#0218:
Slugma

Types:
Fire
Size:
0.71m, 35.02kgGrass Knot: 60
Magma Armor,
Flame Body,
Weak Armor (H)
Base Stats:
HP:
50
Attack:
50
Defense:
50
Sp.Atk:
90
Sp.Def:
50
Speed:
20
Total:
310
Locations:
Name
Method
Level
Chance
Route 206
Walking
22
20%
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:

Amorphous
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Route 206
Walking
22
20%
Moves learnt via level-up
1
Smog
Poison

Power
30
Accuracy
70
PP
32
The target is attacked with a discharge of filthy gases. This may also poison the target.
1
Yawn
Normal

Accuracy
--
PP
16
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
6
Rock Throw
Rock

Power
50
Accuracy
90
PP
24
The user picks up and throws a small rock at the target to attack.
9
Ember
Fire

Power
40
Accuracy
100
PP
40
The target is attacked with small flames. This may also leave the target with a burn.
12
Harden
Normal

Accuracy
--
PP
48
The user stiffens all the muscles in its body to raise its Defense stat.
15
Incinerate
Fire

Power
60
Accuracy
100
PP
24
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
15
Will-O-Wisp
Fire

Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.
18
Ancient Power
Rock

Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
20
Clear Smog
Poison

Power
50
Accuracy
--
PP
24
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
21
Lava Plume
Fire

Power
80
Accuracy
100
PP
24
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
24
Rock Slide
Rock

Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
27
Amnesia
Psychic

Accuracy
--
PP
32
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
30
Earth Power
Ground

Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
33
Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
36
Power Gem
Rock

Power
80
Accuracy
100
PP
32
The user attacks with a ray of light that sparkles as if it were made of gemstones.
39
Body Slam
Normal

Power
85
Accuracy
100
PP
24
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
42
Recover
Normal

Accuracy
--
PP
16
Restoring its own cells, the user restores its own HP by half of its max HP.
45
Heat Wave
Fire

Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
48
Memento
Dark

Accuracy
100
PP
16
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.
51
Overheat
Fire

Power
130
Accuracy
90
PP
8
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Moves learnt via Technical Machine

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Light Screen
Psychic

Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Reflect
Psychic

Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Sandstorm
Rock

Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Fire Blast
Fire

Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Rock Tomb
Rock

Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Overheat
Fire

Power
130
Accuracy
90
PP
8
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Will-O-Wisp
Fire

Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.

Rock Slide
Rock

Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
Moves learnt via breeding

Acid Armor
Poison

Accuracy
--
PP
32
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Heat Wave
Fire

Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.

Curse
Ghost

Accuracy
--
PP
16
A move that works differently for the Ghost type than for all other types.

Smokescreen
Normal

Accuracy
100
PP
32
The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

Memento
Dark

Accuracy
100
PP
16
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Stockpile
Normal

Accuracy
--
PP
32
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Spit Up
Normal

Power
1
Accuracy
100
PP
16
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Swallow
Normal

Accuracy
--
PP
16
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Rollout
Rock

Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Inferno
Fire

Power
100
Accuracy
50
PP
8
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Earth Power
Ground

Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Guard Swap
Psychic

Accuracy
--
PP
16
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Moves learnt via Tutor
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
After You
Normal

Accuracy
--
PP
24
The user helps the target and makes it use its move right after the user.
Rollout
Rock

Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Self-Destruct
Normal

Power
200
Accuracy
100
PP
8
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Ancient Power
Rock

Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Iron Defense
Steel

Accuracy
--
PP
24
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Pain Split
Normal

Accuracy
--
PP
32
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Scorching Sands
Ground

Power
70
Accuracy
100
PP
16
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Heat Wave
Fire

Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Earth Power
Ground

Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.