pain Split

Normal

Damage Type

Accuracy

--

PP

32

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Trick

Psychic

Damage Type

Accuracy

100

PP

16

The user catches the target off guard and swaps its held item with its own.

Icy Wind

Ice

Damage Type

Power

55

Accuracy

95

PP

24

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Sucker Punch

Dark

Damage Type

Power

70

Accuracy

100

PP

8

This move enables the user to attack first. This move fails if the target is not readying an attack.

Foul Play

Dark

Damage Type

Power

95

Accuracy

100

PP

24

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.