#0249:
Lugia
Types:
Size:
5.21m, 216.00kgGrass Knot: 120
Pressure,
Multiscale (H)
Base Stats:
HP:
106
Attack:
90
Defense:
130
Sp.Atk:
90
Sp.Def:
154
Speed:
110
Total:
680
Locations:
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild.
Egg Groups:
No Eggs
Gender ratio:
100% genderless
Locations:
Evolutions
Does Not Evolve
Moves learnt via level-up
1
Rain Dance
Water
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
1
Weather Ball
Normal
Power
50
Accuracy
100
PP
16
This attack move varies in power and type depending on the weather.
1
Whirlwind
Normal
Accuracy
--
PP
32
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
1
Gust
Flying
Power
40
Accuracy
100
PP
56
A gust of wind is whipped up by wings and launched at the target to inflict damage.
6
Calm Mind
Psychic
Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
9
Mist
Ice
Accuracy
--
PP
48
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
10
Extrasensory
Psychic
Power
80
Accuracy
100
PP
32
The user attacks with an odd, unseeable power. This may also make the target flinch.
22
Ancient Power
Rock
Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
26
Safeguard
Normal
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
30
Recover
Normal
Accuracy
--
PP
16
Restoring its own cells, the user restores its own HP by half of its max HP.
34
Future Sight
Psychic
Power
120
Accuracy
100
PP
16
Two turns after this move is used, a hunk of psychic energy attacks the target.
38
Hydro Pump
Water
Power
110
Accuracy
80
PP
8
The target is blasted by a huge volume of water launched under great pressure.
42
Dragon Rush
Dragon
Power
100
Accuracy
75
PP
16
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
46
Aeroblast
Flying
Power
100
Accuracy
95
PP
8
A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
50
Sky Attack
Flying
Power
140
Accuracy
90
PP
8
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Moves learnt via Technical Machine
Water Pulse
Water
Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Calm Mind
Psychic
Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Roar
Normal
Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hail
Ice
Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
Fire
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Ice Beam
Ice
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Blizzard
Ice
Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Hyper Beam
Normal
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
Light Screen
Psychic
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
Water
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Giga Drain
Grass
Power
75
Accuracy
100
PP
16
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
Safeguard
Normal
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
Dream Eater
Psychic
Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
Iron Tail
Steel
Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Thunderbolt
Electric
Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Thunder
Electric
Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Earthquake
Ground
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
Psychic
Psychic
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
Shadow Ball
Ghost
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect
Psychic
Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Shock Wave
Electric
Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
Sandstorm
Rock
Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Aerial Ace
Flying
Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Steel Wing
Steel
Power
70
Accuracy
90
PP
40
The target is hit with wings of steel. This may also raise the user’s Defense stat.
Skill Swap
Psychic
Accuracy
--
PP
16
The user employs its psychic power to exchange Abilities with the target.
Brine
Water
Power
65
Accuracy
100
PP
16
If the target’s HP is half or less, this attack will hit with double the power.
Roost
Flying
Accuracy
--
PP
16
The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Dragon Pulse
Dragon
Power
85
Accuracy
100
PP
16
The target is attacked with a shock wave generated by the user’s gaping mouth.
Giga Impact
Normal
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
Flash
Normal
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
Avalanche
Ice
Power
60
Accuracy
100
PP
16
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Thunder Wave
Electric
Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
Psych Up
Normal
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Hyper Voice
Normal
Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Hurricane
Flying
Power
110
Accuracy
70
PP
16
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Fly
Flying
Power
100
Accuracy
100
PP
24
The user flies up into the sky and then strikes its target on the next turn. It’s also one of the Pokétch’s hidden moves.
Surf
Water
Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.
Strength
Normal
Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
Defog
Flying
Accuracy
--
PP
24
A strong wind blows away the target’s barriers, such as Reflect or Light Screen, and lowers their evasiveness. It’s also one of the Pokétch’s hidden moves.
Rock Smash
Fighting
Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
Waterfall
Water
Power
80
Accuracy
100
PP
24
The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.
Charge Beam
Electric
Power
50
Accuracy
90
PP
16
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Pluck
Flying
Power
60
Accuracy
100
PP
32
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Air Cutter
Flying
Power
60
Accuracy
95
PP
40
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
Mud-Slap
Ground
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Dual Wingbeat
Flying
Power
40
Accuracy
90
PP
16
The user slams the target with its wings. The target is hit twice in a row.
Laser Focus
Normal
Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Signal Beam
Bug
Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Ancient Power
Rock
Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Ominous Wind
Ghost
Power
60
Accuracy
100
PP
8
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Wonder Room
Psychic
Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Dive
Water
Power
80
Accuracy
100
PP
16
Diving on the first turn, the user floats up and attacks on the next turn.
Sky Attack
Flying
Power
140
Accuracy
90
PP
8
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Tailwind
Flying
Accuracy
--
PP
24
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
Zen Headbutt
Psychic
Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Swift
Normal
Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Iron Head
Steel
Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Trick
Psychic
Accuracy
100
PP
16
The user catches the target off guard and swaps its held item with its own.
Aqua Tail
Water
Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Icy Wind
Ice
Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Zap Cannon
Electric
Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Twister
Dragon
Power
40
Accuracy
100
PP
32
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Earth Power
Ground
Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.