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#0292:

Shedinja

Shedinja

Types:

Bug
Ghost

Size:

0.79m, 1.18kg
Grass Knot: 20

Wonder Guard

Base Stats:

HP:

1

Attack:

90

Defense:

45

Sp.Atk:

30

Sp.Def:

30

Speed:

40

Total:

236

Locations:

Shedinja cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Additional Info:

Wild Held Items:

This Pokémon does not hold an item in the wild

Egg Groups:

Pokemon Egg

Mineral

Gender ratio:

100% genderless

Locations:

Shedinja cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Evolutions
Does Not Evolve

1

Harden

Normal

Damage Type

Accuracy

--

PP

48

The user stiffens all the muscles in its body to raise its Defense stat.

1

Sand Attack

Ground

Damage Type

Accuracy

100

PP

24

Sand is hurled in the target’s face, reducing the target’s accuracy.

1

Scratch

Normal

Damage Type

Power

40

Accuracy

100

PP

56

Hard, pointed, sharp claws rake the target to inflict damage.

1

Metal Claw

Steel

Damage Type

Power

50

Accuracy

95

PP

56

The target is raked with steel claws. This may also raise the user’s Attack stat.

1

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

1

Grudge

Ghost

Damage Type

Accuracy

--

PP

8

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

1

Absorb

Grass

Damage Type

Power

20

Accuracy

100

PP

40

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

1

Bug Bite

Bug

Damage Type

Power

60

Accuracy

100

PP

32

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

4

Sand Attack

Ground

Damage Type

Accuracy

100

PP

24

Sand is hurled in the target’s face, reducing the target’s accuracy.

7

Fury Swipes

Normal

Damage Type

Power

18

Accuracy

80

PP

24

The target is raked with sharp claws or scythes quickly two to five times in a row.

11

Spite

Ghost

Damage Type

Accuracy

100

PP

16

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

15

Leech Life

Bug

Damage Type

Power

80

Accuracy

100

PP

16

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

19

Mind Reader

Normal

Damage Type

Accuracy

--

PP

8

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

23

Shadow Sneak

Ghost

Damage Type

Power

40

Accuracy

100

PP

48

The user extends its shadow and attacks the target from behind. This move always goes first.

27

X-Scissor

Bug

Damage Type

Power

80

Accuracy

100

PP

24

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

31

Confuse Ray

Ghost

Damage Type

Accuracy

100

PP

16

The target is exposed to a sinister ray that triggers confusion.

35

Shadow Ball

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

43

Grudge

Ghost

Damage Type

Accuracy

--

PP

8

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

62

Final Gambit

Fighting

Damage Type

Power

1

Accuracy

100

PP

8

The user risks everything to attack its target. The user faints but does damage equal to its HP.

64

Phantom Force

Ghost

Damage Type

Power

90

Accuracy

100

PP

16

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Giga Drain

Grass

Damage Type

Power

75

Accuracy

100

PP

16

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Dream Eater

Psychic

Damage Type

Power

100

Accuracy

100

PP

24

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Technical Machine

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Technical Machine

Shadow Ball

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Sandstorm

Rock

Damage Type

Accuracy

--

PP

16

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Technical Machine

Aerial Ace

Flying

Damage Type

Power

60

Accuracy

--

PP

32

The user confounds the target with speed, then slashes. This attack never misses.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Thief

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Technical Machine

False Swipe

Normal

Damage Type

Power

40

Accuracy

100

PP

64

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Will-O-Wisp

Fire

Damage Type

Accuracy

85

PP

24

The user shoots a sinister flame at the target to inflict a burn.

Technical Machine

Bug Buzz

Bug

Damage Type

Power

90

Accuracy

100

PP

16

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Technical Machine

Shadow Claw

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Flash

Normal

Damage Type

Accuracy

100

PP

32

The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Technical Machine

Swords Dance

Normal

Damage Type

Accuracy

--

PP

32

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Technical Machine

X-Scissor

Bug

Damage Type

Power

80

Accuracy

100

PP

24

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Cut

Grass

Damage Type

Power

60

Accuracy

100

PP

40

The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Ally Switch

Psychic

Damage Type

Accuracy

--

PP

24

The user teleports using a strange power and switches places with one of its allies.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Fury Cutter

Bug

Damage Type

Power

40

Accuracy

95

PP

32

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Spite

Ghost

Damage Type

Accuracy

100

PP

16

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Trick

Psychic

Damage Type

Accuracy

100

PP

16

The user catches the target off guard and swaps its held item with its own.

Leech Life

Bug

Damage Type

Power

80

Accuracy

100

PP

16

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Sucker Punch

Dark

Damage Type

Power

70

Accuracy

100

PP

8

This move enables the user to attack first. This move fails if the target is not readying an attack.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.