#0901:
Ursaluna
Types:
Size:
1.80m, 125.78kgGrass Knot: 100
Guts,
Bulletproof,
Unnerve (H)
Base Stats:
HP:
130
Attack:
140
Defense:
105
Sp.Atk:
45
Sp.Def:
80
Speed:
50
Total:
550
Locations:
Ursaluna cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:
Field
Gender ratio:
88.14% male, 11.86% female
Locations:
Ursaluna cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Moves learnt via level-up
1
Charm
Fairy
Accuracy
100
PP
32
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
1
Baby-Doll Eyes
Fairy
Accuracy
100
PP
48
The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
1
Fake Tears
Dark
Accuracy
100
PP
32
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
1
Lick
Ghost
Power
30
Accuracy
100
PP
48
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
1
Leer
Normal
Accuracy
100
PP
48
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
Scratch
Normal
Power
40
Accuracy
100
PP
56
Hard, pointed, sharp claws rake the target to inflict damage.
1
Stomping Tantrum
Ground
Power
75
Accuracy
100
PP
16
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
1
Hammer Arm
Fighting
Power
100
Accuracy
90
PP
16
The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
1
Focus Energy
Normal
Accuracy
--
PP
48
The user takes a deep breath and focuses so that critical hits land more easily.
6
Fury Swipes
Normal
Power
18
Accuracy
80
PP
24
The target is raked with sharp claws or scythes quickly two to five times in a row.
12
Covet
Normal
Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
15
Payback
Dark
Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
15
Sweet Scent
Normal
Accuracy
100
PP
32
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. It also lures wild Pokémon if used in grass, etc.
15
Feint Attack
Dark
Power
60
Accuracy
--
PP
32
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
17
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
18
Metal Claw
Steel
Power
50
Accuracy
95
PP
56
The target is raked with steel claws. This may also raise the user’s Attack stat.
21
Scary Face
Normal
Accuracy
100
PP
16
The user frightens the target with a scary face to harshly lower its Speed stat.
24
Slash
Normal
Power
70
Accuracy
100
PP
32
The target is attacked with a slash of claws or blades. Critical hits land more easily.
24
Night Slash
Dark
Power
70
Accuracy
100
PP
24
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
25
Play Nice
Normal
Accuracy
--
PP
32
The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
27
Yawn
Normal
Accuracy
--
PP
16
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
31
Cross Chop
Fighting
Power
100
Accuracy
80
PP
8
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
35
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
38
Earthquake
Ground
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
42
Crunch
Dark
Power
80
Accuracy
100
PP
24
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
46
Thrash
Normal
Power
120
Accuracy
100
PP
16
The user rampages and attacks for two to three turns. The user then becomes confused.
50
Hammer Arm
Fighting
Power
100
Accuracy
90
PP
16
The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
56
Play Rough
Fairy
Power
90
Accuracy
90
PP
16
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
59
Close Combat
Fighting
Power
120
Accuracy
100
PP
8
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
63
Double-Edge
Normal
Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Moves learnt via Technical Machine
Focus Punch
Fighting
Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Roar
Normal
Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Bulk Up
Fighting
Accuracy
--
PP
32
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
Fire
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Taunt
Dark
Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
Hyper Beam
Normal
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
Water
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Earthquake
Ground
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
Dig
Ground
Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
Brick Break
Fighting
Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Rock Tomb
Rock
Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Aerial Ace
Flying
Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.
Torment
Dark
Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Attract
Normal
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Thief
Dark
Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
Focus Blast
Fighting
Power
120
Accuracy
70
PP
8
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
Fling
Dark
Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Shadow Claw
Ghost
Power
80
Accuracy
100
PP
24
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Payback
Dark
Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
Giga Impact
Normal
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
Stone Edge
Rock
Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Avalanche
Ice
Power
60
Accuracy
100
PP
16
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Swords Dance
Normal
Accuracy
--
PP
32
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
Stealth Rock
Rock
Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Rock Slide
Rock
Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Cut
Grass
Power
60
Accuracy
100
PP
40
The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.
Strength
Normal
Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
Rock Smash
Fighting
Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
Rock Climb
Rock
Power
80
Accuracy
95
PP
16
A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
There are no moves here.