#0079:
Slowpoke
![Slowpoke](/img/pkm/pm0079_00_00_00_L.webp)
Types:
Size:
1.19m, 36.02kgGrass Knot: 60
Oblivious,
Own Tempo,
Regenerator (H)
Base Stats:
HP:
90
Attack:
65
Defense:
65
Sp.Atk:
40
Sp.Def:
40
Speed:
15
Total:
315
Locations:
Name
Method
Level
Chance
Route 205 (North)
Walking
17
20%
Additional Info:
Wild Held Items:
5%: Lagging Tail
![Lagging Tail Lagging Tail](/img/items/Item_Lagging_Tail.webp)
Egg Groups:
![Pokemon Egg](/img/pkm/pm0000_00_00_00_L.webp)
Monster,
Water 1
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Route 205 (North)
Walking
17
20%
Alternative Forms
Moves learnt via level-up
1
Curse
Ghost
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
A move that works differently for the Ghost type than for all other types.
1
Tackle
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Yawn
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
1
Teleport
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user switches places with another party Pokémon. It may also be used to warp to the last Pokémon Center visited. If a wild Pokémon uses this move, it flees.
4
Growl
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
7
Water Gun
Water
![Damage Type](/img/special_dmg_type.png)
Power
40
Accuracy
100
PP
40
The target is blasted with a forceful shot of water.
10
Confusion
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
40
The target is hit by a weak telekinetic force. This may also confuse the target.
13
Disable
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
For four turns, this move prevents the target from using the move it last used.
16
Headbutt
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
70
Accuracy
100
PP
24
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
19
Water Pulse
Water
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
22
Zen Headbutt
Psychic
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
25
Aqua Tail
Water
![Damage Type](/img/phys_dmg_type.png)
Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
28
Slack Off
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user slacks off, restoring its own HP by up to half of its max HP.
30
Surf
Water
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.
31
Amnesia
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
34
Psychic
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
37
Rain Dance
Water
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
40
Psych Up
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
43
Future Sight
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
100
PP
16
Two turns after this move is used, a hunk of psychic energy attacks the target.
45
Heal Pulse
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user emits a healing pulse that restores the target’s HP by up to half of its max HP.
46
Trick Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Moves learnt via Technical Machine
![Technical Machine](/img/tms/Water.webp)
Water Pulse
Water
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
![Technical Machine](/img/tms/Psychic.webp)
Calm Mind
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
![Technical Machine](/img/tms/Poison.webp)
Toxic
Poison
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
![Technical Machine](/img/tms/Ice.webp)
Hail
Ice
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
![Technical Machine](/img/tms/Normal.webp)
Hidden Power
Normal
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
![Technical Machine](/img/tms/Fire.webp)
Sunny Day
Fire
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
![Technical Machine](/img/tms/Ice.webp)
Ice Beam
Ice
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
![Technical Machine](/img/tms/Ice.webp)
Blizzard
Ice
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
![Technical Machine](/img/tms/Psychic.webp)
Light Screen
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
![Technical Machine](/img/tms/Normal.webp)
Protect
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Water.webp)
Rain Dance
Water
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
![Technical Machine](/img/tms/Normal.webp)
Safeguard
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
![Technical Machine](/img/tms/Psychic.webp)
Dream Eater
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
![Technical Machine](/img/tms/Steel.webp)
Iron Tail
Steel
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
![Technical Machine](/img/tms/Ground.webp)
Earthquake
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
![Technical Machine](/img/tms/Ground.webp)
Dig
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
![Technical Machine](/img/tms/Psychic.webp)
Psychic
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Ghost.webp)
Shadow Ball
Ghost
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Normal.webp)
Double Team
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
![Technical Machine](/img/tms/Fire.webp)
Flamethrower
Fire
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
![Technical Machine](/img/tms/Fire.webp)
Fire Blast
Fire
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
![Technical Machine](/img/tms/Normal.webp)
Facade
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
![Technical Machine](/img/tms/Psychic.webp)
Rest
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
![Technical Machine](/img/tms/Normal.webp)
Attract
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
![Technical Machine](/img/tms/Psychic.webp)
Skill Swap
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user employs its psychic power to exchange Abilities with the target.
![Technical Machine](/img/tms/Water.webp)
Brine
Water
![Damage Type](/img/special_dmg_type.png)
Power
65
Accuracy
100
PP
16
If the target’s HP is half or less, this attack will hit with double the power.
![Technical Machine](/img/tms/Water.webp)
Scald
Water
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user shoots boiling hot water at its target. This may also leave the target with a burn.
![Technical Machine](/img/tms/Normal.webp)
Endure
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Normal.webp)
Recycle
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user recycles a held item that has been used in battle so it can be used again.
![Technical Machine](/img/tms/Normal.webp)
Flash
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
![Technical Machine](/img/tms/Electric.webp)
Thunder Wave
Electric
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
![Technical Machine](/img/tms/Normal.webp)
Psych Up
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
![Technical Machine](/img/tms/Normal.webp)
Sleep Talk
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
![Technical Machine](/img/tms/Grass.webp)
Grass Knot
Grass
![Damage Type](/img/special_dmg_type.png)
Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
![Technical Machine](/img/tms/Normal.webp)
Swagger
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
![Technical Machine](/img/tms/Normal.webp)
Substitute
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
![Technical Machine](/img/tms/Psychic.webp)
Trick Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
![Technical Machine](/img/tms/Water.webp)
Surf
Water
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Normal.webp)
Strength
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Water.webp)
Waterfall
Water
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Ground.webp)
Bulldoze
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Moves learnt via breeding
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Belch
Poison
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
90
PP
16
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Belly Drum
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Block
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user blocks the target’s way with arms spread wide to prevent escape.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Stomp
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
65
Accuracy
100
PP
32
The target is stomped with a big foot. This may also make the target flinch.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Future Sight
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
100
PP
16
Two turns after this move is used, a hunk of psychic energy attacks the target.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Snore
Normal
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Zen Headbutt
Psychic
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
![Egg Move](/img/pkm/pm0000_00_00_00_L.webp)
Wonder Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Moves learnt via Tutor
Snore
Normal
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
After You
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
The user helps the target and makes it use its move right after the user.
Bulldoze
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Mud-Slap
Ground
![Damage Type](/img/special_dmg_type.png)
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Block
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user blocks the target’s way with arms spread wide to prevent escape.
Signal Beam
Bug
![Damage Type](/img/special_dmg_type.png)
Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Wonder Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Dive
Water
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
16
Diving on the first turn, the user floats up and attacks on the next turn.
Zen Headbutt
Psychic
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Magic Coat
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Swift
Normal
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Trick
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
16
The user catches the target off guard and swaps its held item with its own.
Aqua Tail
Water
![Damage Type](/img/phys_dmg_type.png)
Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Icy Wind
Ice
![Damage Type](/img/special_dmg_type.png)
Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Zap Cannon
Electric
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.