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#0413:

Wormadam Sandy Cloak

Wormadam Sandy Cloak

Types:

Bug
Ground

Size:

0.51m, 6.49kg
Grass Knot: 20

Battle Armor,

Anticipation,

Overcoat (H)

Base Stats:

HP:

60

Attack:

79

Defense:

105

Sp.Atk:

59

Sp.Def:

85

Speed:

36

Total:

424

Locations:

Wormadam Sandy Cloak cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Additional Info:

Wild Held Items:

5%: Silver Powder

Silver Powder

Egg Groups:

Pokemon Egg

Bug

Gender ratio:

100% female

Locations:

Wormadam Sandy Cloak cannot be found in the wild. Try checking previous evolutions or alternative forms.

If you have checked previous evolutions and believe this to be an error, please report it to the Discord.

Evolutions
Burmy Sandy Cloak
Level 20 & Female
/img/items/Item_Rare_Candy.webp/img/custom/female.webp
Wormadam Sandy Cloak
Level 20 & Male
/img/items/Item_Rare_Candy.webp/img/custom/male.webp
Mothim

Alternative Forms

0

Quiver Dance

Bug

Damage Type

Accuracy

--

PP

32

The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

1

Bug Bite

Bug

Damage Type

Power

60

Accuracy

100

PP

32

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

1

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

1

Quiver Dance

Bug

Damage Type

Accuracy

--

PP

32

The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats.

1

Sucker Punch

Dark

Damage Type

Power

70

Accuracy

100

PP

8

This move enables the user to attack first. This move fails if the target is not readying an attack.

1

Tackle

Normal

Damage Type

Power

40

Accuracy

100

PP

56

A physical attack in which the user charges and slams into the target with its whole body.

10

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

15

Bug Bite

Bug

Damage Type

Power

60

Accuracy

100

PP

32

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

20

String Shot

Bug

Damage Type

Accuracy

95

PP

64

Opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

23

Confusion

Psychic

Damage Type

Power

50

Accuracy

100

PP

40

The target is hit by a weak telekinetic force. This may also confuse the target.

26

Rock Blast

Rock

Damage Type

Power

25

Accuracy

90

PP

16

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

29

Harden

Normal

Damage Type

Accuracy

--

PP

48

The user stiffens all the muscles in its body to raise its Defense stat.

32

Psybeam

Psychic

Damage Type

Power

65

Accuracy

100

PP

32

The target is attacked with a peculiar ray. This may also leave the target confused.

35

Infestation

Bug

Damage Type

Power

20

Accuracy

100

PP

32

The target is infested and attacked for four to five turns. The target can’t flee during this time.

38

Flail

Normal

Damage Type

Power

1

Accuracy

100

PP

24

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

41

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

44

Psychic

Psychic

Damage Type

Power

90

Accuracy

100

PP

16

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

47

Fissure

Ground

Damage Type

Power

1

Accuracy

30

PP

8

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

50

Bug Buzz

Bug

Damage Type

Power

90

Accuracy

100

PP

16

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Giga Drain

Grass

Damage Type

Power

75

Accuracy

100

PP

16

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Safeguard

Normal

Damage Type

Accuracy

--

PP

40

The user creates a protective field that prevents status conditions for five turns.

Technical Machine

Dream Eater

Psychic

Damage Type

Power

100

Accuracy

100

PP

24

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Technical Machine

Earthquake

Ground

Damage Type

Power

100

Accuracy

100

PP

16

The user sets off an earthquake that strikes every Pokémon around it.

Technical Machine

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Technical Machine

Psychic

Psychic

Damage Type

Power

90

Accuracy

100

PP

16

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Technical Machine

Shadow Ball

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Sandstorm

Rock

Damage Type

Accuracy

--

PP

16

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Technical Machine

Rock Tomb

Rock

Damage Type

Power

60

Accuracy

95

PP

24

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Thief

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Technical Machine

Skill Swap

Psychic

Damage Type

Accuracy

--

PP

16

The user employs its psychic power to exchange Abilities with the target.

Technical Machine

Wild Charge

Electric

Damage Type

Power

100

Accuracy

100

PP

24

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Bug Buzz

Bug

Damage Type

Power

90

Accuracy

100

PP

16

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Flash

Normal

Damage Type

Accuracy

100

PP

32

The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Technical Machine

Stealth Rock

Rock

Damage Type

Accuracy

--

PP

32

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Technical Machine

Psych Up

Normal

Damage Type

Accuracy

--

PP

16

The user hypnotizes itself into copying any stat change made by the target.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Hyper Voice

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user lets loose a horribly echoing shout with the power to inflict damage.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Hurricane

Flying

Damage Type

Power

110

Accuracy

70

PP

16

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

There are no moves here.

There are no moves here.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.