Skip to main content
#0299:

Nosepass

Nosepass
Types:
Rock

Size:

0.99m, 96.98kg
Grass Knot: 80

Sturdy,

Magnet Pull,

Power Spot (H)

Base Stats:

HP:

30

Attack:

35

Defense:

135

Sp.Atk:

55

Sp.Def:

90

Speed:

30

Total:

375

Locations:

Name

Method

Level

Chance

Mt. Coronet - Route 211 Entrance

Walking

18

10%

Iron Island - 1F

Walking

45

10%

Iron Island - B1F Left

Walking

45

10%

Iron Island - B1F Right

Walking

45

10%

Iron Island - B2F Right

Walking

45

10%

Iron Island - B2F Left (Riley's Room)

Walking

45

10%

Iron Island - B3F

Walking

45

10%

Mt. Coronet - Route 207 Entrance

Walking

23

10%

Mt. Coronet - 2F

Walking

51

10%

Mt. Coronet - 3F

Walking

51

10%

Mt. Coronet - 4F (Waterfall)

Walking

53

10%

Mt. Coronet - 4F (Towards Spear Pillar)

Walking

53

10%

Mt. Coronet - 5F

Walking

53

10%

Mt. Coronet - 6F

Walking

53

10%

Mt. Coronet - Tunnel to Route 211 Entrance

Walking

19

10%

Mt. Coronet - Route 216 Entrance

Walking

19

10%

Mt. Coronet - B1F

Walking

20

10%

Additional Info:

Wild Held Items:

5%: Magnet

Magnet

Egg Groups:

Pokemon Egg

Mineral,

Amorphous

Gender ratio:

50.20% male, 49.80% female

Locations:

Name

Method

Level

Chance

Mt. Coronet - Route 211 Entrance

Walking

18

10%

Iron Island - 1F

Walking

45

10%

Iron Island - B1F Left

Walking

45

10%

Iron Island - B1F Right

Walking

45

10%

Iron Island - B2F Right

Walking

45

10%

Iron Island - B2F Left (Riley's Room)

Walking

45

10%

Iron Island - B3F

Walking

45

10%

Mt. Coronet - Route 207 Entrance

Walking

23

10%

Mt. Coronet - 2F

Walking

51

10%

Mt. Coronet - 3F

Walking

51

10%

Mt. Coronet - 4F (Waterfall)

Walking

53

10%

Mt. Coronet - 4F (Towards Spear Pillar)

Walking

53

10%

Mt. Coronet - 5F

Walking

53

10%

Mt. Coronet - 6F

Walking

53

10%

Mt. Coronet - Tunnel to Route 211 Entrance

Walking

19

10%

Mt. Coronet - Route 216 Entrance

Walking

19

10%

Mt. Coronet - B1F

Walking

20

10%

Evolutions
Nosepass
Level Up in Magnetic Field
/img/items/Item_Rare_Candy.webp
Probopass

1

Tackle

Normal

Damage Type

Power

40

Accuracy

100

PP

56

A physical attack in which the user charges and slams into the target with its whole body.

1

Harden

Normal

Damage Type

Accuracy

--

PP

48

The user stiffens all the muscles in its body to raise its Defense stat.

4

Block

Normal

Damage Type

Accuracy

--

PP

8

The user blocks the target’s way with arms spread wide to prevent escape.

7

Rock Throw

Rock

Damage Type

Power

50

Accuracy

90

PP

24

The user picks up and throws a small rock at the target to attack.

10

Thunder Wave

Electric

Damage Type

Accuracy

90

PP

32

The user launches a weak jolt of electricity that paralyzes the target.

13

Spark

Electric

Damage Type

Power

65

Accuracy

100

PP

32

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

16

Rock Slide

Rock

Damage Type

Power

75

Accuracy

90

PP

16

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

19

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

22

Power Gem

Rock

Damage Type

Power

80

Accuracy

100

PP

32

The user attacks with a ray of light that sparkles as if it were made of gemstones.

25

Discharge

Electric

Damage Type

Power

80

Accuracy

100

PP

24

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

28

Rock Blast

Rock

Damage Type

Power

25

Accuracy

90

PP

16

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

31

Sandstorm

Rock

Damage Type

Accuracy

--

PP

16

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

34

Thunderbolt

Electric

Damage Type

Power

90

Accuracy

100

PP

24

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

37

Earth Power

Ground

Damage Type

Power

90

Accuracy

100

PP

16

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

40

Stone Edge

Rock

Damage Type

Power

100

Accuracy

80

PP

8

The user stabs the target from below with sharpened stones. Critical hits land more easily.

43

Lock-On

Normal

Damage Type

Accuracy

--

PP

8

The user takes sure aim at the target. This ensures the next attack does not miss the target.

43

Zap Cannon

Electric

Damage Type

Power

120

Accuracy

50

PP

8

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

46

Head Smash

Rock

Damage Type

Power

150

Accuracy

80

PP

8

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Taunt

Dark

Damage Type

Accuracy

100

PP

32

The target is taunted into a rage that allows it to use only attack moves for three turns.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Thunderbolt

Electric

Damage Type

Power

90

Accuracy

100

PP

24

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Technical Machine

Thunder

Electric

Damage Type

Power

110

Accuracy

70

PP

16

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Technical Machine

Earthquake

Ground

Damage Type

Power

100

Accuracy

100

PP

16

The user sets off an earthquake that strikes every Pokémon around it.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Shock Wave

Electric

Damage Type

Power

60

Accuracy

--

PP

32

The user strikes the target with a quick jolt of electricity. This attack never misses.

Technical Machine

Sandstorm

Rock

Damage Type

Accuracy

--

PP

16

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Technical Machine

Rock Tomb

Rock

Damage Type

Power

60

Accuracy

95

PP

24

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Technical Machine

Torment

Dark

Damage Type

Accuracy

100

PP

24

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Volt Switch

Electric

Damage Type

Power

70

Accuracy

100

PP

32

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Explosion

Normal

Damage Type

Power

250

Accuracy

100

PP

8

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Technical Machine

Rock Polish

Rock

Damage Type

Accuracy

--

PP

32

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Technical Machine

Stone Edge

Rock

Damage Type

Power

100

Accuracy

80

PP

8

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Technical Machine

Thunder Wave

Electric

Damage Type

Accuracy

90

PP

32

The user launches a weak jolt of electricity that paralyzes the target.

Technical Machine

Stealth Rock

Rock

Damage Type

Accuracy

--

PP

32

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Technical Machine

Rock Slide

Rock

Damage Type

Power

75

Accuracy

90

PP

16

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Dazzling Gleam

Fairy

Damage Type

Power

80

Accuracy

100

PP

16

The user damages opposing Pokémon by emitting a powerful flash.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Egg Move

Rollout

Rock

Damage Type

Power

30

Accuracy

90

PP

32

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Egg Move

Double-Edge

Normal

Damage Type

Power

120

Accuracy

100

PP

24

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Egg Move

Block

Normal

Damage Type

Accuracy

--

PP

8

The user blocks the target’s way with arms spread wide to prevent escape.

Egg Move

Wide Guard

Rock

Damage Type

Accuracy

--

PP

16

The user and its allies are protected from wide-ranging attacks for one turn.

Egg Move

Magnitude

Ground

Damage Type

Power

70

Accuracy

100

PP

48

The user attacks everything around it with a ground-shaking quake. Its power varies.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Bulldoze

Ground

Damage Type

Power

60

Accuracy

100

PP

32

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ally Switch

Psychic

Damage Type

Accuracy

--

PP

24

The user teleports using a strange power and switches places with one of its allies.

Rollout

Rock

Damage Type

Power

30

Accuracy

90

PP

32

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Block

Normal

Damage Type

Accuracy

--

PP

8

The user blocks the target’s way with arms spread wide to prevent escape.

Self-Destruct

Normal

Damage Type

Power

200

Accuracy

100

PP

8

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Stomping Tantrum

Ground

Damage Type

Power

75

Accuracy

100

PP

16

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ancient Power

Rock

Damage Type

Power

60

Accuracy

100

PP

8

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Fire Punch

Fire

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with a fiery fist. This may also leave the target with a burn.

Ice Punch

Ice

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an icy fist. This may also leave the target frozen.

Thunder Punch

Electric

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an electrified fist. This may also leave the target with paralysis.

Iron Defense

Steel

Damage Type

Accuracy

--

PP

24

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Magnet Rise

Electric

Damage Type

Accuracy

--

PP

16

The user levitates using electrically generated magnetism for five turns.

Magic Coat

Psychic

Damage Type

Accuracy

--

PP

24

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Pain Split

Normal

Damage Type

Accuracy

--

PP

32

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Gravity

Psychic

Damage Type

Accuracy

--

PP

8

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Zap Cannon

Electric

Damage Type

Power

120

Accuracy

50

PP

8

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Earth Power

Ground

Damage Type

Power

90

Accuracy

100

PP

16

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.