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#0037:

Vulpix

Vulpix
Types:
Fire

Size:

0.61m, 9.89kg
Grass Knot: 20

Drought,

Flash Fire,

Cursed Body (H)

Base Stats:

HP:

38

Attack:

41

Defense:

40

Sp.Atk:

50

Sp.Def:

65

Speed:

65

Total:

299

Locations:

Name

Method

Level

Chance

Route 209

Swarm

26

20%

Route 209

Walking

26

10%

Additional Info:

Wild Held Items:

5%: Charcoal

Charcoal

Egg Groups:

Pokemon Egg

Field

Gender ratio:

24.90% male, 75.10% female

Catch Chance:

190

Locations:

Name

Method

Level

Chance

Route 209

Swarm

26

20%

Route 209

Walking

26

10%

Evolutions
Vulpix
Use Fire Stone
/img/items/Item_Fire_Stone.webp
Ninetales

Alternative Forms

1

Tail Whip

Normal

Damage Type

Accuracy

100

PP

48

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

1

Ember

Fire

Damage Type

Power

40

Accuracy

100

PP

40

The target is attacked with small flames. This may also leave the target with a burn.

4

Disable

Normal

Damage Type

Accuracy

100

PP

32

For four turns, this move prevents the target from using the move it last used.

4

Roar

Normal

Damage Type

Accuracy

--

PP

32

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

7

Quick Attack

Normal

Damage Type

Power

40

Accuracy

100

PP

48

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

11

Confuse Ray

Ghost

Damage Type

Accuracy

100

PP

16

The target is exposed to a sinister ray that triggers confusion.

12

Spite

Ghost

Damage Type

Accuracy

100

PP

16

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

13

Fire Spin

Fire

Damage Type

Power

35

Accuracy

85

PP

24

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

15

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

16

Incinerate

Fire

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

17

Will-O-Wisp

Fire

Damage Type

Accuracy

85

PP

24

The user shoots a sinister flame at the target to inflict a burn.

23

Extrasensory

Psychic

Damage Type

Power

80

Accuracy

100

PP

32

The user attacks with an odd, unseeable power. This may also make the target flinch.

23

Feint Attack

Dark

Damage Type

Power

60

Accuracy

--

PP

32

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

25

Flamethrower

Fire

Damage Type

Power

90

Accuracy

100

PP

24

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

27

Safeguard

Normal

Damage Type

Accuracy

--

PP

40

The user creates a protective field that prevents status conditions for five turns.

31

Dark Pulse

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

33

Hypnosis

Psychic

Damage Type

Accuracy

60

PP

32

The user employs hypnotic suggestion to make the target fall into a deep sleep.

35

Heat Wave

Fire

Damage Type

Power

95

Accuracy

90

PP

16

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

37

Imprison

Psychic

Damage Type

Accuracy

--

PP

16

If opposing Pokémon know any move also known by the user, they are prevented from using it.

43

Grudge

Ghost

Damage Type

Accuracy

--

PP

8

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

45

Fire Blast

Fire

Damage Type

Power

110

Accuracy

85

PP

8

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

48

Inferno

Fire

Damage Type

Power

100

Accuracy

50

PP

8

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Technical Machine

Roar

Normal

Damage Type

Accuracy

--

PP

32

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Safeguard

Normal

Damage Type

Accuracy

--

PP

40

The user creates a protective field that prevents status conditions for five turns.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Flamethrower

Fire

Damage Type

Power

90

Accuracy

100

PP

24

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Technical Machine

Fire Blast

Fire

Damage Type

Power

110

Accuracy

85

PP

8

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Overheat

Fire

Damage Type

Power

130

Accuracy

90

PP

8

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Technical Machine

Energy Ball

Grass

Damage Type

Power

90

Accuracy

100

PP

16

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Will-O-Wisp

Fire

Damage Type

Accuracy

85

PP

24

The user shoots a sinister flame at the target to inflict a burn.

Technical Machine

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Technical Machine

Psych Up

Normal

Damage Type

Accuracy

--

PP

16

The user hypnotizes itself into copying any stat change made by the target.

Technical Machine

Dark Pulse

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Egg Move

Hypnosis

Psychic

Damage Type

Accuracy

60

PP

32

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Egg Move

Flail

Normal

Damage Type

Power

1

Accuracy

100

PP

24

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Egg Move

Howl

Normal

Damage Type

Accuracy

--

PP

64

The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.

Egg Move

Memento

Dark

Damage Type

Accuracy

100

PP

16

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Egg Move

Baby-Doll Eyes

Fairy

Damage Type

Accuracy

100

PP

48

The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.

Egg Move

Flame Charge

Fire

Damage Type

Power

50

Accuracy

100

PP

32

Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.

Egg Move

Spite

Ghost

Damage Type

Accuracy

100

PP

16

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Egg Move

Disable

Normal

Damage Type

Accuracy

100

PP

32

For four turns, this move prevents the target from using the move it last used.

Egg Move

Heat Wave

Fire

Damage Type

Power

95

Accuracy

90

PP

16

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

Egg Move

Flare Blitz

Fire

Damage Type

Power

120

Accuracy

100

PP

24

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Egg Move

Extrasensory

Psychic

Damage Type

Power

80

Accuracy

100

PP

32

The user attacks with an odd, unseeable power. This may also make the target flinch.

Egg Move

Power Swap

Psychic

Damage Type

Accuracy

--

PP

16

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Egg Move

Hex

Ghost

Damage Type

Power

65

Accuracy

100

PP

16

This relentless attack does massive damage to a target affected by status conditions.

Egg Move

Feint Attack

Dark

Damage Type

Power

60

Accuracy

--

PP

32

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Covet

Normal

Damage Type

Power

60

Accuracy

100

PP

40

The user endearingly approaches the target, then steals the target’s held item.

Heal Bell

Normal

Damage Type

Accuracy

--

PP

8

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Spite

Ghost

Damage Type

Accuracy

100

PP

16

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ominous Wind

Ghost

Damage Type

Power

60

Accuracy

100

PP

8

The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.

Role Play

Psychic

Damage Type

Accuracy

--

PP

16

The user mimics the target completely, copying the target’s Ability.

Zen Headbutt

Psychic

Damage Type

Power

80

Accuracy

90

PP

24

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Pain Split

Normal

Damage Type

Accuracy

--

PP

32

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Heat Wave

Fire

Damage Type

Power

95

Accuracy

90

PP

16

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

Foul Play

Dark

Damage Type

Power

95

Accuracy

100

PP

24

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.