#0338:
Solrock
![Solrock](/img/pm0338_00_00_00_L.webp)
Types:
Size:
1.19m, 153.99kgGrass Knot: 100
Levitate
Base Stats:
HP:
90
Attack:
100
Defense:
85
Sp.Atk:
55
Sp.Def:
65
Speed:
70
Total:
465
Locations:
Name
Method
Level
Chance
Mt. Coronet - Route 207 Entrance
Walking
23
5%
Mt. Coronet - 2F
Walking
51
5%
Mt. Coronet - 3F
Walking
51
5%
Mt. Coronet - 4F (Waterfall)
Walking
53
5%
Mt. Coronet - 4F (Towards Spear Pillar)
Walking
53
5%
Mt. Coronet - 5F
Walking
53
5%
Mt. Coronet - 6F
Walking
53
5%
Mt. Coronet - Tunnel to Route 211 Entrance
Walking
19
5%
Mt. Coronet - Route 216 Entrance
Walking
19
5%
Mt. Coronet - Route 211 Entrance
Walking
18
5%
Mt. Coronet - B1F
Walking
20
5%
Sendoff Spring
Walking
54
10%
Turnback Cave - Entrance
Walking
66
10%
Additional Info:
Wild Held Items:
50%: Stardust
![Stardust Stardust](/img/Item_Stardust.webp)
5%: Sun Stone
![Sun Stone Sun Stone](/img/Item_Sun_Stone.webp)
Egg Groups:
![Pokemon Egg](/img/pm0000_00_00_00_L.webp)
Mineral
Gender ratio:
100% genderless
Locations:
Name
Method
Level
Chance
Mt. Coronet - Route 207 Entrance
Walking
23
5%
Mt. Coronet - 2F
Walking
51
5%
Mt. Coronet - 3F
Walking
51
5%
Mt. Coronet - 4F (Waterfall)
Walking
53
5%
Mt. Coronet - 4F (Towards Spear Pillar)
Walking
53
5%
Mt. Coronet - 5F
Walking
53
5%
Mt. Coronet - 6F
Walking
53
5%
Mt. Coronet - Tunnel to Route 211 Entrance
Walking
19
5%
Mt. Coronet - Route 216 Entrance
Walking
19
5%
Mt. Coronet - Route 211 Entrance
Walking
18
5%
Mt. Coronet - B1F
Walking
20
5%
Sendoff Spring
Walking
54
10%
Turnback Cave - Entrance
Walking
66
10%
Evolutions
Does Not Evolve
Moves learnt via level-up
1
Rock Throw
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
50
Accuracy
90
PP
24
The user picks up and throws a small rock at the target to attack.
1
Confusion
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
40
The target is hit by a weak telekinetic force. This may also confuse the target.
1
Harden
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
The user stiffens all the muscles in its body to raise its Defense stat.
1
Tackle
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Morning Sun
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user restores its own HP. The amount of HP regained varies with the weather.
1
Flare Blitz
Fire
![Damage Type](/img/phys_dmg_type.png)
Power
120
Accuracy
100
PP
24
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
5
Fire Spin
Fire
![Damage Type](/img/special_dmg_type.png)
Power
35
Accuracy
85
PP
24
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
5
Hypnosis
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
60
PP
32
The user employs hypnotic suggestion to make the target fall into a deep sleep.
9
Rock Polish
Rock
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user polishes its body to reduce drag. This sharply raises the Speed stat.
17
Rock Slide
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
17
Embargo
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
24
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
25
Zen Headbutt
Psychic
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
29
Cosmic Power
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
30
Psychic
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
37
Stone Edge
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.
41
Iron Head
Steel
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
45
Flare Blitz
Fire
![Damage Type](/img/phys_dmg_type.png)
Power
120
Accuracy
100
PP
24
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
45
Wonder Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
49
Solar Beam
Grass
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
53
Explosion
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
250
Accuracy
100
PP
8
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Moves learnt via Technical Machine
![Technical Machine](/img/tms/Psychic.webp)
Calm Mind
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
![Technical Machine](/img/tms/Poison.webp)
Toxic
Poison
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
![Technical Machine](/img/tms/Normal.webp)
Hidden Power
Normal
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
![Technical Machine](/img/tms/Fire.webp)
Sunny Day
Fire
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
![Technical Machine](/img/tms/Normal.webp)
Hyper Beam
Normal
![Damage Type](/img/special_dmg_type.png)
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
![Technical Machine](/img/tms/Psychic.webp)
Light Screen
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
![Technical Machine](/img/tms/Normal.webp)
Protect
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Water.webp)
Rain Dance
Water
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
![Technical Machine](/img/tms/Normal.webp)
Safeguard
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
![Technical Machine](/img/tms/Psychic.webp)
Dream Eater
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
![Technical Machine](/img/tms/Grass.webp)
Solar Beam
Grass
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
![Technical Machine](/img/tms/Ground.webp)
Earthquake
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
![Technical Machine](/img/tms/Psychic.webp)
Psychic
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Ghost.webp)
Shadow Ball
Ghost
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Normal.webp)
Double Team
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
![Technical Machine](/img/tms/Psychic.webp)
Reflect
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
![Technical Machine](/img/tms/Fire.webp)
Flamethrower
Fire
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
![Technical Machine](/img/tms/Rock.webp)
Sandstorm
Rock
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
![Technical Machine](/img/tms/Fire.webp)
Fire Blast
Fire
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
![Technical Machine](/img/tms/Rock.webp)
Rock Tomb
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
![Technical Machine](/img/tms/Normal.webp)
Facade
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
![Technical Machine](/img/tms/Psychic.webp)
Rest
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
![Technical Machine](/img/tms/Psychic.webp)
Skill Swap
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user employs its psychic power to exchange Abilities with the target.
![Technical Machine](/img/tms/Fire.webp)
Overheat
Fire
![Damage Type](/img/special_dmg_type.png)
Power
130
Accuracy
90
PP
8
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
![Technical Machine](/img/tms/Normal.webp)
Endure
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Fire.webp)
Will-O-Wisp
Fire
![Damage Type](/img/status_dmg_type.png)
Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.
![Technical Machine](/img/tms/Normal.webp)
Explosion
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
250
Accuracy
100
PP
8
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
![Technical Machine](/img/tms/Normal.webp)
Recycle
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user recycles a held item that has been used in battle so it can be used again.
![Technical Machine](/img/tms/Normal.webp)
Giga Impact
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
![Technical Machine](/img/tms/Rock.webp)
Rock Polish
Rock
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user polishes its body to reduce drag. This sharply raises the Speed stat.
![Technical Machine](/img/tms/Normal.webp)
Flash
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
![Technical Machine](/img/tms/Rock.webp)
Stone Edge
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.
![Technical Machine](/img/tms/Steel.webp)
Gyro Ball
Steel
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
![Technical Machine](/img/tms/Normal.webp)
Swords Dance
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
![Technical Machine](/img/tms/Rock.webp)
Stealth Rock
Rock
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
![Technical Machine](/img/tms/Normal.webp)
Psych Up
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
![Technical Machine](/img/tms/Rock.webp)
Rock Slide
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
![Technical Machine](/img/tms/Normal.webp)
Sleep Talk
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
![Technical Machine](/img/tms/Grass.webp)
Grass Knot
Grass
![Damage Type](/img/special_dmg_type.png)
Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
![Technical Machine](/img/tms/Normal.webp)
Swagger
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
![Technical Machine](/img/tms/Normal.webp)
Substitute
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
![Technical Machine](/img/tms/Psychic.webp)
Trick Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
![Technical Machine](/img/tms/Electric.webp)
Charge Beam
Electric
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
90
PP
16
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
![Technical Machine](/img/tms/Ground.webp)
Bulldoze
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Bulldoze
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Ally Switch
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Rollout
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Laser Focus
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Self-Destruct
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
200
Accuracy
100
PP
8
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Signal Beam
Bug
![Damage Type](/img/special_dmg_type.png)
Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Stomping Tantrum
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
16
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Ancient Power
Rock
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Iron Defense
Steel
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Wonder Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt
Psychic
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Magic Coat
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Pain Split
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Swift
Normal
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Iron Head
Steel
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Gravity
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Heat Wave
Fire
![Damage Type](/img/special_dmg_type.png)
Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Earth Power
Ground
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.