
Types:
Size:
1.30m, 53.98kgSwift Swim,
Iron Fist,
Water Absorb (H)
HP:
90
Attack:
95
Defense:
95
Sp.Atk:
70
Sp.Def:
90
Speed:
70
Total:
510
Poliwrath cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Wild Held Items:
5%: King’s Rock
Egg Groups:

Water 1
Gender ratio:
50.20% male, 49.80% female
Catch Chance:
45
Poliwrath cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
0
Submission
Fighting

Power
80
Accuracy
80
PP
32
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
1
Submission
Fighting

Power
80
Accuracy
80
PP
32
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
1
Pound
Normal

Power
40
Accuracy
100
PP
56
The target is physically pounded with a long tail, a foreleg, or the like.
1
Endeavor
Normal

Power
1
Accuracy
100
PP
8
This attack move cuts down the target’s HP to equal the user’s HP.
1
Bubble
Water

Power
40
Accuracy
100
PP
48
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
1
Haze
Ice

Accuracy
--
PP
48
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
1
Mist
Ice

Accuracy
--
PP
48
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
1
Vacuum Wave
Fighting

Power
40
Accuracy
100
PP
48
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
1
Circle Throw
Fighting

Power
60
Accuracy
90
PP
16
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
6
Hypnosis
Psychic

Accuracy
60
PP
32
The user employs hypnotic suggestion to make the target fall into a deep sleep.
11
Water Gun
Water

Power
40
Accuracy
100
PP
40
The target is blasted with a forceful shot of water.
16
Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
16
Double Slap
Normal

Power
15
Accuracy
85
PP
16
The target is slapped repeatedly, back and forth, two to five times in a row.
22
Bubble Beam
Water

Power
75
Accuracy
100
PP
24
A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.
26
Mud Shot
Ground

Power
55
Accuracy
95
PP
24
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
26
Mach Punch
Fighting

Power
40
Accuracy
100
PP
48
The user throws a punch at blinding speed. This move always goes first.
31
Ice Punch
Ice

Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
36
Body Slam
Normal

Power
85
Accuracy
100
PP
24
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
41
Low Kick
Fighting

Power
1
Accuracy
100
PP
32
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
46
Dynamic Punch
Fighting

Power
100
Accuracy
50
PP
8
The user punches the target with full, concentrated power. This confuses the target if it hits.
51
Belly Drum
Normal

Accuracy
--
PP
16
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
56
Earth Power
Ground

Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
61
Hydro Pump
Water

Power
110
Accuracy
80
PP
8
The target is blasted by a huge volume of water launched under great pressure.
66
Mud Bomb
Ground

Power
65
Accuracy
85
PP
16
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
71
Close Combat
Fighting

Power
120
Accuracy
100
PP
8
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
76
Double-Edge
Normal

Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Focus Punch
Fighting

Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Water Pulse
Water

Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hail
Ice

Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Bulk Up
Fighting

Accuracy
--
PP
32
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Ice Beam
Ice

Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Blizzard
Ice

Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Earthquake
Ground

Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.

Low Sweep
Fighting

Power
65
Accuracy
100
PP
32
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Dig
Ground

Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Psychic
Psychic

Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Brick Break
Fighting

Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Rock Tomb
Rock

Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Thief
Dark

Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Focus Blast
Fighting

Power
120
Accuracy
70
PP
8
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Scald
Water

Power
80
Accuracy
100
PP
24
The user shoots boiling hot water at its target. This may also leave the target with a burn.

Fling
Dark

Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Drain Punch
Fighting

Power
75
Accuracy
100
PP
16
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Rock Slide
Rock

Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Poison Jab
Poison

Power
80
Accuracy
100
PP
32
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Surf
Water

Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

Strength
Normal

Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Waterfall
Water

Power
80
Accuracy
100
PP
24
The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.

Rock Climb
Rock

Power
80
Accuracy
95
PP
16
A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.

Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Work Up
Normal

Accuracy
--
PP
48
The user is roused, and its Attack and Sp. Atk stats increase.
There are no moves here.
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal

Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Ice Punch
Ice

Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Seismic Toss
Fighting

Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Dive
Water

Power
80
Accuracy
100
PP
16
Diving on the first turn, the user floats up and attacks on the next turn.
Dual Chop
Dragon

Power
40
Accuracy
90
PP
24
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Vacuum Wave
Fighting

Power
40
Accuracy
100
PP
48
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Power-Up Punch
Fighting

Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Icy Wind
Ice

Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Endeavor
Normal

Power
1
Accuracy
100
PP
8
This attack move cuts down the target’s HP to equal the user’s HP.