#0476:
Probopass
![Probopass](/img/pkm/pm0476_00_00_00_L.webp)
Types:
Size:
1.40m, 340.01kgGrass Knot: 120
Sturdy,
Magnet Pull,
Power Spot (H)
Base Stats:
HP:
60
Attack:
45
Defense:
145
Sp.Atk:
85
Sp.Def:
150
Speed:
40
Total:
525
Locations:
Probopass cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Additional Info:
Wild Held Items:
5%: Magnet
![Magnet Magnet](/img/items/Item_Magnet.webp)
Egg Groups:
![Pokemon Egg](/img/pkm/pm0000_00_00_00_L.webp)
Mineral
Gender ratio:
50.20% male, 49.80% female
Locations:
Probopass cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Moves learnt via level-up
0
Tri Attack
Normal
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
1
Harden
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
The user stiffens all the muscles in its body to raise its Defense stat.
1
Tackle
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Wide Guard
Rock
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user and its allies are protected from wide-ranging attacks for one turn.
1
Gravity
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
1
Magnet Rise
Electric
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user levitates using electrically generated magnetism for five turns.
1
Magnetic Flux
Electric
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
1
Tri Attack
Normal
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
4
Iron Defense
Steel
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
The user hardens its body’s surface like iron, sharply raising its Defense stat.
4
Block
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user blocks the target’s way with arms spread wide to prevent escape.
7
Rock Throw
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
50
Accuracy
90
PP
24
The user picks up and throws a small rock at the target to attack.
10
Thunder Wave
Electric
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
10
Smack Down
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
50
Accuracy
100
PP
24
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.
13
Spark
Electric
![Damage Type](/img/phys_dmg_type.png)
Power
65
Accuracy
100
PP
32
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
16
Rock Slide
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
19
Rest
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
22
Power Gem
Rock
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
32
The user attacks with a ray of light that sparkles as if it were made of gemstones.
25
Discharge
Electric
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
28
Rock Blast
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
25
Accuracy
90
PP
16
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
31
Sandstorm
Rock
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
34
Thunderbolt
Electric
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
37
Earth Power
Ground
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
40
Stone Edge
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.
43
Zap Cannon
Electric
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
43
Lock-On
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user takes sure aim at the target. This ensures the next attack does not miss the target.
46
Head Smash
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
150
Accuracy
80
PP
8
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
50
Body Press
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Moves learnt via Technical Machine
![Technical Machine](/img/tms/Poison.webp)
Toxic
Poison
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
![Technical Machine](/img/tms/Normal.webp)
Hidden Power
Normal
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
![Technical Machine](/img/tms/Fire.webp)
Sunny Day
Fire
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
![Technical Machine](/img/tms/Dark.webp)
Taunt
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
![Technical Machine](/img/tms/Normal.webp)
Hyper Beam
Normal
![Damage Type](/img/special_dmg_type.png)
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
![Technical Machine](/img/tms/Normal.webp)
Protect
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Electric.webp)
Thunderbolt
Electric
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
![Technical Machine](/img/tms/Electric.webp)
Thunder
Electric
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
![Technical Machine](/img/tms/Ground.webp)
Earthquake
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
![Technical Machine](/img/tms/Normal.webp)
Double Team
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
![Technical Machine](/img/tms/Electric.webp)
Shock Wave
Electric
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
--
PP
32
The user strikes the target with a quick jolt of electricity. This attack never misses.
![Technical Machine](/img/tms/Rock.webp)
Sandstorm
Rock
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
![Technical Machine](/img/tms/Rock.webp)
Rock Tomb
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
![Technical Machine](/img/tms/Dark.webp)
Torment
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.
![Technical Machine](/img/tms/Normal.webp)
Facade
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
![Technical Machine](/img/tms/Electric.webp)
Volt Switch
Electric
![Damage Type](/img/special_dmg_type.png)
Power
70
Accuracy
100
PP
32
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
![Technical Machine](/img/tms/Psychic.webp)
Rest
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
![Technical Machine](/img/tms/Normal.webp)
Attract
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
![Technical Machine](/img/tms/Normal.webp)
Endure
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Normal.webp)
Explosion
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
250
Accuracy
100
PP
8
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
![Technical Machine](/img/tms/Normal.webp)
Giga Impact
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
![Technical Machine](/img/tms/Rock.webp)
Rock Polish
Rock
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user polishes its body to reduce drag. This sharply raises the Speed stat.
![Technical Machine](/img/tms/Rock.webp)
Stone Edge
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.
![Technical Machine](/img/tms/Electric.webp)
Thunder Wave
Electric
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
![Technical Machine](/img/tms/Rock.webp)
Stealth Rock
Rock
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
![Technical Machine](/img/tms/Rock.webp)
Rock Slide
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
![Technical Machine](/img/tms/Normal.webp)
Sleep Talk
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
![Technical Machine](/img/tms/Fairy.webp)
Dazzling Gleam
Fairy
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
![Technical Machine](/img/tms/Normal.webp)
Swagger
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
![Technical Machine](/img/tms/Normal.webp)
Substitute
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
![Technical Machine](/img/tms/Steel.webp)
Flash Cannon
Steel
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Normal.webp)
Strength
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Fighting.webp)
Rock Smash
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
![Technical Machine](/img/tms/Ground.webp)
Bulldoze
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bulldoze
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Ally Switch
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Rollout
Rock
![Damage Type](/img/phys_dmg_type.png)
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Mud-Slap
Ground
![Damage Type](/img/special_dmg_type.png)
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Block
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user blocks the target’s way with arms spread wide to prevent escape.
Self-Destruct
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
200
Accuracy
100
PP
8
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Stomping Tantrum
Ground
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
16
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Ancient Power
Rock
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Fire Punch
Fire
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch
Ice
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch
Electric
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Iron Defense
Steel
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Magnet Rise
Electric
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user levitates using electrically generated magnetism for five turns.
Magic Coat
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Pain Split
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Iron Head
Steel
![Damage Type](/img/phys_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Gravity
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Zap Cannon
Electric
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Earth Power
Ground
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.