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#0071:

Victreebel

Victreebel

Types:

Grass
Poison

Size:

1.70m, 15.51kg
Grass Knot: 40

Chlorophyll,

Gluttony,

Corrosion (H)

Base Stats:

HP:

80

Attack:

105

Defense:

65

Sp.Atk:

100

Sp.Def:

70

Speed:

70

Total:

490

Locations:

Victreebel cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Additional Info:

Wild Held Items:

This Pokémon does not hold items in the wild

Egg Groups:

Pokemon Egg

Grass

Gender ratio:

50.20% male, 49.80% female

Catch Chance:

45

Locations:

Victreebel cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Evolutions
Bellsprout
Level 21
/img/items/Item_Rare_Candy.webp
Weepinbell
Use Leaf Stone
/img/items/Item_Leaf_Stone.webp
Victreebel

0

Leaf Tornado

Grass

Damage Type

Power

65

Accuracy

90

PP

16

The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.

1

Leaf Tornado

Grass

Damage Type

Power

65

Accuracy

90

PP

16

The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.

1

Growth

Normal

Damage Type

Accuracy

--

PP

32

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

1

Vine Whip

Grass

Damage Type

Power

45

Accuracy

100

PP

40

The target is struck with slender, whiplike vines to inflict damage.

1

Acid

Poison

Damage Type

Power

40

Accuracy

100

PP

48

Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.

1

Weather Ball

Normal

Damage Type

Power

50

Accuracy

100

PP

16

This attack move varies in power and type depending on the weather.

7

Wrap

Normal

Damage Type

Power

15

Accuracy

90

PP

32

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

12

Sleep Powder

Grass

Damage Type

Accuracy

75

PP

24

The user scatters a big cloud of sleep-inducing dust around the target.

12

Poison Powder

Poison

Damage Type

Accuracy

75

PP

56

The user scatters a cloud of poisonous dust that poisons the target.

12

Stun Spore

Grass

Damage Type

Accuracy

75

PP

48

The user scatters a cloud of numbing powder that paralyzes the target.

17

Razor Leaf

Grass

Damage Type

Power

55

Accuracy

95

PP

40

Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.

22

Sweet Scent

Normal

Damage Type

Accuracy

100

PP

32

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. It also lures wild Pokémon if used in grass, etc.

22

Weather Ball

Normal

Damage Type

Power

50

Accuracy

100

PP

16

This attack move varies in power and type depending on the weather.

27

Gastro Acid

Poison

Damage Type

Accuracy

100

PP

16

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

32

Stockpile

Normal

Damage Type

Accuracy

--

PP

32

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

32

Swallow

Normal

Damage Type

Accuracy

--

PP

16

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

32

Spit Up

Normal

Damage Type

Power

1

Accuracy

100

PP

16

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

37

Leech Life

Bug

Damage Type

Power

80

Accuracy

100

PP

16

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

42

Leaf Blade

Grass

Damage Type

Power

90

Accuracy

100

PP

24

The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.

42

Poison Jab

Poison

Damage Type

Power

80

Accuracy

100

PP

32

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

47

Seed Bomb

Grass

Damage Type

Power

80

Accuracy

100

PP

24

The user slams a barrage of hard-shelled seeds down on the target from above.

52

Sucker Punch

Dark

Damage Type

Power

70

Accuracy

100

PP

8

This move enables the user to attack first. This move fails if the target is not readying an attack.

52

Knock Off

Dark

Damage Type

Power

65

Accuracy

100

PP

32

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

57

Slam

Normal

Damage Type

Power

80

Accuracy

75

PP

32

The target is slammed with a long tail, vines, or the like to inflict damage.

62

Leaf Storm

Grass

Damage Type

Power

130

Accuracy

90

PP

8

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

67

Strength Sap

Grass

Damage Type

Accuracy

100

PP

16

The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.

72

Power Whip

Grass

Damage Type

Power

120

Accuracy

85

PP

16

The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Bullet Seed

Grass

Damage Type

Power

25

Accuracy

100

PP

48

The user forcefully shoots seeds at the target two to five times in a row.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Giga Drain

Grass

Damage Type

Power

75

Accuracy

100

PP

16

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Reflect

Psychic

Damage Type

Accuracy

--

PP

32

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Technical Machine

Sludge Bomb

Poison

Damage Type

Power

90

Accuracy

100

PP

16

Unsanitary sludge is hurled at the target. This may also poison the target.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Thief

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Technical Machine

Energy Ball

Grass

Damage Type

Power

90

Accuracy

100

PP

16

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Flash

Normal

Damage Type

Accuracy

100

PP

32

The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Technical Machine

Swords Dance

Normal

Damage Type

Accuracy

--

PP

32

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Poison Jab

Poison

Damage Type

Power

80

Accuracy

100

PP

32

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Technical Machine

Grass Knot

Grass

Damage Type

Power

1

Accuracy

100

PP

32

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Cut

Grass

Damage Type

Power

60

Accuracy

100

PP

40

The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Bind

Normal

Damage Type

Power

15

Accuracy

85

PP

32

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Worry Seed

Grass

Damage Type

Accuracy

100

PP

16

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Gastro Acid

Poison

Damage Type

Accuracy

100

PP

16

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Synthesis

Grass

Damage Type

Accuracy

--

PP

8

The user restores its own HP. The amount of HP regained varies with the weather.

Seed Bomb

Grass

Damage Type

Power

80

Accuracy

100

PP

24

The user slams a barrage of hard-shelled seeds down on the target from above.

Knock Off

Dark

Damage Type

Power

65

Accuracy

100

PP

32

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Sucker Punch

Dark

Damage Type

Power

70

Accuracy

100

PP

8

This move enables the user to attack first. This move fails if the target is not readying an attack.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.