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#0146:

Moltres

Moltres

Types:

Fire
Flying

Size:

2.01m, 60.01kg
Grass Knot: 80

Pressure,

Flame Body,

Competitive (H)

Base Stats:

HP:

90

Attack:

100

Defense:

90

Sp.Atk:

125

Sp.Def:

85

Speed:

90

Total:

580

Locations:

Name

Method

Level

Chance

Victory Road 2F

60

100%

Additional Info:

Wild Held Items:

This Pokémon does not hold items in the wild

Egg Groups:

Pokemon Egg

No Eggs

Gender ratio:

100% genderless

Catch Chance:

3

Locations:

Name

Method

Level

Chance

Victory Road 2F

60

100%

Evolutions
Does Not Evolve

1

Leer

Normal

Damage Type

Accuracy

100

PP

48

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

1

Gust

Flying

Damage Type

Power

40

Accuracy

100

PP

56

A gust of wind is whipped up by wings and launched at the target to inflict damage.

1

Agility

Psychic

Damage Type

Accuracy

--

PP

48

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

1

Wing Attack

Flying

Damage Type

Power

60

Accuracy

100

PP

56

The target is struck with large, imposing wings spread wide to inflict damage.

1

Ember

Fire

Damage Type

Power

40

Accuracy

100

PP

40

The target is attacked with small flames. This may also leave the target with a burn.

1

Fire Spin

Fire

Damage Type

Power

35

Accuracy

85

PP

24

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

6

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

10

Ancient Power

Rock

Damage Type

Power

60

Accuracy

100

PP

8

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

14

Flamethrower

Fire

Damage Type

Power

90

Accuracy

100

PP

24

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

18

Safeguard

Normal

Damage Type

Accuracy

--

PP

40

The user creates a protective field that prevents status conditions for five turns.

22

Air Slash

Flying

Damage Type

Power

75

Accuracy

95

PP

24

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

26

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

30

Incinerate

Fire

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

30

Heat Wave

Fire

Damage Type

Power

95

Accuracy

90

PP

16

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

34

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

38

Sky Attack

Flying

Damage Type

Power

140

Accuracy

90

PP

8

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

42

Roost

Flying

Damage Type

Accuracy

--

PP

16

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

46

Hurricane

Flying

Damage Type

Power

110

Accuracy

70

PP

16

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

50

Energy Ball

Grass

Damage Type

Power

90

Accuracy

100

PP

16

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

54

Overheat

Fire

Damage Type

Power

130

Accuracy

90

PP

8

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

65

Burn Up

Fire

Damage Type

Power

130

Accuracy

100

PP

8

To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

Technical Machine

Roar

Normal

Damage Type

Accuracy

--

PP

32

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Safeguard

Normal

Damage Type

Accuracy

--

PP

40

The user creates a protective field that prevents status conditions for five turns.

Technical Machine

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Flamethrower

Fire

Damage Type

Power

90

Accuracy

100

PP

24

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Technical Machine

Sandstorm

Rock

Damage Type

Accuracy

--

PP

16

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Technical Machine

Fire Blast

Fire

Damage Type

Power

110

Accuracy

85

PP

8

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Technical Machine

Aerial Ace

Flying

Damage Type

Power

60

Accuracy

--

PP

32

The user confounds the target with speed, then slashes. This attack never misses.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Steel Wing

Steel

Damage Type

Power

70

Accuracy

90

PP

40

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Technical Machine

Overheat

Fire

Damage Type

Power

130

Accuracy

90

PP

8

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Technical Machine

Roost

Flying

Damage Type

Accuracy

--

PP

16

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Technical Machine

Energy Ball

Grass

Damage Type

Power

90

Accuracy

100

PP

16

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Will-O-Wisp

Fire

Damage Type

Accuracy

85

PP

24

The user shoots a sinister flame at the target to inflict a burn.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Hurricane

Flying

Damage Type

Power

110

Accuracy

70

PP

16

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Technical Machine

U-turn

Bug

Damage Type

Power

70

Accuracy

100

PP

32

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Fly

Flying

Damage Type

Power

100

Accuracy

100

PP

24

The user flies up into the sky and then strikes its target on the next turn. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Defog

Flying

Damage Type

Accuracy

--

PP

24

A strong wind blows away the target’s barriers, such as Reflect or Light Screen, and lowers their evasiveness. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Pluck

Flying

Damage Type

Power

60

Accuracy

100

PP

32

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Air Cutter

Flying

Damage Type

Power

60

Accuracy

95

PP

40

The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Dual Wingbeat

Flying

Damage Type

Power

40

Accuracy

90

PP

16

The user slams the target with its wings. The target is hit twice in a row.

Laser Focus

Normal

Damage Type

Accuracy

--

PP

48

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Ancient Power

Rock

Damage Type

Power

60

Accuracy

100

PP

8

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Ominous Wind

Ghost

Damage Type

Power

60

Accuracy

100

PP

8

The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.

Sky Attack

Flying

Damage Type

Power

140

Accuracy

90

PP

8

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Tailwind

Flying

Damage Type

Accuracy

--

PP

24

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Scorching Sands

Ground

Damage Type

Power

70

Accuracy

100

PP

16

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Heat Wave

Fire

Damage Type

Power

95

Accuracy

90

PP

16

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

Twister

Dragon

Damage Type

Power

40

Accuracy

100

PP

32

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.