#0128:
Tauros

Types:
Normal
Size:
1.40m, 88.41kgGrass Knot: 80
Intimidate,
Anger Point,
Sheer Force (H)
Base Stats:
HP:
75
Attack:
100
Defense:
95
Sp.Atk:
70
Sp.Def:
70
Speed:
110
Total:
520
Locations:
Name
Method
Level
Chance
Route 210 (South)
Walking
30
10%
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:

Field
Gender ratio:
100% male
Locations:
Name
Method
Level
Chance
Route 210 (South)
Walking
30
10%
Evolutions
Does Not Evolve
Alternative Forms
Moves learnt via level-up
1
Tail Whip
Normal

Accuracy
100
PP
48
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
Tackle
Normal

Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
4
Scary Face
Normal

Accuracy
100
PP
16
The user frightens the target with a scary face to harshly lower its Speed stat.
5
Work Up
Normal

Accuracy
--
PP
48
The user is roused, and its Attack and Sp. Atk stats increase.
7
Horn Attack
Normal

Power
65
Accuracy
100
PP
40
The target is jabbed with a sharply pointed horn to inflict damage.
13
Stomp
Normal

Power
65
Accuracy
100
PP
32
The target is stomped with a big foot. This may also make the target flinch.
15
Assurance
Dark

Power
60
Accuracy
100
PP
16
If the target has already taken some damage in the same turn, this attack’s power is doubled.
16
Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
19
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
22
Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
25
Take Down
Normal

Power
90
Accuracy
85
PP
32
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
28
Zen Headbutt
Psychic

Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
31
Body Slam
Normal

Power
85
Accuracy
100
PP
24
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
34
Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
37
Thrash
Normal

Power
120
Accuracy
100
PP
16
The user rampages and attacks for two to three turns. The user then becomes confused.
40
Iron Head
Steel

Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
43
Double-Edge
Normal

Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
46
Megahorn
Bug

Power
120
Accuracy
85
PP
16
Using its tough and impressive horn, the user rams into the target with no letup.
49
Outrage
Dragon

Power
120
Accuracy
100
PP
16
The user rampages and attacks for two to three turns. The user then becomes confused.
52
Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
Moves learnt via Technical Machine

Water Pulse
Water

Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Ice Beam
Ice

Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Blizzard
Ice

Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Solar Beam
Grass

Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Thunderbolt
Electric

Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Thunder
Electric

Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Earthquake
Ground

Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Shock Wave
Electric

Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.

Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Sandstorm
Rock

Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Fire Blast
Fire

Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Rock Tomb
Rock

Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Wild Charge
Electric

Power
100
Accuracy
100
PP
24
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Stone Edge
Rock

Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock Slide
Rock

Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Surf
Water

Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

Strength
Normal

Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Rock Climb
Rock

Power
80
Accuracy
95
PP
16
A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.

Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Work Up
Normal

Accuracy
--
PP
48
The user is roused, and its Attack and Sp. Atk stats increase.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal

Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Spite
Ghost

Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Uproar
Normal

Power
90
Accuracy
100
PP
16
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Stomping Tantrum
Ground

Power
75
Accuracy
100
PP
16
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Role Play
Psychic

Accuracy
--
PP
16
The user mimics the target completely, copying the target’s Ability.
Zen Headbutt
Psychic

Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Iron Head
Steel

Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Icy Wind
Ice

Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Zap Cannon
Electric

Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Endeavor
Normal

Power
1
Accuracy
100
PP
8
This attack move cuts down the target’s HP to equal the user’s HP.
Outrage
Dragon

Power
120
Accuracy
100
PP
16
The user rampages and attacks for two to three turns. The user then becomes confused.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.