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#0432:

Purugly

Purugly
Types:
Normal

Size:

0.99m, 43.82kg
Grass Knot: 60

Thick Fat,

Defiant,

Fur Coat (H)

Base Stats:

HP:

90

Attack:

95

Defense:

70

Sp.Atk:

80

Sp.Def:

60

Speed:

115

Total:

510

Locations:

Name

Method

Level

Chance

Route 209

Radar

26

20%

Route 218

Swarm

39

20%

Route 222

Walking

54

10%

Underground

Walking

30

NaN%

Route 218

Walking

39

10%

Additional Info:

Wild Held Items:

This Pokémon does not hold an item in the wild

Egg Groups:

Pokemon Egg

Field

Gender ratio:

24.90% male, 75.10% female

Locations:

Name

Method

Level

Chance

Route 209

Radar

26

20%

Route 218

Swarm

39

20%

Route 222

Walking

54

10%

Underground

Walking

30

NaN%

Route 218

Walking

39

10%

Evolutions
Glameow
Level 32
/img/items/Item_Rare_Candy.webp
Purugly

0

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

1

Sucker Punch

Dark

Damage Type

Power

70

Accuracy

100

PP

8

This move enables the user to attack first. This move fails if the target is not readying an attack.

1

Growl

Normal

Damage Type

Accuracy

100

PP

64

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

1

Scratch

Normal

Damage Type

Power

40

Accuracy

100

PP

56

Hard, pointed, sharp claws rake the target to inflict damage.

1

Fake Out

Normal

Damage Type

Power

40

Accuracy

100

PP

16

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

1

Quick Attack

Normal

Damage Type

Power

40

Accuracy

100

PP

48

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

7

Fury Swipes

Normal

Damage Type

Power

18

Accuracy

80

PP

24

The target is raked with sharp claws or scythes quickly two to five times in a row.

10

Hypnosis

Psychic

Damage Type

Accuracy

60

PP

32

The user employs hypnotic suggestion to make the target fall into a deep sleep.

13

Covet

Normal

Damage Type

Power

60

Accuracy

100

PP

40

The user endearingly approaches the target, then steals the target’s held item.

17

Aerial Ace

Flying

Damage Type

Power

60

Accuracy

--

PP

32

The user confounds the target with speed, then slashes. This attack never misses.

17

Feint Attack

Dark

Damage Type

Power

60

Accuracy

--

PP

32

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

19

Charm

Fairy

Damage Type

Accuracy

100

PP

32

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

22

Slash

Normal

Damage Type

Power

70

Accuracy

100

PP

32

The target is attacked with a slash of claws or blades. Critical hits land more easily.

28

Knock Off

Dark

Damage Type

Power

65

Accuracy

100

PP

32

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

29

Taunt

Dark

Damage Type

Accuracy

100

PP

32

The target is taunted into a rage that allows it to use only attack moves for three turns.

32

Retaliate

Normal

Damage Type

Power

70

Accuracy

100

PP

8

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

32

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

39

Play Rough

Fairy

Damage Type

Power

90

Accuracy

90

PP

16

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

43

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

47

Body Slam

Normal

Damage Type

Power

85

Accuracy

100

PP

24

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

51

Flail

Normal

Damage Type

Power

1

Accuracy

100

PP

24

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

55

Last Resort

Normal

Damage Type

Power

140

Accuracy

100

PP

8

This move can be used only after the user has used all the other moves it knows in the battle.

60

Hone Claws

Dark

Damage Type

Accuracy

--

PP

24

The user sharpens its claws to boost its Attack stat and accuracy.

Technical Machine

Water Pulse

Water

Damage Type

Power

60

Accuracy

100

PP

32

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Technical Machine

Roar

Normal

Damage Type

Accuracy

--

PP

32

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Taunt

Dark

Damage Type

Accuracy

100

PP

32

The target is taunted into a rage that allows it to use only attack moves for three turns.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Dream Eater

Psychic

Damage Type

Power

100

Accuracy

100

PP

24

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Thunderbolt

Electric

Damage Type

Power

90

Accuracy

100

PP

24

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Technical Machine

Thunder

Electric

Damage Type

Power

110

Accuracy

70

PP

16

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Technical Machine

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Technical Machine

Shadow Ball

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Shock Wave

Electric

Damage Type

Power

60

Accuracy

--

PP

32

The user strikes the target with a quick jolt of electricity. This attack never misses.

Technical Machine

Aerial Ace

Flying

Damage Type

Power

60

Accuracy

--

PP

32

The user confounds the target with speed, then slashes. This attack never misses.

Technical Machine

Torment

Dark

Damage Type

Accuracy

100

PP

24

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Thief

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Shadow Claw

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Technical Machine

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Flash

Normal

Damage Type

Accuracy

100

PP

32

The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Technical Machine

Psych Up

Normal

Damage Type

Accuracy

--

PP

16

The user hypnotizes itself into copying any stat change made by the target.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

U-turn

Bug

Damage Type

Power

70

Accuracy

100

PP

32

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Cut

Grass

Damage Type

Power

60

Accuracy

100

PP

40

The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Technical Machine

Work Up

Normal

Damage Type

Accuracy

--

PP

48

The user is roused, and its Attack and Sp. Atk stats increase.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Covet

Normal

Damage Type

Power

60

Accuracy

100

PP

40

The user endearingly approaches the target, then steals the target’s held item.

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Rollout

Rock

Damage Type

Power

30

Accuracy

90

PP

32

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Fury Cutter

Bug

Damage Type

Power

40

Accuracy

95

PP

32

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Stomping Tantrum

Ground

Damage Type

Power

75

Accuracy

100

PP

16

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Knock Off

Dark

Damage Type

Power

65

Accuracy

100

PP

32

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Sucker Punch

Dark

Damage Type

Power

70

Accuracy

100

PP

8

This move enables the user to attack first. This move fails if the target is not readying an attack.

Last Resort

Normal

Damage Type

Power

140

Accuracy

100

PP

8

This move can be used only after the user has used all the other moves it knows in the battle.

Foul Play

Dark

Damage Type

Power

95

Accuracy

100

PP

24

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Super Fang

Normal

Damage Type

Power

1

Accuracy

90

PP

16

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.