#0209:
Snubbull
![Snubbull](/img/pkm/pm0209_00_00_00_L.webp)
Types:
Fairy
Size:
0.61m, 7.80kgGrass Knot: 20
Intimidate,
Run Away,
Rattled (H)
Base Stats:
HP:
60
Attack:
80
Defense:
50
Sp.Atk:
40
Sp.Def:
40
Speed:
30
Total:
300
Locations:
Name
Method
Level
Chance
Route 209
Walking
26
10%
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:
![Pokemon Egg](/img/pkm/pm0000_00_00_00_L.webp)
Field,
Fairy
Gender ratio:
24.90% male, 75.10% female
Locations:
Name
Method
Level
Chance
Route 209
Walking
26
10%
Moves learnt via level-up
1
Scary Face
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
16
The user frightens the target with a scary face to harshly lower its Speed stat.
1
Tackle
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Thunder Fang
Electric
![Damage Type](/img/phys_dmg_type.png)
Power
65
Accuracy
95
PP
24
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
1
Fire Fang
Fire
![Damage Type](/img/phys_dmg_type.png)
Power
65
Accuracy
95
PP
24
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
1
Ice Fang
Ice
![Damage Type](/img/phys_dmg_type.png)
Power
65
Accuracy
95
PP
24
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
1
Lovely Kiss
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
75
PP
16
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
4
Tail Whip
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
48
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
7
Charm
Fairy
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.
10
Lick
Ghost
![Damage Type](/img/phys_dmg_type.png)
Power
30
Accuracy
100
PP
48
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
13
Bite
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
16
Headbutt
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
70
Accuracy
100
PP
24
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
19
Roar
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
25
Play Rough
Fairy
![Damage Type](/img/phys_dmg_type.png)
Power
90
Accuracy
90
PP
16
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
28
Crunch
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
31
Super Fang
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
90
PP
16
The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
31
Taunt
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
34
Payback
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
37
Close Combat
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
120
Accuracy
100
PP
8
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
40
Heal Bell
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
43
Double-Edge
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Moves learnt via Technical Machine
![Technical Machine](/img/tms/Fighting.webp)
Focus Punch
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
![Technical Machine](/img/tms/Water.webp)
Water Pulse
Water
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
![Technical Machine](/img/tms/Normal.webp)
Roar
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
![Technical Machine](/img/tms/Poison.webp)
Toxic
Poison
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
![Technical Machine](/img/tms/Fighting.webp)
Bulk Up
Fighting
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
![Technical Machine](/img/tms/Normal.webp)
Hidden Power
Normal
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
![Technical Machine](/img/tms/Fire.webp)
Sunny Day
Fire
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
![Technical Machine](/img/tms/Dark.webp)
Taunt
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
![Technical Machine](/img/tms/Normal.webp)
Protect
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Water.webp)
Rain Dance
Water
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
![Technical Machine](/img/tms/Grass.webp)
Solar Beam
Grass
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
![Technical Machine](/img/tms/Electric.webp)
Thunderbolt
Electric
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
![Technical Machine](/img/tms/Electric.webp)
Thunder
Electric
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
![Technical Machine](/img/tms/Ground.webp)
Earthquake
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
![Technical Machine](/img/tms/Ground.webp)
Dig
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
![Technical Machine](/img/tms/Ghost.webp)
Shadow Ball
Ghost
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Fighting.webp)
Brick Break
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
![Technical Machine](/img/tms/Normal.webp)
Double Team
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
![Technical Machine](/img/tms/Psychic.webp)
Reflect
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
![Technical Machine](/img/tms/Electric.webp)
Shock Wave
Electric
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
![Technical Machine](/img/tms/Fire.webp)
Flamethrower
Fire
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
![Technical Machine](/img/tms/Poison.webp)
Sludge Bomb
Poison
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
Unsanitary sludge is hurled at the target. This may also poison the target.
![Technical Machine](/img/tms/Fire.webp)
Fire Blast
Fire
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
![Technical Machine](/img/tms/Dark.webp)
Torment
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.
![Technical Machine](/img/tms/Normal.webp)
Facade
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
![Technical Machine](/img/tms/Psychic.webp)
Rest
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
![Technical Machine](/img/tms/Normal.webp)
Attract
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
![Technical Machine](/img/tms/Dark.webp)
Thief
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
![Technical Machine](/img/tms/Fire.webp)
Overheat
Fire
![Damage Type](/img/special_dmg_type.png)
Power
130
Accuracy
90
PP
8
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
![Technical Machine](/img/tms/Dark.webp)
Fling
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
![Technical Machine](/img/tms/Electric.webp)
Wild Charge
Electric
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
100
PP
24
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
![Technical Machine](/img/tms/Normal.webp)
Endure
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Dark.webp)
Payback
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
![Technical Machine](/img/tms/Electric.webp)
Thunder Wave
Electric
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
![Technical Machine](/img/tms/Dark.webp)
Snarl
Dark
![Damage Type](/img/special_dmg_type.png)
Power
55
Accuracy
95
PP
24
The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
![Technical Machine](/img/tms/Normal.webp)
Sleep Talk
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
![Technical Machine](/img/tms/Fairy.webp)
Dazzling Gleam
Fairy
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
![Technical Machine](/img/tms/Normal.webp)
Swagger
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
![Technical Machine](/img/tms/Normal.webp)
Substitute
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
![Technical Machine](/img/tms/Normal.webp)
Strength
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Fighting.webp)
Rock Smash
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Ground.webp)
Bulldoze
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
![Technical Machine](/img/tms/Normal.webp)
Work Up
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
The user is roused, and its Attack and Sp. Atk stats increase.
Moves learnt via breeding
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Metronome
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user waggles a finger and stimulates its brain into randomly using nearly any move.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Present
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
90
PP
24
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Crunch
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Heal Bell
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Snore
Normal
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Close Combat
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
120
Accuracy
100
PP
8
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Ice Fang
Ice
![Damage Type](/img/phys_dmg_type.png)
Power
65
Accuracy
95
PP
24
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Fire Fang
Fire
![Damage Type](/img/phys_dmg_type.png)
Power
65
Accuracy
95
PP
24
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Thunder Fang
Electric
![Damage Type](/img/phys_dmg_type.png)
Power
65
Accuracy
95
PP
24
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Double-Edge
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Mimic
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Fake Tears
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Feint Attack
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
--
PP
32
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Moves learnt via Tutor
Snore
Normal
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Covet
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Bulldoze
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Mud-Slap
Ground
![Damage Type](/img/special_dmg_type.png)
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Heal Bell
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Fire Punch
Fire
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch
Ice
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch
Electric
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Seismic Toss
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Low Kick
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
100
PP
32
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Power-Up Punch
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Superpower
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
120
Accuracy
100
PP
8
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
Zap Cannon
Electric
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Last Resort
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
Super Fang
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
1
Accuracy
90
PP
16
The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.