
Types:
Size:
1.09m, 80.01kgNatural Cure,
Analytic,
Regenerator (H)
HP:
60
Attack:
75
Defense:
85
Sp.Atk:
100
Sp.Def:
85
Speed:
115
Total:
520
Name
Method
Level
Chance
Canalave City
Super Rod
50
10%
Sunyshore City
Super Rod
50
10%
Route 218
Super Rod
50
10%
Wild Held Items:
50%: Stardust
5%: Star Piece
Egg Groups:

Water 3
Gender ratio:
100% genderless
Catch Chance:
60
Name
Method
Level
Chance
Canalave City
Super Rod
50
10%
Sunyshore City
Super Rod
50
10%
Route 218
Super Rod
50
10%
1
Harden
Normal

Accuracy
--
PP
48
The user stiffens all the muscles in its body to raise its Defense stat.
1
Tackle
Normal

Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
4
Water Gun
Water

Power
40
Accuracy
100
PP
40
The target is blasted with a forceful shot of water.
9
Rapid Spin
Normal

Power
50
Accuracy
100
PP
64
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.
14
Recover
Normal

Accuracy
--
PP
16
Restoring its own cells, the user restores its own HP by half of its max HP.
19
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
24
Water Pulse
Water

Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
24
Bubble Beam
Water

Power
75
Accuracy
100
PP
24
A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.
29
Gyro Ball
Steel

Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
34
Psybeam
Psychic

Power
65
Accuracy
100
PP
32
The target is attacked with a peculiar ray. This may also leave the target confused.
34
Minimize
Normal

Accuracy
--
PP
16
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
39
Power Gem
Rock

Power
80
Accuracy
100
PP
32
The user attacks with a ray of light that sparkles as if it were made of gemstones.
44
Brine
Water

Power
65
Accuracy
100
PP
16
If the target’s HP is half or less, this attack will hit with double the power.
49
Psychic
Psychic

Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
54
Confuse Ray
Ghost

Accuracy
100
PP
16
The target is exposed to a sinister ray that triggers confusion.
59
Light Screen
Psychic

Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
64
Cosmic Power
Psychic

Accuracy
--
PP
32
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
69
Surf
Water

Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.
74
Hydro Pump
Water

Power
110
Accuracy
80
PP
8
The target is blasted by a huge volume of water launched under great pressure.

Water Pulse
Water

Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hail
Ice

Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Ice Beam
Ice

Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Blizzard
Ice

Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Light Screen
Psychic

Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Dream Eater
Psychic

Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Thunderbolt
Electric

Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Thunder
Electric

Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Psychic
Psychic

Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Reflect
Psychic

Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Skill Swap
Psychic

Accuracy
--
PP
16
The user employs its psychic power to exchange Abilities with the target.

Brine
Water

Power
65
Accuracy
100
PP
16
If the target’s HP is half or less, this attack will hit with double the power.

Scald
Water

Power
80
Accuracy
100
PP
24
The user shoots boiling hot water at its target. This may also leave the target with a burn.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Recycle
Normal

Accuracy
--
PP
16
The user recycles a held item that has been used in battle so it can be used again.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Flash
Normal

Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Avalanche
Ice

Power
60
Accuracy
100
PP
16
The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Thunder Wave
Electric

Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.

Gyro Ball
Steel

Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Psych Up
Normal

Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Dazzling Gleam
Fairy

Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.

Grass Knot
Grass

Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Flash Cannon
Steel

Power
80
Accuracy
100
PP
16
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Trick Room
Psychic

Accuracy
--
PP
8
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Surf
Water

Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

Waterfall
Water

Power
80
Accuracy
100
PP
24
The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.
There are no moves here.
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Ally Switch
Psychic

Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Rollout
Rock

Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Signal Beam
Bug

Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Wonder Room
Psychic

Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Dive
Water

Power
80
Accuracy
100
PP
16
Diving on the first turn, the user floats up and attacks on the next turn.
Magic Coat
Psychic

Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Pain Split
Normal

Accuracy
--
PP
32
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Trick
Psychic

Accuracy
100
PP
16
The user catches the target off guard and swaps its held item with its own.
Gravity
Psychic

Accuracy
--
PP
8
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Icy Wind
Ice

Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Zap Cannon
Electric

Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Twister
Dragon

Power
40
Accuracy
100
PP
32
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.