#0164:
Noctowl
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Types:
Size:
1.60m, 40.78kgGrass Knot: 60
Tinted Lens,
Insomnia,
Intimidate (H)
Base Stats:
HP:
100
Attack:
40
Defense:
50
Sp.Atk:
106
Sp.Def:
116
Speed:
60
Total:
472
Locations:
Name
Method
Level
Chance
Route 209
Honey Tree
27
20%
Route 210 (North)
Honey Tree
37
20%
Route 213
Honey Tree
33
20%
Route 210 (South)
Night
30
10%
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:
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Flying
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Route 209
Honey Tree
27
20%
Route 210 (North)
Honey Tree
37
20%
Route 213
Honey Tree
33
20%
Route 210 (South)
Night
30
10%
Moves learnt via level-up
1
Echoed Voice
Normal
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Power
40
Accuracy
100
PP
24
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
1
Tackle
Normal
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Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Growl
Normal
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Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
Peck
Flying
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Power
35
Accuracy
100
PP
56
The target is jabbed with a sharply pointed beak or horn.
1
Sky Attack
Flying
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Power
140
Accuracy
90
PP
8
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
1
Mean Look
Normal
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Accuracy
--
PP
8
The user pins the target with a dark, arresting look. The target becomes unable to flee.
6
Hypnosis
Psychic
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Accuracy
60
PP
32
The user employs hypnotic suggestion to make the target fall into a deep sleep.
9
Confusion
Psychic
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Power
50
Accuracy
100
PP
40
The target is hit by a weak telekinetic force. This may also confuse the target.
12
Air Cutter
Flying
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Power
60
Accuracy
95
PP
40
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
15
Uproar
Normal
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Power
90
Accuracy
100
PP
16
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
18
Extrasensory
Psychic
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Power
80
Accuracy
100
PP
32
The user attacks with an odd, unseeable power. This may also make the target flinch.
22
Psycho Shift
Psychic
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Accuracy
100
PP
16
Using its psychic power of suggestion, the user transfers its status conditions to the target.
26
Air Slash
Flying
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Power
75
Accuracy
95
PP
24
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
28
Take Down
Normal
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Power
90
Accuracy
85
PP
32
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
30
Reflect
Psychic
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Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
34
Psychic
Psychic
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Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
38
Zen Headbutt
Psychic
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Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
42
Moonblast
Fairy
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Power
95
Accuracy
100
PP
24
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
46
Roost
Flying
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Accuracy
--
PP
16
The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.
50
Dream Eater
Psychic
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Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
54
Hurricane
Flying
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Power
110
Accuracy
70
PP
16
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Moves learnt via Technical Machine
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Calm Mind
Psychic
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Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
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Toxic
Poison
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Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Hidden Power
Normal
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Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
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Sunny Day
Fire
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Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Hyper Beam
Normal
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Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Protect
Normal
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Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Rain Dance
Water
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Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Dream Eater
Psychic
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Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
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Psychic
Psychic
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Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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Shadow Ball
Ghost
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Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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Double Team
Normal
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Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Reflect
Psychic
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Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
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Aerial Ace
Flying
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Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.
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Facade
Normal
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Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Rest
Psychic
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Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Attract
Normal
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Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Thief
Dark
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Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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Steel Wing
Steel
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Power
70
Accuracy
90
PP
40
The target is hit with wings of steel. This may also raise the user’s Defense stat.
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Roost
Flying
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Accuracy
--
PP
16
The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.
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Endure
Normal
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Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Nasty Plot
Dark
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Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
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Recycle
Normal
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Accuracy
--
PP
16
The user recycles a held item that has been used in battle so it can be used again.
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Giga Impact
Normal
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Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Flash
Normal
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Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
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Psych Up
Normal
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Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
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Sleep Talk
Normal
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Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
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Hyper Voice
Normal
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Power
90
Accuracy
100
PP
16
The user lets loose a horribly echoing shout with the power to inflict damage.
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Swagger
Normal
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Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Hurricane
Flying
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Power
110
Accuracy
70
PP
16
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
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Substitute
Normal
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Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Fly
Flying
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Power
100
Accuracy
100
PP
24
The user flies up into the sky and then strikes its target on the next turn. It’s also one of the Pokétch’s hidden moves.
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Defog
Flying
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Accuracy
--
PP
24
A strong wind blows away the target’s barriers, such as Reflect or Light Screen, and lowers their evasiveness. It’s also one of the Pokétch’s hidden moves.
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Pluck
Flying
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Power
60
Accuracy
100
PP
32
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
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Work Up
Normal
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Accuracy
--
PP
48
The user is roused, and its Attack and Sp. Atk stats increase.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
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Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Air Cutter
Flying
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Power
60
Accuracy
95
PP
40
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
Mud-Slap
Ground
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Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Dual Wingbeat
Flying
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Power
40
Accuracy
90
PP
16
The user slams the target with its wings. The target is hit twice in a row.
Laser Focus
Normal
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Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Uproar
Normal
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Power
90
Accuracy
100
PP
16
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Ominous Wind
Ghost
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Power
60
Accuracy
100
PP
8
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Sky Attack
Flying
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Power
140
Accuracy
90
PP
8
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Tailwind
Flying
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Accuracy
--
PP
24
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
Zen Headbutt
Psychic
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Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Magic Coat
Psychic
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Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Swift
Normal
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Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Heat Wave
Fire
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Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Twister
Dragon
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Power
40
Accuracy
100
PP
32
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.