#0322:
Numel
Types:
Size:
0.71m, 24.00kgGrass Knot: 40
Simple,
Drought,
Own Tempo (H)
Base Stats:
HP:
60
Attack:
60
Defense:
40
Sp.Atk:
65
Sp.Def:
45
Speed:
35
Total:
305
Locations:
Name
Method
Level
Chance
Route 206
Walking
22
10%
Route 214
Walking
32
15%
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:
Field
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Route 206
Walking
22
10%
Route 214
Walking
32
15%
Moves learnt via level-up
1
Tackle
Normal
Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Growl
Normal
Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
4
Magnitude
Ground
Power
70
Accuracy
100
PP
48
The user attacks everything around it with a ground-shaking quake. Its power varies.
7
Ember
Fire
Power
40
Accuracy
100
PP
40
The target is attacked with small flames. This may also leave the target with a burn.
10
Focus Energy
Normal
Accuracy
--
PP
48
The user takes a deep breath and focuses so that critical hits land more easily.
12
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
15
Flame Wheel
Fire
Power
75
Accuracy
100
PP
24
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
16
Ancient Power
Rock
Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
19
Amnesia
Psychic
Accuracy
--
PP
32
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.
22
Lava Plume
Fire
Power
80
Accuracy
100
PP
24
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
25
Earth Power
Ground
Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.
28
Curse
Ghost
Accuracy
--
PP
16
A move that works differently for the Ghost type than for all other types.
31
Take Down
Normal
Power
90
Accuracy
85
PP
32
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
34
Flamethrower
Fire
Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
37
Yawn
Normal
Accuracy
--
PP
16
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
40
Earthquake
Ground
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
43
Double-Edge
Normal
Power
120
Accuracy
100
PP
24
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Moves learnt via Technical Machine
Toxic
Poison
Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
Normal
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
Fire
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Protect
Normal
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Earthquake
Ground
Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.
Dig
Ground
Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
Double Team
Normal
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Flamethrower
Fire
Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Sandstorm
Rock
Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Fire Blast
Fire
Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Rock Tomb
Rock
Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
Facade
Normal
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
Psychic
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
Attract
Normal
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Overheat
Fire
Power
130
Accuracy
90
PP
8
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Endure
Normal
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Will-O-Wisp
Fire
Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.
Stealth Rock
Rock
Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Rock Slide
Rock
Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Sleep Talk
Normal
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
Swagger
Normal
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
Substitute
Normal
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
Strength
Normal
Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
Rock Smash
Fighting
Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Moves learnt via breeding
Howl
Normal
Accuracy
--
PP
64
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Scary Face
Normal
Accuracy
100
PP
16
The user frightens the target with a scary face to harshly lower its Speed stat.
Body Slam
Normal
Power
85
Accuracy
100
PP
24
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Rollout
Rock
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Defense Curl
Normal
Accuracy
--
PP
64
The user curls up to conceal weak spots and raise its Defense stat.
Stomp
Normal
Power
65
Accuracy
100
PP
32
The target is stomped with a big foot. This may also make the target flinch.
Yawn
Normal
Accuracy
--
PP
16
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Ancient Power
Rock
Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Heat Wave
Fire
Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Stockpile
Normal
Accuracy
--
PP
32
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallow
Normal
Accuracy
--
PP
16
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Spit Up
Normal
Power
1
Accuracy
100
PP
16
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
Iron Head
Steel
Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Growth
Normal
Accuracy
--
PP
32
The user’s body grows all at once, raising the Attack and Sp. Atk stats.
Heavy Slam
Steel
Power
1
Accuracy
100
PP
16
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.
Mud Bomb
Ground
Power
65
Accuracy
85
PP
16
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Moves learnt via Tutor
Snore
Normal
Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
After You
Normal
Accuracy
--
PP
24
The user helps the target and makes it use its move right after the user.
Bulldoze
Ground
Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Rollout
Rock
Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Mud-Slap
Ground
Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Iron Head
Steel
Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Scorching Sands
Ground
Power
70
Accuracy
100
PP
16
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Heat Wave
Fire
Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Earth Power
Ground
Power
90
Accuracy
100
PP
16
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.