#0361:
Snorunt
Types:
Ice
Size:
0.71m, 16.78kgGrass Knot: 40
Inner Focus,
Ice Body,
Moody (H)
Base Stats:
HP:
50
Attack:
50
Defense:
50
Sp.Atk:
50
Sp.Def:
50
Speed:
50
Total:
300
Locations:
Name
Method
Level
Chance
Acuity Lakefront
Walking
49
20%
Route 216
Walking
20
15%
Route 217
Walking
48
20%
Underground
Walking
30
NaN%
Additional Info:
Wild Held Items:
5%: Ice Stone
Egg Groups:
Fairy,
Mineral
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Acuity Lakefront
Walking
49
20%
Route 216
Walking
20
15%
Route 217
Walking
48
20%
Underground
Walking
30
NaN%
Moves learnt via level-up
1
Astonish
Ghost
Power
30
Accuracy
100
PP
24
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
1
Powder Snow
Ice
Power
40
Accuracy
100
PP
40
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
1
Leer
Normal
Accuracy
100
PP
48
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
6
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
9
Ice Shard
Ice
Power
40
Accuracy
100
PP
48
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
12
Icy Wind
Ice
Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
15
Bite
Dark
Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
18
Disable
Normal
Accuracy
100
PP
32
For four turns, this move prevents the target from using the move it last used.
21
Ice Fang
Ice
Power
65
Accuracy
95
PP
24
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
24
Headbutt
Normal
Power
70
Accuracy
100
PP
24
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
27
Avalanche
Ice
Power
60
Accuracy
100
PP
16
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
30
Crunch
Dark
Power
80
Accuracy
100
PP
24
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
30
Frost Breath
Ice
Power
60
Accuracy
90
PP
16
The user blows its cold breath on the target. This attack always results in a critical hit.
33
Ice Beam
Ice
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
36
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
39
Switcheroo
Dark
Accuracy
100
PP
16
The user trades held items with the target faster than the eye can follow.
42
Hail
Ice
Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
45
Blizzard
Ice
Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Moves learnt via Technical Machine
Water Pulse
Water
Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hail
Ice
Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Ice Beam
Ice
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Blizzard
Ice
Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Light Screen
Psychic
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain Dance
Water
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Safeguard
Normal
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
Shadow Ball
Ghost
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Attract
Normal
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Flash
Normal
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
Avalanche
Ice
Power
60
Accuracy
100
PP
16
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Moves learnt via breeding
Block
Normal
Accuracy
--
PP
8
The user blocks the target’s way with arms spread wide to prevent escape.
Disable
Normal
Accuracy
100
PP
32
For four turns, this move prevents the target from using the move it last used.
Switcheroo
Dark
Accuracy
100
PP
16
The user trades held items with the target faster than the eye can follow.
Rollout
Rock
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Icicle Crash
Ice
Power
85
Accuracy
90
PP
16
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
Spikes
Ground
Accuracy
--
PP
32
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Weather Ball
Normal
Power
50
Accuracy
100
PP
16
This attack move varies in power and type depending on the weather.
Hex
Ghost
Power
65
Accuracy
100
PP
16
This relentless attack does massive damage to a target affected by status conditions.
Fake Tears
Dark
Accuracy
100
PP
32
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Rollout
Rock
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Spikes
Ground
Accuracy
--
PP
32
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Block
Normal
Accuracy
--
PP
8
The user blocks the target’s way with arms spread wide to prevent escape.
Spite
Ghost
Accuracy
100
PP
16
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Icy Wind
Ice
Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.