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#0904:

Overqwil

Overqwil

Types:

Dark
Poison

Size:

2.49m, 60.51kg
Grass Knot: 80

Poison Point,

Swift Swim,

Intimidate (H)

Base Stats:

HP:

85

Attack:

115

Defense:

95

Sp.Atk:

65

Sp.Def:

65

Speed:

85

Total:

510

Locations:

Name

Method

Level

Chance

Canalave City

Surfing Incense

45

60%

Route 226

Surfing Incense

67

30%

Additional Info:

Wild Held Items:

5%: Poison Barb

Poison Barb

Egg Groups:

Pokemon Egg

Water 2

Gender ratio:

50.20% male, 49.80% female

Locations:

Name

Method

Level

Chance

Canalave City

Surfing Incense

45

60%

Route 226

Surfing Incense

67

30%

Evolutions
Hisuian Qwilfish
Level up with Venoshock (Learns at Lv. 27)
/img/items/Item_Rare_Candy.webp/img/tms/Poison.webp
Overqwil

1

Poison Sting

Poison

Damage Type

Power

15

Accuracy

100

PP

56

The user stabs the target with a poisonous stinger. This may also poison the target.

1

Rollout

Rock

Damage Type

Power

30

Accuracy

90

PP

32

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

1

Liquidation

Water

Damage Type

Power

85

Accuracy

100

PP

16

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

5

Spikes

Ground

Damage Type

Accuracy

--

PP

32

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

9

Pin Missile

Bug

Damage Type

Power

25

Accuracy

95

PP

32

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

12

Snarl

Dark

Damage Type

Power

55

Accuracy

95

PP

24

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

16

Poison Tail

Poison

Damage Type

Power

90

Accuracy

100

PP

24

The user hits the target with its tail. This may also poison the target. Critical hits land more easily.

19

Toxic Spikes

Poison

Damage Type

Accuracy

--

PP

32

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

21

Brutal Swing

Dark

Damage Type

Power

60

Accuracy

100

PP

32

The user swings its body around violently to inflict damage on everything in its vicinity.

24

Brine

Water

Damage Type

Power

65

Accuracy

100

PP

16

If the target’s HP is half or less, this attack will hit with double the power.

26

Night Slash

Dark

Damage Type

Power

70

Accuracy

100

PP

24

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

27

Venoshock

Poison

Damage Type

Power

65

Accuracy

100

PP

16

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

34

Poison Jab

Poison

Damage Type

Power

80

Accuracy

100

PP

32

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

38

Aqua Tail

Water

Damage Type

Power

90

Accuracy

90

PP

16

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

42

Destiny Bond

Ghost

Damage Type

Accuracy

--

PP

8

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

46

Revenge

Fighting

Damage Type

Power

60

Accuracy

100

PP

16

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

49

Double-Edge

Normal

Damage Type

Power

120

Accuracy

100

PP

24

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

54

Gunk Shot

Poison

Damage Type

Power

120

Accuracy

80

PP

8

The user shoots filthy garbage at the target to attack. This may also poison the target.

57

Foul Play

Dark

Damage Type

Power

95

Accuracy

100

PP

24

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

60

Explosion

Normal

Damage Type

Power

250

Accuracy

100

PP

8

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Technical Machine

Water Pulse

Water

Damage Type

Power

60

Accuracy

100

PP

32

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hail

Ice

Damage Type

Accuracy

--

PP

16

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Taunt

Dark

Damage Type

Accuracy

100

PP

32

The target is taunted into a rage that allows it to use only attack moves for three turns.

Technical Machine

Ice Beam

Ice

Damage Type

Power

90

Accuracy

100

PP

16

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Technical Machine

Blizzard

Ice

Damage Type

Power

110

Accuracy

70

PP

8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Shadow Ball

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Shock Wave

Electric

Damage Type

Power

60

Accuracy

--

PP

32

The user strikes the target with a quick jolt of electricity. This attack never misses.

Technical Machine

Sludge Bomb

Poison

Damage Type

Power

90

Accuracy

100

PP

16

Unsanitary sludge is hurled at the target. This may also poison the target.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Brine

Water

Damage Type

Power

65

Accuracy

100

PP

16

If the target’s HP is half or less, this attack will hit with double the power.

Technical Machine

Scald

Water

Damage Type

Power

80

Accuracy

100

PP

24

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Explosion

Normal

Damage Type

Power

250

Accuracy

100

PP

8

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Technical Machine

Payback

Dark

Damage Type

Power

50

Accuracy

100

PP

16

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Technical Machine

Thunder Wave

Electric

Damage Type

Accuracy

90

PP

32

The user launches a weak jolt of electricity that paralyzes the target.

Technical Machine

Gyro Ball

Steel

Damage Type

Power

1

Accuracy

100

PP

8

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Technical Machine

Swords Dance

Normal

Damage Type

Accuracy

--

PP

32

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Technical Machine

Dark Pulse

Dark

Damage Type

Power

80

Accuracy

100

PP

24

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Poison Jab

Poison

Damage Type

Power

80

Accuracy

100

PP

32

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Hurricane

Flying

Damage Type

Power

110

Accuracy

70

PP

16

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Surf

Water

Damage Type

Power

90

Accuracy

100

PP

24

The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Waterfall

Water

Damage Type

Power

80

Accuracy

100

PP

24

The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.

There are no moves here.

There are no moves here.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.