#0607:
Litwick

Types:
Size:
0.30m, 3.08kgGrass Knot: 20
Flash Fire,
Flame Body,
Infiltrator (H)
Base Stats:
HP:
50
Attack:
30
Defense:
55
Sp.Atk:
65
Sp.Def:
55
Speed:
20
Total:
275
Locations:
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:

Amorphous
Gender ratio:
50.20% male, 49.80% female
Locations:
Moves learnt via level-up
1
Astonish
Ghost

Power
30
Accuracy
100
PP
24
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
1
Smog
Poison

Power
30
Accuracy
70
PP
32
The target is attacked with a discharge of filthy gases. This may also poison the target.
4
Ember
Fire

Power
40
Accuracy
100
PP
40
The target is attacked with small flames. This may also leave the target with a burn.
8
Minimize
Normal

Accuracy
--
PP
16
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
12
Confuse Ray
Ghost

Accuracy
100
PP
16
The target is exposed to a sinister ray that triggers confusion.
16
Hex
Ghost

Power
65
Accuracy
100
PP
16
This relentless attack does massive damage to a target affected by status conditions.
20
Will-O-Wisp
Fire

Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.
24
Fire Spin
Fire

Power
35
Accuracy
85
PP
24
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
28
Night Shade
Ghost

Power
1
Accuracy
100
PP
24
The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level.
32
Curse
Ghost

Accuracy
--
PP
16
A move that works differently for the Ghost type than for all other types.
36
Shadow Ball
Ghost

Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
40
Inferno
Fire

Power
100
Accuracy
50
PP
8
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
44
Imprison
Psychic

Accuracy
--
PP
16
If opposing Pokémon know any move also known by the user, they are prevented from using it.
48
Pain Split
Normal

Accuracy
--
PP
32
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
52
Overheat
Fire

Power
130
Accuracy
90
PP
8
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
56
Memento
Dark

Accuracy
100
PP
16
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
Moves learnt via Technical Machine

Calm Mind
Psychic

Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Taunt
Dark

Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Safeguard
Normal

Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.

Solar Beam
Grass

Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Psychic
Psychic

Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Shadow Ball
Ghost

Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire Blast
Fire

Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Thief
Dark

Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Overheat
Fire

Power
130
Accuracy
90
PP
8
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Energy Ball
Grass

Power
90
Accuracy
100
PP
16
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Will-O-Wisp
Fire

Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Psych Up
Normal

Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.

Dark Pulse
Dark

Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Trick Room
Psychic

Accuracy
--
PP
8
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Moves learnt via breeding

Haze
Ice

Accuracy
--
PP
48
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Acid Armor
Poison

Accuracy
--
PP
32
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Power Split
Psychic

Accuracy
--
PP
16
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Clear Smog
Poison

Power
50
Accuracy
--
PP
24
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.

Captivate
Normal

Accuracy
100
PP
32
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Heat Wave
Fire

Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

Acid
Poison

Power
40
Accuracy
100
PP
48
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
Moves learnt via Tutor
There are no moves here.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.