Skip to main content
#0128:

Tauros

Tauros
Types:
Normal

Size:

1.40m, 88.41kg
Grass Knot: 80

Intimidate,

Anger Point,

Sheer Force (H)

Base Stats:

HP:

75

Attack:

100

Defense:

95

Sp.Atk:

70

Sp.Def:

70

Speed:

110

Total:

520

Locations:

Name

Method

Level

Chance

Route 210 (South)

Walking

30

10%

Additional Info:

Wild Held Items:

This Pokémon does not hold an item in the wild

Egg Groups:

Pokemon Egg

Field

Gender ratio:

100% male

Locations:

Name

Method

Level

Chance

Route 210 (South)

Walking

30

10%

Evolutions
Does Not Evolve

Alternative Forms

1

Tail Whip

Normal

Damage Type

Accuracy

100

PP

48

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

1

Tackle

Normal

Damage Type

Power

40

Accuracy

100

PP

56

A physical attack in which the user charges and slams into the target with its whole body.

4

Scary Face

Normal

Damage Type

Accuracy

100

PP

16

The user frightens the target with a scary face to harshly lower its Speed stat.

5

Work Up

Normal

Damage Type

Accuracy

--

PP

48

The user is roused, and its Attack and Sp. Atk stats increase.

7

Horn Attack

Normal

Damage Type

Power

65

Accuracy

100

PP

40

The target is jabbed with a sharply pointed horn to inflict damage.

13

Stomp

Normal

Damage Type

Power

65

Accuracy

100

PP

32

The target is stomped with a big foot. This may also make the target flinch.

15

Assurance

Dark

Damage Type

Power

60

Accuracy

100

PP

16

If the target has already taken some damage in the same turn, this attack’s power is doubled.

16

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

19

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

22

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

25

Take Down

Normal

Damage Type

Power

90

Accuracy

85

PP

32

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

28

Zen Headbutt

Psychic

Damage Type

Power

80

Accuracy

90

PP

24

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

31

Body Slam

Normal

Damage Type

Power

85

Accuracy

100

PP

24

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

34

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

37

Thrash

Normal

Damage Type

Power

120

Accuracy

100

PP

16

The user rampages and attacks for two to three turns. The user then becomes confused.

40

Iron Head

Steel

Damage Type

Power

80

Accuracy

100

PP

24

The user slams the target with its steel-hard head. This may also make the target flinch.

43

Double-Edge

Normal

Damage Type

Power

120

Accuracy

100

PP

24

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

46

Megahorn

Bug

Damage Type

Power

120

Accuracy

85

PP

16

Using its tough and impressive horn, the user rams into the target with no letup.

49

Outrage

Dragon

Damage Type

Power

120

Accuracy

100

PP

16

The user rampages and attacks for two to three turns. The user then becomes confused.

52

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Water Pulse

Water

Damage Type

Power

60

Accuracy

100

PP

32

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Ice Beam

Ice

Damage Type

Power

90

Accuracy

100

PP

16

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Technical Machine

Blizzard

Ice

Damage Type

Power

110

Accuracy

70

PP

8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Thunderbolt

Electric

Damage Type

Power

90

Accuracy

100

PP

24

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Technical Machine

Thunder

Electric

Damage Type

Power

110

Accuracy

70

PP

16

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Technical Machine

Earthquake

Ground

Damage Type

Power

100

Accuracy

100

PP

16

The user sets off an earthquake that strikes every Pokémon around it.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Shock Wave

Electric

Damage Type

Power

60

Accuracy

--

PP

32

The user strikes the target with a quick jolt of electricity. This attack never misses.

Technical Machine

Flamethrower

Fire

Damage Type

Power

90

Accuracy

100

PP

24

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Technical Machine

Sandstorm

Rock

Damage Type

Accuracy

--

PP

16

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Technical Machine

Fire Blast

Fire

Damage Type

Power

110

Accuracy

85

PP

8

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Technical Machine

Rock Tomb

Rock

Damage Type

Power

60

Accuracy

95

PP

24

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Wild Charge

Electric

Damage Type

Power

100

Accuracy

100

PP

24

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Stone Edge

Rock

Damage Type

Power

100

Accuracy

80

PP

8

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Technical Machine

Rock Slide

Rock

Damage Type

Power

75

Accuracy

90

PP

16

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Surf

Water

Damage Type

Power

90

Accuracy

100

PP

24

The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Climb

Rock

Damage Type

Power

80

Accuracy

95

PP

16

A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Technical Machine

Work Up

Normal

Damage Type

Accuracy

--

PP

48

The user is roused, and its Attack and Sp. Atk stats increase.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Helping Hand

Normal

Damage Type

Accuracy

--

PP

32

The user assists an ally by boosting the power of that ally’s attack.

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Spite

Ghost

Damage Type

Accuracy

100

PP

16

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Uproar

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Stomping Tantrum

Ground

Damage Type

Power

75

Accuracy

100

PP

16

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Role Play

Psychic

Damage Type

Accuracy

--

PP

16

The user mimics the target completely, copying the target’s Ability.

Zen Headbutt

Psychic

Damage Type

Power

80

Accuracy

90

PP

24

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Iron Head

Steel

Damage Type

Power

80

Accuracy

100

PP

24

The user slams the target with its steel-hard head. This may also make the target flinch.

Icy Wind

Ice

Damage Type

Power

55

Accuracy

95

PP

24

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Zap Cannon

Electric

Damage Type

Power

120

Accuracy

50

PP

8

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Endeavor

Normal

Damage Type

Power

1

Accuracy

100

PP

8

This attack move cuts down the target’s HP to equal the user’s HP.

Outrage

Dragon

Damage Type

Power

120

Accuracy

100

PP

16

The user rampages and attacks for two to three turns. The user then becomes confused.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.