#0051:
Alolan Dugtrio
Types:
Size:
0.71m, 66.59kgGrass Knot: 80
Tangling Hair,
Technician,
Sand Force (H)
Base Stats:
HP:
35
Attack:
100
Defense:
60
Sp.Atk:
50
Sp.Def:
70
Speed:
110
Total:
425
Locations:
Name
Method
Level
Chance
Route 218
Incense
39
20%
Route 228
Incense
67
20%
Additional Info:
Wild Held Items:
5%: Soft Sand
Egg Groups:
Field
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Route 218
Incense
39
20%
Route 228
Incense
67
20%
Alternative Forms
Moves learnt via level-up
0
Sand Tomb
Ground
Power
35
Accuracy
85
PP
24
The user traps the target inside a harshly raging sandstorm for four to five turns.
1
Magnet Bomb
Steel
Power
60
Accuracy
--
PP
32
The user launches steel bombs that stick to the target. This attack never misses.
1
Sand Tomb
Ground
Power
35
Accuracy
85
PP
24
The user traps the target inside a harshly raging sandstorm for four to five turns.
1
Metal Claw
Steel
Power
50
Accuracy
95
PP
56
The target is raked with steel claws. This may also raise the user’s Attack stat.
1
Sand Attack
Ground
Accuracy
100
PP
24
Sand is hurled in the target’s face, reducing the target’s accuracy.
1
Mud-Slap
Ground
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
1
Scratch
Normal
Power
40
Accuracy
100
PP
56
Hard, pointed, sharp claws rake the target to inflict damage.
1
Tri Attack
Normal
Power
80
Accuracy
100
PP
16
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
4
Growl
Normal
Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
7
Astonish
Ghost
Power
30
Accuracy
100
PP
24
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
10
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
13
Magnitude
Ground
Power
70
Accuracy
100
PP
48
The user attacks everything around it with a ground-shaking quake. Its power varies.
19
Dig
Ground
Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
22
Sucker Punch
Dark
Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.
25
Mud Bomb
Ground
Power
65
Accuracy
85
PP
16
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
26
Tri Attack
Normal
Power
80
Accuracy
100
PP
16
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
29
Rock Slide
Rock
Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
30
Sandstorm
Rock
Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
33
Earth Power
Ground
Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
37
Iron Head
Steel
Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
37
Night Slash
Dark
Power
70
Accuracy
100
PP
24
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
40
Earthquake
Ground
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
45
Memento
Dark
Accuracy
100
PP
16
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
49
Fissure
Ground
Power
1
Accuracy
30
PP
8
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Moves learnt via Technical Machine
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
Fire
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Earthquake
Ground
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
Dig
Ground
Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Sludge Bomb
Poison
Power
90
Accuracy
100
PP
16
Unsanitary sludge is hurled at the target. This may also poison the target.
Sandstorm
Rock
Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Rock Tomb
Rock
Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Aerial Ace
Flying
Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Attract
Normal
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Thief
Dark
Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
False Swipe
Normal
Power
40
Accuracy
100
PP
64
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Shadow Claw
Ghost
Power
80
Accuracy
100
PP
24
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Rock Slide
Rock
Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Flash Cannon
Steel
Power
80
Accuracy
100
PP
16
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
Cut
Grass
Power
60
Accuracy
100
PP
40
The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.
Rock Smash
Fighting
Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Ally Switch
Psychic
Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Mud-Slap
Ground
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Uproar
Normal
Power
90
Accuracy
100
PP
16
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Stomping Tantrum
Ground
Power
75
Accuracy
100
PP
16
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Iron Defense
Steel
Accuracy
--
PP
24
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head
Steel
Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Scorching Sands
Ground
Power
70
Accuracy
100
PP
16
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Sucker Punch
Dark
Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.
Earth Power
Ground
Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.