#0095:
Onix

Types:
Size:
8.79m, 210.01kgGrass Knot: 120
Rock Head,
Sturdy,
Weak Armor (H)
Base Stats:
HP:
35
Attack:
75
Defense:
160
Sp.Atk:
30
Sp.Def:
45
Speed:
80
Total:
425
Locations:
Name
Method
Level
Chance
Oreburgh Mine B1F
Walking
10
10%
Oreburgh Mine B2F
Walking
11
10%
Wayward Cave - Main Area
Walking
22
10%
Wayward Cave - Secret Area
Walking
22
10%
Underground
Walking
30
NaN%
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:

Mineral
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Oreburgh Mine B1F
Walking
10
10%
Oreburgh Mine B2F
Walking
11
10%
Wayward Cave - Main Area
Walking
22
10%
Wayward Cave - Secret Area
Walking
22
10%
Underground
Walking
30
NaN%
Alternative Forms
Moves learnt via level-up
1
Bind
Normal

Power
15
Accuracy
85
PP
32
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
1
Harden
Normal

Accuracy
--
PP
48
The user stiffens all the muscles in its body to raise its Defense stat.
1
Tackle
Normal

Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
4
Smack Down
Rock

Power
50
Accuracy
100
PP
24
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.
4
Curse
Ghost

Accuracy
--
PP
16
A move that works differently for the Ghost type than for all other types.
7
Rock Throw
Rock

Power
50
Accuracy
90
PP
24
The user picks up and throws a small rock at the target to attack.
10
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
13
Rock Tomb
Rock

Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
19
Dragon Breath
Dragon

Power
60
Accuracy
100
PP
32
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
22
Dig
Ground

Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
25
Rock Slide
Rock

Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
28
Sand Tomb
Ground

Power
35
Accuracy
85
PP
24
The user traps the target inside a harshly raging sandstorm for four to five turns.
28
Slam
Normal

Power
80
Accuracy
75
PP
32
The target is slammed with a long tail, vines, or the like to inflict damage.
31
Screech
Normal

Accuracy
85
PP
64
An earsplitting screech harshly lowers the target’s Defense stat.
32
Stealth Rock
Rock

Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
34
Rock Polish
Rock

Accuracy
--
PP
32
The user polishes its body to reduce drag. This sharply raises the Speed stat.
37
Stone Edge
Rock

Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.
40
Double-Edge
Normal

Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
43
Sandstorm
Rock

Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
48
Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Moves learnt via Technical Machine

Roar
Normal

Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Taunt
Dark

Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Earthquake
Ground

Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.

Dig
Ground

Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Sandstorm
Rock

Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock Tomb
Rock

Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Torment
Dark

Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Dragon Pulse
Dragon

Power
85
Accuracy
100
PP
16
The target is attacked with a shock wave generated by the user’s gaping mouth.

Explosion
Normal

Power
250
Accuracy
100
PP
8
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Rock Polish
Rock

Accuracy
--
PP
32
The user polishes its body to reduce drag. This sharply raises the Speed stat.

Stone Edge
Rock

Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.

Gyro Ball
Steel

Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Stealth Rock
Rock

Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Psych Up
Normal

Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.

Rock Slide
Rock

Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Flash Cannon
Steel

Power
80
Accuracy
100
PP
16
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Strength
Normal

Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Rock Climb
Rock

Power
80
Accuracy
95
PP
16
A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.

Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Moves learnt via breeding

Flail
Normal

Power
1
Accuracy
100
PP
24
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Block
Normal

Accuracy
--
PP
8
The user blocks the target’s way with arms spread wide to prevent escape.

Defense Curl
Normal

Accuracy
--
PP
64
The user curls up to conceal weak spots and raise its Defense stat.

Wide Guard
Rock

Accuracy
--
PP
16
The user and its allies are protected from wide-ranging attacks for one turn.

Rollout
Rock

Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Dragon Tail
Dragon

Power
60
Accuracy
90
PP
16
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Head Smash
Rock

Power
150
Accuracy
80
PP
8
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Rock Blast
Rock

Power
25
Accuracy
90
PP
16
The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Heavy Slam
Steel

Power
1
Accuracy
100
PP
16
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Sharpen
Normal

Accuracy
--
PP
48
The user makes its edges more jagged, which raises its Attack stat.
Moves learnt via Tutor
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bind
Normal

Power
15
Accuracy
85
PP
32
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Rollout
Rock

Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Block
Normal

Accuracy
--
PP
8
The user blocks the target’s way with arms spread wide to prevent escape.
Self-Destruct
Normal

Power
200
Accuracy
100
PP
8
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Stomping Tantrum
Ground

Power
75
Accuracy
100
PP
16
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Ancient Power
Rock

Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Iron Head
Steel

Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Scorching Sands
Ground

Power
70
Accuracy
100
PP
16
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Twister
Dragon

Power
40
Accuracy
100
PP
32
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Earth Power
Ground

Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.