
Types:
Size:
2.01m, 60.01kgPressure,
Flame Body,
Competitive (H)
HP:
90
Attack:
100
Defense:
90
Sp.Atk:
125
Sp.Def:
85
Speed:
90
Total:
580
Wild Held Items:
This Pokémon does not hold items in the wild
Egg Groups:

No Eggs
Gender ratio:
100% genderless
Catch Chance:
3
1
Leer
Normal

Accuracy
100
PP
48
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
Gust
Flying

Power
40
Accuracy
100
PP
56
A gust of wind is whipped up by wings and launched at the target to inflict damage.
1
Agility
Psychic

Accuracy
--
PP
48
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
1
Wing Attack
Flying

Power
60
Accuracy
100
PP
56
The target is struck with large, imposing wings spread wide to inflict damage.
1
Ember
Fire

Power
40
Accuracy
100
PP
40
The target is attacked with small flames. This may also leave the target with a burn.
1
Fire Spin
Fire

Power
35
Accuracy
85
PP
24
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
6
Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
10
Ancient Power
Rock

Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
14
Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
18
Safeguard
Normal

Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
22
Air Slash
Flying

Power
75
Accuracy
95
PP
24
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
26
Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
30
Incinerate
Fire

Power
60
Accuracy
100
PP
24
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
30
Heat Wave
Fire

Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
34
Solar Beam
Grass

Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
38
Sky Attack
Flying

Power
140
Accuracy
90
PP
8
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
42
Roost
Flying

Accuracy
--
PP
16
The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.
46
Hurricane
Flying

Power
110
Accuracy
70
PP
16
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
50
Energy Ball
Grass

Power
90
Accuracy
100
PP
16
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
54
Overheat
Fire

Power
130
Accuracy
90
PP
8
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
65
Burn Up
Fire

Power
130
Accuracy
100
PP
8
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

Roar
Normal

Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Safeguard
Normal

Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.

Solar Beam
Grass

Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Sandstorm
Rock

Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Fire Blast
Fire

Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Aerial Ace
Flying

Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Steel Wing
Steel

Power
70
Accuracy
90
PP
40
The target is hit with wings of steel. This may also raise the user’s Defense stat.

Overheat
Fire

Power
130
Accuracy
90
PP
8
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Roost
Flying

Accuracy
--
PP
16
The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Energy Ball
Grass

Power
90
Accuracy
100
PP
16
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Will-O-Wisp
Fire

Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Hurricane
Flying

Power
110
Accuracy
70
PP
16
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

U-turn
Bug

Power
70
Accuracy
100
PP
32
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Fly
Flying

Power
100
Accuracy
100
PP
24
The user flies up into the sky and then strikes its target on the next turn. It’s also one of the Pokétch’s hidden moves.

Defog
Flying

Accuracy
--
PP
24
A strong wind blows away the target’s barriers, such as Reflect or Light Screen, and lowers their evasiveness. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Pluck
Flying

Power
60
Accuracy
100
PP
32
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
There are no moves here.
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Air Cutter
Flying

Power
60
Accuracy
95
PP
40
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Dual Wingbeat
Flying

Power
40
Accuracy
90
PP
16
The user slams the target with its wings. The target is hit twice in a row.
Laser Focus
Normal

Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Ancient Power
Rock

Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Ominous Wind
Ghost

Power
60
Accuracy
100
PP
8
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Sky Attack
Flying

Power
140
Accuracy
90
PP
8
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Tailwind
Flying

Accuracy
--
PP
24
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Scorching Sands
Ground

Power
70
Accuracy
100
PP
16
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Heat Wave
Fire

Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Twister
Dragon

Power
40
Accuracy
100
PP
32
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.