#0700:
Sylveon
Types:
Fairy
Size:
0.99m, 23.50kgGrass Knot: 40
Cute Charm,
Pixilate (H)
Base Stats:
HP:
95
Attack:
65
Defense:
65
Sp.Atk:
110
Sp.Def:
130
Speed:
60
Total:
525
Locations:
Sylveon cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:
Field
Gender ratio:
88.14% male, 11.86% female
Locations:
Sylveon cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Moves learnt via level-up
0
Disarming Voice
Fairy
Power
40
Accuracy
--
PP
24
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
1
Tail Whip
Normal
Accuracy
100
PP
48
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
Growl
Normal
Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
Tackle
Normal
Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Helping Hand
Normal
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
1
Double-Edge
Normal
Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
1
Charm
Fairy
Accuracy
100
PP
32
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
1
Take Down
Normal
Power
90
Accuracy
85
PP
32
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
1
Baton Pass
Normal
Accuracy
--
PP
64
The user switches places with a party Pokémon in waiting and passes along any stat changes.
1
Copycat
Normal
Accuracy
--
PP
32
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
1
Covet
Normal
Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
1
Bite
Dark
Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
1
Fairy Wind
Fairy
Power
40
Accuracy
100
PP
48
The user stirs up a fairy wind and strikes the target with it.
7
Sand Attack
Ground
Accuracy
100
PP
24
Sand is hurled in the target’s face, reducing the target’s accuracy.
10
Quick Attack
Normal
Power
40
Accuracy
100
PP
48
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
13
Psych Up
Normal
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
15
Baby-Doll Eyes
Fairy
Accuracy
100
PP
48
The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.
16
Draining Kiss
Fairy
Power
50
Accuracy
100
PP
16
The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.
19
Swift
Normal
Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
22
Charm
Fairy
Accuracy
100
PP
32
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
25
Light Screen
Psychic
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
25
Reflect
Psychic
Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
28
Misty Terrain
Fairy
Accuracy
--
PP
16
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
34
Dazzling Gleam
Fairy
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
37
Skill Swap
Psychic
Accuracy
--
PP
16
The user employs its psychic power to exchange Abilities with the target.
40
Mystical Fire
Fire
Power
75
Accuracy
100
PP
16
The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.
40
Last Resort
Normal
Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
43
Moonblast
Fairy
Power
95
Accuracy
100
PP
24
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
Moves learnt via Technical Machine
Calm Mind
Psychic
Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
Fire
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Hyper Beam
Normal
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
Light Screen
Psychic
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
Water
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Safeguard
Normal
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
Iron Tail
Steel
Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
Shadow Ball
Ghost
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Reflect
Psychic
Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Attract
Normal
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Giga Impact
Normal
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
Flash
Normal
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
Psych Up
Normal
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Hyper Voice
Normal
Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.
Dazzling Gleam
Fairy
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Cut
Grass
Power
60
Accuracy
100
PP
40
The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Covet
Normal
Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Ally Switch
Psychic
Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Mud-Slap
Ground
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Laser Focus
Normal
Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Heal Bell
Normal
Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Magic Coat
Psychic
Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Swift
Normal
Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Last Resort
Normal
Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.