#0336:
Seviper

Types:
Size:
2.69m, 52.48kgGrass Knot: 80
Shed Skin,
Intimidate,
Infiltrator (H)
Base Stats:
HP:
75
Attack:
115
Defense:
60
Sp.Atk:
80
Sp.Def:
60
Speed:
80
Total:
470
Locations:
Name
Method
Level
Chance
Route 208
Walking
24
10%
Route 210 (North)
Walking
38
10%
Route 230
Walking
67
10%
Additional Info:
Wild Held Items:
5%: Shed Shell

Egg Groups:

Field,
Dragon
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Route 208
Walking
24
10%
Route 210 (North)
Walking
38
10%
Route 230
Walking
67
10%
Evolutions
Does Not Evolve
Moves learnt via level-up
1
Wrap
Normal

Power
15
Accuracy
90
PP
32
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
4
Bite
Dark

Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
7
Lick
Ghost

Power
30
Accuracy
100
PP
48
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
10
Poison Fang
Poison

Power
65
Accuracy
100
PP
24
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
13
Feint
Normal

Power
30
Accuracy
100
PP
16
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
16
Venoshock
Poison

Power
65
Accuracy
100
PP
16
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
16
Screech
Normal

Accuracy
85
PP
64
An earsplitting screech harshly lowers the target’s Defense stat.
19
Glare
Normal

Accuracy
100
PP
48
The user intimidates the target with the pattern on its belly to cause paralysis.
22
Poison Tail
Poison

Power
90
Accuracy
100
PP
24
The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
24
Venom Drench
Poison

Accuracy
100
PP
32
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
25
Night Slash
Dark

Power
70
Accuracy
100
PP
24
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
28
Gastro Acid
Poison

Accuracy
100
PP
16
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
31
Poison Jab
Poison

Power
80
Accuracy
100
PP
32
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
34
Crunch
Dark

Power
80
Accuracy
100
PP
24
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
37
Sludge Bomb
Poison

Power
90
Accuracy
100
PP
16
Unsanitary sludge is hurled at the target. This may also poison the target.
40
Haze
Ice

Accuracy
--
PP
48
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
41
Belch
Poison

Power
120
Accuracy
90
PP
16
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
43
Swords Dance
Normal

Accuracy
--
PP
32
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
44
Coil
Poison

Accuracy
--
PP
32
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
46
Gunk Shot
Poison

Power
120
Accuracy
80
PP
8
The user shoots filthy garbage at the target to attack. This may also poison the target.
Moves learnt via Technical Machine

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Taunt
Dark

Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Giga Drain
Grass

Power
75
Accuracy
100
PP
16
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Iron Tail
Steel

Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Earthquake
Ground

Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.

Dig
Ground

Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Sludge Bomb
Poison

Power
90
Accuracy
100
PP
16
Unsanitary sludge is hurled at the target. This may also poison the target.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Thief
Dark

Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Swords Dance
Normal

Accuracy
--
PP
32
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Dark Pulse
Dark

Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

X-Scissor
Bug

Power
80
Accuracy
100
PP
24
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Poison Jab
Poison

Power
80
Accuracy
100
PP
32
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Strength
Normal

Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Moves learnt via breeding

Stockpile
Normal

Accuracy
--
PP
32
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Swallow
Normal

Accuracy
--
PP
16
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Spit Up
Normal

Power
1
Accuracy
100
PP
16
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Body Slam
Normal

Power
85
Accuracy
100
PP
24
The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Scary Face
Normal

Accuracy
100
PP
16
The user frightens the target with a scary face to harshly lower its Speed stat.

Assurance
Dark

Power
60
Accuracy
100
PP
16
If the target has already taken some damage in the same turn, this attack’s power is doubled.

Night Slash
Dark

Power
70
Accuracy
100
PP
24
The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Switcheroo
Dark

Accuracy
100
PP
16
The user trades held items with the target faster than the eye can follow.

Final Gambit
Fighting

Power
1
Accuracy
100
PP
8
The user risks everything to attack its target. The user faints but does damage equal to its HP.
Moves learnt via Tutor
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bind
Normal

Power
15
Accuracy
85
PP
32
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Fury Cutter
Bug

Power
40
Accuracy
95
PP
32
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Gastro Acid
Poison

Accuracy
100
PP
16
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Aqua Tail
Water

Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Knock Off
Dark

Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Sucker Punch
Dark

Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.