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#0208:

Steelix

Steelix

Types:

Steel
Ground

Size:

9.19m, 399.98kg
Grass Knot: 120

Sand Force,

Sturdy,

Sheer Force (H)

Base Stats:

HP:

75

Attack:

105

Defense:

200

Sp.Atk:

45

Sp.Def:

65

Speed:

30

Total:

520

Locations:

Name

Method

Level

Chance

Victory Road - 1F

Walking

59

10%

Victory Road - 2F

Walking

59

20%

Victory Road - 1F Back (Entrance)

Walking

59

10%

Victory Road - 1F Back (214 Exit)

Walking

59

10%

Snowpoint Temple - 1F

Walking

50

10%

Snowpoint Temple - B1F

Walking

50

10%

Snowpoint Temple - B2F

Walking

50

10%

Snowpoint Temple - B3F

Walking

50

10%

Snowpoint Temple - B4F

Walking

50

10%

Snowpoint Temple - B5F

Walking

50

10%

Iron Island - 1F

Walking

45

5%

Iron Island - B1F Left

Walking

45

5%

Iron Island - B1F Right

Walking

45

5%

Iron Island - B2F Right

Walking

45

5%

Iron Island - B2F Left (Riley's Room)

Walking

45

5%

Iron Island - B3F

Walking

45

5%

Additional Info:

Wild Held Items:

5%: Metal Coat

Metal Coat

Egg Groups:

Pokemon Egg

Mineral

Gender ratio:

50.20% male, 49.80% female

Locations:

Name

Method

Level

Chance

Victory Road - 1F

Walking

59

10%

Victory Road - 2F

Walking

59

20%

Victory Road - 1F Back (Entrance)

Walking

59

10%

Victory Road - 1F Back (214 Exit)

Walking

59

10%

Snowpoint Temple - 1F

Walking

50

10%

Snowpoint Temple - B1F

Walking

50

10%

Snowpoint Temple - B2F

Walking

50

10%

Snowpoint Temple - B3F

Walking

50

10%

Snowpoint Temple - B4F

Walking

50

10%

Snowpoint Temple - B5F

Walking

50

10%

Iron Island - 1F

Walking

45

5%

Iron Island - B1F Left

Walking

45

5%

Iron Island - B1F Right

Walking

45

5%

Iron Island - B2F Right

Walking

45

5%

Iron Island - B2F Left (Riley's Room)

Walking

45

5%

Iron Island - B3F

Walking

45

5%

Evolutions
Onix
Use Metal Coat
Steelix

Alternative Forms

1

Bind

Normal

Damage Type

Power

15

Accuracy

85

PP

32

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

1

Harden

Normal

Damage Type

Accuracy

--

PP

48

The user stiffens all the muscles in its body to raise its Defense stat.

1

Tackle

Normal

Damage Type

Power

40

Accuracy

100

PP

56

A physical attack in which the user charges and slams into the target with its whole body.

1

Fire Fang

Fire

Damage Type

Power

65

Accuracy

95

PP

24

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

1

Ice Fang

Ice

Damage Type

Power

65

Accuracy

95

PP

24

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

1

Thunder Fang

Electric

Damage Type

Power

65

Accuracy

95

PP

24

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

4

Smack Down

Rock

Damage Type

Power

50

Accuracy

100

PP

24

The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.

4

Curse

Ghost

Damage Type

Accuracy

--

PP

16

A move that works differently for the Ghost type than for all other types.

7

Rock Throw

Rock

Damage Type

Power

50

Accuracy

90

PP

24

The user picks up and throws a small rock at the target to attack.

8

Autotomize

Steel

Damage Type

Accuracy

--

PP

24

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

10

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

13

Rock Tomb

Rock

Damage Type

Power

60

Accuracy

95

PP

24

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

19

Dragon Breath

Dragon

Damage Type

Power

60

Accuracy

100

PP

32

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

20

Rock Slide

Rock

Damage Type

Power

75

Accuracy

90

PP

16

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

22

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

25

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

28

Sand Tomb

Ground

Damage Type

Power

35

Accuracy

85

PP

24

The user traps the target inside a harshly raging sandstorm for four to five turns.

28

Slam

Normal

Damage Type

Power

80

Accuracy

75

PP

32

The target is slammed with a long tail, vines, or the like to inflict damage.

31

Screech

Normal

Damage Type

Accuracy

85

PP

64

An earsplitting screech harshly lowers the target’s Defense stat.

32

Stealth Rock

Rock

Damage Type

Accuracy

--

PP

32

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

34

Crunch

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

37

Stone Edge

Rock

Damage Type

Power

100

Accuracy

80

PP

8

The user stabs the target from below with sharpened stones. Critical hits land more easily.

40

Double-Edge

Normal

Damage Type

Power

120

Accuracy

100

PP

24

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

43

Sandstorm

Rock

Damage Type

Accuracy

--

PP

16

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

60

Magnet Rise

Electric

Damage Type

Accuracy

--

PP

16

The user levitates using electrically generated magnetism for five turns.

Technical Machine

Roar

Normal

Damage Type

Accuracy

--

PP

32

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Taunt

Dark

Damage Type

Accuracy

100

PP

32

The target is taunted into a rage that allows it to use only attack moves for three turns.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Earthquake

Ground

Damage Type

Power

100

Accuracy

100

PP

16

The user sets off an earthquake that strikes every Pokémon around it.

Technical Machine

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Sandstorm

Rock

Damage Type

Accuracy

--

PP

16

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Technical Machine

Rock Tomb

Rock

Damage Type

Power

60

Accuracy

95

PP

24

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Technical Machine

Torment

Dark

Damage Type

Accuracy

100

PP

24

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Dragon Pulse

Dragon

Damage Type

Power

85

Accuracy

100

PP

16

The target is attacked with a shock wave generated by the user’s gaping mouth.

Technical Machine

Explosion

Normal

Damage Type

Power

250

Accuracy

100

PP

8

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Technical Machine

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Rock Polish

Rock

Damage Type

Accuracy

--

PP

32

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Technical Machine

Stone Edge

Rock

Damage Type

Power

100

Accuracy

80

PP

8

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Technical Machine

Gyro Ball

Steel

Damage Type

Power

1

Accuracy

100

PP

8

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Technical Machine

Stealth Rock

Rock

Damage Type

Accuracy

--

PP

32

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Technical Machine

Psych Up

Normal

Damage Type

Accuracy

--

PP

16

The user hypnotizes itself into copying any stat change made by the target.

Technical Machine

Dark Pulse

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Technical Machine

Rock Slide

Rock

Damage Type

Power

75

Accuracy

90

PP

16

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Flash Cannon

Steel

Damage Type

Power

80

Accuracy

100

PP

16

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Technical Machine

Cut

Grass

Damage Type

Power

60

Accuracy

100

PP

40

The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Climb

Rock

Damage Type

Power

80

Accuracy

95

PP

16

A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Bind

Normal

Damage Type

Power

15

Accuracy

85

PP

32

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Rollout

Rock

Damage Type

Power

30

Accuracy

90

PP

32

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Block

Normal

Damage Type

Accuracy

--

PP

8

The user blocks the target’s way with arms spread wide to prevent escape.

Self-Destruct

Normal

Damage Type

Power

200

Accuracy

100

PP

8

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Stomping Tantrum

Ground

Damage Type

Power

75

Accuracy

100

PP

16

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ancient Power

Rock

Damage Type

Power

60

Accuracy

100

PP

8

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Magnet Rise

Electric

Damage Type

Accuracy

--

PP

16

The user levitates using electrically generated magnetism for five turns.

Iron Head

Steel

Damage Type

Power

80

Accuracy

100

PP

24

The user slams the target with its steel-hard head. This may also make the target flinch.

Scorching Sands

Ground

Damage Type

Power

70

Accuracy

100

PP

16

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Aqua Tail

Water

Damage Type

Power

90

Accuracy

90

PP

16

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Twister

Dragon

Damage Type

Power

40

Accuracy

100

PP

32

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Earth Power

Ground

Damage Type

Power

90

Accuracy

100

PP

16

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.