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#0336:

Seviper

Seviper

Types:

Poison
Dark

Size:

2.69m, 52.48kg
Grass Knot: 80

Shed Skin,

Intimidate,

Infiltrator (H)

Base Stats:

HP:

75

Attack:

115

Defense:

60

Sp.Atk:

80

Sp.Def:

60

Speed:

80

Total:

470

Locations:

Name

Method

Level

Chance

Route 208

Walking

24

10%

Route 210 (North)

Walking

38

10%

Route 230

Walking

67

10%

Additional Info:

Wild Held Items:

5%: Shed Shell

Shed Shell

Egg Groups:

Pokemon Egg

Field,

Dragon

Gender ratio:

50.20% male, 49.80% female

Locations:

Name

Method

Level

Chance

Route 208

Walking

24

10%

Route 210 (North)

Walking

38

10%

Route 230

Walking

67

10%

Evolutions
Does Not Evolve

1

Wrap

Normal

Damage Type

Power

15

Accuracy

90

PP

32

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

4

Bite

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The target is bitten with viciously sharp fangs. This may also make the target flinch.

7

Lick

Ghost

Damage Type

Power

30

Accuracy

100

PP

48

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

10

Poison Fang

Poison

Damage Type

Power

65

Accuracy

100

PP

24

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

13

Feint

Normal

Damage Type

Power

30

Accuracy

100

PP

16

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

16

Venoshock

Poison

Damage Type

Power

65

Accuracy

100

PP

16

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

16

Screech

Normal

Damage Type

Accuracy

85

PP

64

An earsplitting screech harshly lowers the target’s Defense stat.

19

Glare

Normal

Damage Type

Accuracy

100

PP

48

The user intimidates the target with the pattern on its belly to cause paralysis.

22

Poison Tail

Poison

Damage Type

Power

90

Accuracy

100

PP

24

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

24

Venom Drench

Poison

Damage Type

Accuracy

100

PP

32

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

25

Night Slash

Dark

Damage Type

Power

70

Accuracy

100

PP

24

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

28

Gastro Acid

Poison

Damage Type

Accuracy

100

PP

16

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

31

Poison Jab

Poison

Damage Type

Power

80

Accuracy

100

PP

32

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

34

Crunch

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

37

Sludge Bomb

Poison

Damage Type

Power

90

Accuracy

100

PP

16

Unsanitary sludge is hurled at the target. This may also poison the target.

40

Haze

Ice

Damage Type

Accuracy

--

PP

48

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

41

Belch

Poison

Damage Type

Power

120

Accuracy

90

PP

16

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

43

Swords Dance

Normal

Damage Type

Accuracy

--

PP

32

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

44

Coil

Poison

Damage Type

Accuracy

--

PP

32

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

46

Gunk Shot

Poison

Damage Type

Power

120

Accuracy

80

PP

8

The user shoots filthy garbage at the target to attack. This may also poison the target.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Taunt

Dark

Damage Type

Accuracy

100

PP

32

The target is taunted into a rage that allows it to use only attack moves for three turns.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Giga Drain

Grass

Damage Type

Power

75

Accuracy

100

PP

16

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Earthquake

Ground

Damage Type

Power

100

Accuracy

100

PP

16

The user sets off an earthquake that strikes every Pokémon around it.

Technical Machine

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Flamethrower

Fire

Damage Type

Power

90

Accuracy

100

PP

24

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Technical Machine

Sludge Bomb

Poison

Damage Type

Power

90

Accuracy

100

PP

16

Unsanitary sludge is hurled at the target. This may also poison the target.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Thief

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Technical Machine

Swords Dance

Normal

Damage Type

Accuracy

--

PP

32

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Technical Machine

Dark Pulse

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Technical Machine

X-Scissor

Bug

Damage Type

Power

80

Accuracy

100

PP

24

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Poison Jab

Poison

Damage Type

Power

80

Accuracy

100

PP

32

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Egg Move

Stockpile

Normal

Damage Type

Accuracy

--

PP

32

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Egg Move

Swallow

Normal

Damage Type

Accuracy

--

PP

16

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Egg Move

Spit Up

Normal

Damage Type

Power

1

Accuracy

100

PP

16

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Egg Move

Body Slam

Normal

Damage Type

Power

85

Accuracy

100

PP

24

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Egg Move

Scary Face

Normal

Damage Type

Accuracy

100

PP

16

The user frightens the target with a scary face to harshly lower its Speed stat.

Egg Move

Assurance

Dark

Damage Type

Power

60

Accuracy

100

PP

16

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Egg Move

Night Slash

Dark

Damage Type

Power

70

Accuracy

100

PP

24

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Egg Move

Switcheroo

Dark

Damage Type

Accuracy

100

PP

16

The user trades held items with the target faster than the eye can follow.

Egg Move

Final Gambit

Fighting

Damage Type

Power

1

Accuracy

100

PP

8

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Bind

Normal

Damage Type

Power

15

Accuracy

85

PP

32

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Fury Cutter

Bug

Damage Type

Power

40

Accuracy

95

PP

32

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Gastro Acid

Poison

Damage Type

Accuracy

100

PP

16

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Aqua Tail

Water

Damage Type

Power

90

Accuracy

90

PP

16

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Knock Off

Dark

Damage Type

Power

65

Accuracy

100

PP

32

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Sucker Punch

Dark

Damage Type

Power

70

Accuracy

100

PP

8

This move enables the user to attack first. This move fails if the target is not readying an attack.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.