#0213:
Shuckle
Types:
Size:
0.61m, 20.50kgGrass Knot: 40
Sturdy,
Gluttony,
Contrary (H)
Base Stats:
HP:
20
Attack:
10
Defense:
230
Sp.Atk:
10
Sp.Def:
230
Speed:
5
Total:
505
Locations:
Name
Method
Level
Chance
Route 213
Walking
34
10%
Route 224
Walking
59
10%
Additional Info:
Wild Held Items:
100%: Berry Juice
Egg Groups:
Bug
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Route 213
Walking
34
10%
Route 224
Walking
59
10%
Evolutions
Does Not Evolve
Moves learnt via level-up
1
Withdraw
Water
Accuracy
--
PP
64
The user withdraws its body into its hard shell, raising its Defense stat.
1
Rollout
Rock
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
1
Constrict
Normal
Power
10
Accuracy
100
PP
56
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
6
Encore
Normal
Accuracy
100
PP
8
The user compels the target to keep using the move it encored for three turns.
9
Wrap
Normal
Power
15
Accuracy
90
PP
32
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
10
Struggle Bug
Bug
Power
50
Accuracy
100
PP
32
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
12
Safeguard
Normal
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
15
Rock Throw
Rock
Power
50
Accuracy
90
PP
24
The user picks up and throws a small rock at the target to attack.
18
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
21
Bug Bite
Bug
Power
60
Accuracy
100
PP
32
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
24
Rock Slide
Rock
Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
27
Power Trick
Psychic
Accuracy
--
PP
16
The user employs its psychic power to switch its Attack stat with its Defense stat.
30
Gastro Acid
Poison
Accuracy
100
PP
16
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
33
Rock Blast
Rock
Power
25
Accuracy
90
PP
16
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
35
Guard Split
Psychic
Accuracy
--
PP
16
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
35
Power Split
Psychic
Accuracy
--
PP
16
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
36
Knock Off
Dark
Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
39
Sweet Scent
Normal
Accuracy
100
PP
32
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. It also lures wild Pokémon if used in grass, etc.
42
Earth Power
Ground
Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
45
Stealth Rock
Rock
Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
48
Stone Edge
Rock
Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.
50
Sticky Web
Bug
Accuracy
--
PP
32
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
65
Shell Smash
Normal
Accuracy
--
PP
24
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Moves learnt via Technical Machine
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
Fire
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Safeguard
Normal
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
Earthquake
Ground
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
Dig
Ground
Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Sludge Bomb
Poison
Power
90
Accuracy
100
PP
16
Unsanitary sludge is hurled at the target. This may also poison the target.
Sandstorm
Rock
Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Rock Tomb
Rock
Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Attract
Normal
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Bug Buzz
Bug
Power
90
Accuracy
100
PP
16
The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.
Rock Polish
Rock
Accuracy
--
PP
32
The user polishes its body to reduce drag. This sharply raises the Speed stat.
Flash
Normal
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
Stone Edge
Rock
Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Gyro Ball
Steel
Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.
Stealth Rock
Rock
Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Rock Slide
Rock
Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Strength
Normal
Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
Rock Smash
Fighting
Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Moves learnt via breeding
Sweet Scent
Normal
Accuracy
100
PP
32
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. It also lures wild Pokémon if used in grass, etc.
Knock Off
Dark
Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Acupressure
Normal
Accuracy
--
PP
48
The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.
Acid
Poison
Power
40
Accuracy
100
PP
48
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
Final Gambit
Fighting
Power
1
Accuracy
100
PP
8
The user risks everything to attack its target. The user faints but does damage equal to its HP.
Defense Curl
Normal
Accuracy
--
PP
64
The user curls up to conceal weak spots and raise its Defense stat.
Infestation
Bug
Power
20
Accuracy
100
PP
32
The target is infested and attacked for four to five turns. The target can’t flee during this time.
Covet
Normal
Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Helping Hand
Normal
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Sand Tomb
Ground
Power
35
Accuracy
85
PP
24
The user traps the target inside a harshly raging sandstorm for four to five turns.
Mud-Slap
Ground
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Rock Blast
Rock
Power
25
Accuracy
90
PP
16
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bind
Normal
Power
15
Accuracy
85
PP
32
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Helping Hand
Normal
Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
After You
Normal
Accuracy
--
PP
24
The user helps the target and makes it use its move right after the user.
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Rollout
Rock
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Mud-Slap
Ground
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Gastro Acid
Poison
Accuracy
100
PP
16
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
Ancient Power
Rock
Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Knock Off
Dark
Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Earth Power
Ground
Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.