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#0137:

Porygon

Porygon
Types:
Normal

Size:

0.79m, 36.51kg
Grass Knot: 60

Trace,

Download,

Analytic (H)

Base Stats:

HP:

65

Attack:

60

Defense:

70

Sp.Atk:

85

Sp.Def:

75

Speed:

40

Total:

395

Locations:

Name

Method

Level

Chance

Pokémon Mansion - Lobby

Daily Trophy Garden

26

5%

Eterna City (Galactic Building)

5

100%

Trophy Garden

Morning

26

10%

Trophy Garden

Day

26

10%

Additional Info:

Wild Held Items:

This Pokémon does not hold an item in the wild

Egg Groups:

Pokemon Egg

Mineral

Gender ratio:

100% genderless

Locations:

Name

Method

Level

Chance

Pokémon Mansion - Lobby

Daily Trophy Garden

26

5%

Eterna City (Galactic Building)

5

100%

Trophy Garden

Morning

26

10%

Trophy Garden

Day

26

10%

Evolutions
Porygon
Use Upgrade
/img/items/Item_Upgrade.webp
Porygon2
Use Dubious Disc
/img/items/Item_Dubious_Disc.webp
Porygon-Z

1

Conversion

Normal

Damage Type

Accuracy

--

PP

48

The user changes its type to become the same type as the move at the top of the list of moves it knows.

1

Tackle

Normal

Damage Type

Power

40

Accuracy

100

PP

56

A physical attack in which the user charges and slams into the target with its whole body.

1

Conversion 2

Normal

Damage Type

Accuracy

--

PP

48

The user changes its type to make itself resistant to the type of the attack the target used last.

1

Magnet Rise

Electric

Damage Type

Accuracy

--

PP

16

The user levitates using electrically generated magnetism for five turns.

4

Sharpen

Normal

Damage Type

Accuracy

--

PP

48

The user makes its edges more jagged, which raises its Attack stat.

7

Psybeam

Psychic

Damage Type

Power

65

Accuracy

100

PP

32

The target is attacked with a peculiar ray. This may also leave the target confused.

10

Agility

Psychic

Damage Type

Accuracy

--

PP

48

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

13

Recover

Normal

Damage Type

Accuracy

--

PP

16

Restoring its own cells, the user restores its own HP by half of its max HP.

15

Thunder Shock

Electric

Damage Type

Power

40

Accuracy

100

PP

48

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

16

Charge Beam

Electric

Damage Type

Power

50

Accuracy

90

PP

16

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

19

Barrier

Psychic

Damage Type

Accuracy

--

PP

32

The user throws up a sturdy wall that sharply raises its Defense stat.

22

Recycle

Normal

Damage Type

Accuracy

--

PP

16

The user recycles a held item that has been used in battle so it can be used again.

25

Tri Attack

Normal

Damage Type

Power

80

Accuracy

100

PP

16

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

28

Discharge

Electric

Damage Type

Power

80

Accuracy

100

PP

24

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

29

Signal Beam

Bug

Damage Type

Power

75

Accuracy

100

PP

24

The user attacks with a sinister beam of light. This may also confuse the target.

31

Lock-On

Normal

Damage Type

Accuracy

--

PP

8

The user takes sure aim at the target. This ensures the next attack does not miss the target.

34

Magic Coat

Psychic

Damage Type

Accuracy

--

PP

24

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

37

Thunderbolt

Electric

Damage Type

Power

90

Accuracy

100

PP

24

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

40

Trick Room

Psychic

Damage Type

Accuracy

--

PP

8

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

43

Psychic

Psychic

Damage Type

Power

90

Accuracy

100

PP

16

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

46

Zap Cannon

Electric

Damage Type

Power

120

Accuracy

50

PP

8

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

49

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Ice Beam

Ice

Damage Type

Power

90

Accuracy

100

PP

16

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Technical Machine

Blizzard

Ice

Damage Type

Power

110

Accuracy

70

PP

8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Dream Eater

Psychic

Damage Type

Power

100

Accuracy

100

PP

24

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Solar Beam

Grass

Damage Type

Power

120

Accuracy

100

PP

16

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Thunderbolt

Electric

Damage Type

Power

90

Accuracy

100

PP

24

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Technical Machine

Thunder

Electric

Damage Type

Power

110

Accuracy

70

PP

16

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Technical Machine

Psychic

Psychic

Damage Type

Power

90

Accuracy

100

PP

16

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Technical Machine

Shadow Ball

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Shock Wave

Electric

Damage Type

Power

60

Accuracy

--

PP

32

The user strikes the target with a quick jolt of electricity. This attack never misses.

Technical Machine

Aerial Ace

Flying

Damage Type

Power

60

Accuracy

--

PP

32

The user confounds the target with speed, then slashes. This attack never misses.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Thief

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Recycle

Normal

Damage Type

Accuracy

--

PP

16

The user recycles a held item that has been used in battle so it can be used again.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Flash

Normal

Damage Type

Accuracy

100

PP

32

The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Technical Machine

Thunder Wave

Electric

Damage Type

Accuracy

90

PP

32

The user launches a weak jolt of electricity that paralyzes the target.

Technical Machine

Psych Up

Normal

Damage Type

Accuracy

--

PP

16

The user hypnotizes itself into copying any stat change made by the target.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Trick Room

Psychic

Damage Type

Accuracy

--

PP

8

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Technical Machine

Charge Beam

Electric

Damage Type

Power

50

Accuracy

90

PP

16

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Ally Switch

Psychic

Damage Type

Accuracy

--

PP

24

The user teleports using a strange power and switches places with one of its allies.

Electroweb

Electric

Damage Type

Power

55

Accuracy

95

PP

24

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

Signal Beam

Bug

Damage Type

Power

75

Accuracy

100

PP

24

The user attacks with a sinister beam of light. This may also confuse the target.

Wonder Room

Psychic

Damage Type

Accuracy

--

PP

16

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Magnet Rise

Electric

Damage Type

Accuracy

--

PP

16

The user levitates using electrically generated magnetism for five turns.

Zen Headbutt

Psychic

Damage Type

Power

80

Accuracy

90

PP

24

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Magic Coat

Psychic

Damage Type

Accuracy

--

PP

24

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Pain Split

Normal

Damage Type

Accuracy

--

PP

32

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Trick

Psychic

Damage Type

Accuracy

100

PP

16

The user catches the target off guard and swaps its held item with its own.

Gravity

Psychic

Damage Type

Accuracy

--

PP

8

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Icy Wind

Ice

Damage Type

Power

55

Accuracy

95

PP

24

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Zap Cannon

Electric

Damage Type

Power

120

Accuracy

50

PP

8

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Last Resort

Normal

Damage Type

Power

140

Accuracy

100

PP

8

This move can be used only after the user has used all the other moves it knows in the battle.

Foul Play

Dark

Damage Type

Power

95

Accuracy

100

PP

24

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.