Skip to main content
#0279:

Pelipper

Pelipper

Types:

Water
Flying

Size:

1.19m, 27.99kg
Grass Knot: 60

Drizzle,

Keen Eye,

Rain Dish (H)

Base Stats:

HP:

60

Attack:

50

Defense:

110

Sp.Atk:

95

Sp.Def:

80

Speed:

65

Total:

460

Locations:

Name

Method

Level

Chance

Sunyshore City

Surfing

60

30%

Pokemon League

Surfing

60

30%

Iron Island (Overworld)

Surfing

45

5%

Route 213

Walking

34

20%

Route 213

Surfing

40

5%

Route 219

Surfing

45

5%

Route 221

Surfing

45

5%

Route 222

Walking

54

10%

Route 222

Surfing

55

5%

Route 224

Surfing

60

30%

Route 220

Surfing

45

5%

Route 223

Surfing

60

30%

Route 226

Surfing

67

30%

Route 230

Walking

67

20%

Underground

Walking

30

NaN%

Additional Info:

Wild Held Items:

5%: Lucky Egg

Lucky Egg

Egg Groups:

Pokemon Egg

Water 1,

Flying

Gender ratio:

50.20% male, 49.80% female

Locations:

Name

Method

Level

Chance

Sunyshore City

Surfing

60

30%

Pokemon League

Surfing

60

30%

Iron Island (Overworld)

Surfing

45

5%

Route 213

Walking

34

20%

Route 213

Surfing

40

5%

Route 219

Surfing

45

5%

Route 221

Surfing

45

5%

Route 222

Walking

54

10%

Route 222

Surfing

55

5%

Route 224

Surfing

60

30%

Route 220

Surfing

45

5%

Route 223

Surfing

60

30%

Route 226

Surfing

67

30%

Route 230

Walking

67

20%

Underground

Walking

30

NaN%

Evolutions
Wingull
Level 25
/img/items/Item_Rare_Candy.webp
Pelipper

1

Supersonic

Normal

Damage Type

Accuracy

55

PP

32

The user generates odd sound waves from its body that confuse the target.

1

Tailwind

Flying

Damage Type

Accuracy

--

PP

24

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

1

Water Gun

Water

Damage Type

Power

40

Accuracy

100

PP

40

The target is blasted with a forceful shot of water.

1

Growl

Normal

Damage Type

Accuracy

100

PP

64

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

1

Air Slash

Flying

Damage Type

Power

75

Accuracy

95

PP

24

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

1

Agility

Psychic

Damage Type

Accuracy

--

PP

48

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

1

Quick Attack

Normal

Damage Type

Power

40

Accuracy

100

PP

48

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

1

Soak

Water

Damage Type

Accuracy

100

PP

32

The user shoots a torrent of water at the target and changes the target’s type to Water.

1

Hydro Pump

Water

Damage Type

Power

110

Accuracy

80

PP

8

The target is blasted by a huge volume of water launched under great pressure.

7

Supersonic

Normal

Damage Type

Accuracy

55

PP

32

The user generates odd sound waves from its body that confuse the target.

10

Wing Attack

Flying

Damage Type

Power

60

Accuracy

100

PP

56

The target is struck with large, imposing wings spread wide to inflict damage.

13

Water Pulse

Water

Damage Type

Power

60

Accuracy

100

PP

32

The user attacks the target with a pulsing blast of water. This may also confuse the target.

16

Mist

Ice

Damage Type

Accuracy

--

PP

48

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

19

Air Cutter

Flying

Damage Type

Power

60

Accuracy

95

PP

40

The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.

22

Fling

Dark

Damage Type

Power

1

Accuracy

100

PP

16

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

25

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

26

Stockpile

Normal

Damage Type

Accuracy

--

PP

32

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

26

Swallow

Normal

Damage Type

Accuracy

--

PP

16

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

26

Spit Up

Normal

Damage Type

Power

1

Accuracy

100

PP

16

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

30

Roost

Flying

Damage Type

Accuracy

--

PP

16

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

34

Air Slash

Flying

Damage Type

Power

75

Accuracy

95

PP

24

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

38

Tailwind

Flying

Damage Type

Accuracy

--

PP

24

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

42

Uproar

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

46

Hydro Pump

Water

Damage Type

Power

110

Accuracy

80

PP

8

The target is blasted by a huge volume of water launched under great pressure.

50

Hurricane

Flying

Damage Type

Power

110

Accuracy

70

PP

16

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Technical Machine

Water Pulse

Water

Damage Type

Power

60

Accuracy

100

PP

32

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hail

Ice

Damage Type

Accuracy

--

PP

16

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Ice Beam

Ice

Damage Type

Power

90

Accuracy

100

PP

16

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Technical Machine

Blizzard

Ice

Damage Type

Power

110

Accuracy

70

PP

8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Shock Wave

Electric

Damage Type

Power

60

Accuracy

--

PP

32

The user strikes the target with a quick jolt of electricity. This attack never misses.

Technical Machine

Aerial Ace

Flying

Damage Type

Power

60

Accuracy

--

PP

32

The user confounds the target with speed, then slashes. This attack never misses.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Thief

Dark

Damage Type

Power

60

Accuracy

100

PP

40

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Technical Machine

Steel Wing

Steel

Damage Type

Power

70

Accuracy

90

PP

40

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Technical Machine

Brine

Water

Damage Type

Power

65

Accuracy

100

PP

16

If the target’s HP is half or less, this attack will hit with double the power.

Technical Machine

Roost

Flying

Damage Type

Accuracy

--

PP

16

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Technical Machine

Scald

Water

Damage Type

Power

80

Accuracy

100

PP

24

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Technical Machine

Fling

Dark

Damage Type

Power

1

Accuracy

100

PP

16

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Hurricane

Flying

Damage Type

Power

110

Accuracy

70

PP

16

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Technical Machine

U-turn

Bug

Damage Type

Power

70

Accuracy

100

PP

32

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Fly

Flying

Damage Type

Power

100

Accuracy

100

PP

24

The user flies up into the sky and then strikes its target on the next turn. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Surf

Water

Damage Type

Power

90

Accuracy

100

PP

24

The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Defog

Flying

Damage Type

Accuracy

--

PP

24

A strong wind blows away the target’s barriers, such as Reflect or Light Screen, and lowers their evasiveness. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Pluck

Flying

Damage Type

Power

60

Accuracy

100

PP

32

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Air Cutter

Flying

Damage Type

Power

60

Accuracy

95

PP

40

The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Dual Wingbeat

Flying

Damage Type

Power

40

Accuracy

90

PP

16

The user slams the target with its wings. The target is hit twice in a row.

Uproar

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Ominous Wind

Ghost

Damage Type

Power

60

Accuracy

100

PP

8

The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.

Sky Attack

Flying

Damage Type

Power

140

Accuracy

90

PP

8

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Tailwind

Flying

Damage Type

Accuracy

--

PP

24

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Seed Bomb

Grass

Damage Type

Power

80

Accuracy

100

PP

24

The user slams a barrage of hard-shelled seeds down on the target from above.

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Icy Wind

Ice

Damage Type

Power

55

Accuracy

95

PP

24

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Knock Off

Dark

Damage Type

Power

65

Accuracy

100

PP

32

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Liquidation

Water

Damage Type

Power

85

Accuracy

100

PP

16

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Twister

Dragon

Damage Type

Power

40

Accuracy

100

PP

32

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Gunk Shot

Poison

Damage Type

Power

120

Accuracy

80

PP

8

The user shoots filthy garbage at the target to attack. This may also poison the target.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.