#0866:
Mr. Rime
![Mr. Rime](/img/pm0866_00_00_00_L.webp)
Types:
Size:
1.50m, 58.20kgGrass Knot: 80
Tangled Feet,
Screen Cleaner,
Ice Body (H)
Base Stats:
HP:
80
Attack:
65
Defense:
75
Sp.Atk:
110
Sp.Def:
100
Speed:
100
Total:
530
Locations:
Name
Method
Level
Chance
Lake Acuity (After)
Incense
51
20%
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild.
Egg Groups:
![Pokemon Egg](/img/pm0000_00_00_00_L.webp)
Human-Like
Gender ratio:
50.20% male, 49.80% female
Locations:
Name
Method
Level
Chance
Lake Acuity (After)
Incense
51
20%
Moves learnt via level-up
1
Copycat
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
1
Pound
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
100
PP
56
The target is physically pounded with a long tail, a foreleg, or the like.
1
Barrier
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user throws up a sturdy wall that sharply raises its Defense stat.
1
Confusion
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
50
Accuracy
100
PP
40
The target is hit by a weak telekinetic force. This may also confuse the target.
1
Ice Shard
Ice
![Damage Type](/img/phys_dmg_type.png)
Power
40
Accuracy
100
PP
48
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
1
Misty Terrain
Fairy
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
1
Protect
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
1
Recycle
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user recycles a held item that has been used in battle so it can be used again.
1
Double Kick
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
30
Accuracy
100
PP
48
The target is quickly kicked twice in succession using both feet.
6
Copycat
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
8
Meditate
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
64
The user meditates to awaken the power deep within its body and raise its Attack stat.
9
Double Slap
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
15
Accuracy
85
PP
16
The target is slapped repeatedly, back and forth, two to five times in a row.
15
Encore
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
8
The user compels the target to keep using the move it encored for three turns.
18
Mimic
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.
20
Protect
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
21
Psybeam
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
65
Accuracy
100
PP
32
The target is attacked with a peculiar ray. This may also leave the target confused.
22
Icy Wind
Ice
![Damage Type](/img/special_dmg_type.png)
Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
24
Light Screen
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
24
Reflect
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
27
Dazzling Gleam
Fairy
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
30
Substitute
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
33
Psychic
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
36
Trick
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
16
The user catches the target off guard and swaps its held item with its own.
39
Nasty Plot
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
40
Sucker Punch
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.
42
Role Play
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user mimics the target completely, copying the target’s Ability.
44
Freeze-Dry
Ice
![Damage Type](/img/special_dmg_type.png)
Power
70
Accuracy
100
PP
32
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
45
Baton Pass
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
64
The user switches places with a party Pokémon in waiting and passes along any stat changes.
48
Safeguard
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
52
Teeter Dance
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The user performs a wobbly dance that confuses the Pokémon around it.
56
Psyshock
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
60
Ice Beam
Ice
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
64
Slack Off
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user slacks off, restoring its own HP by up to half of its max HP.
Moves learnt via Technical Machine
![Technical Machine](/img/tms/Fighting.webp)
Focus Punch
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
![Technical Machine](/img/tms/Psychic.webp)
Calm Mind
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
![Technical Machine](/img/tms/Ice.webp)
Hail
Ice
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
![Technical Machine](/img/tms/Normal.webp)
Hidden Power
Normal
![Damage Type](/img/special_dmg_type.png)
Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
![Technical Machine](/img/tms/Fire.webp)
Sunny Day
Fire
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
![Technical Machine](/img/tms/Dark.webp)
Taunt
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
![Technical Machine](/img/tms/Ice.webp)
Ice Beam
Ice
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
![Technical Machine](/img/tms/Ice.webp)
Blizzard
Ice
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
![Technical Machine](/img/tms/Normal.webp)
Hyper Beam
Normal
![Damage Type](/img/special_dmg_type.png)
Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
![Technical Machine](/img/tms/Psychic.webp)
Light Screen
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
![Technical Machine](/img/tms/Normal.webp)
Protect
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Water.webp)
Rain Dance
Water
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
![Technical Machine](/img/tms/Normal.webp)
Safeguard
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
![Technical Machine](/img/tms/Psychic.webp)
Dream Eater
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
100
Accuracy
100
PP
24
The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.
![Technical Machine](/img/tms/Grass.webp)
Solar Beam
Grass
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
![Technical Machine](/img/tms/Electric.webp)
Thunderbolt
Electric
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
24
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
![Technical Machine](/img/tms/Electric.webp)
Thunder
Electric
![Damage Type](/img/special_dmg_type.png)
Power
110
Accuracy
70
PP
16
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
![Technical Machine](/img/tms/Psychic.webp)
Psychic
Psychic
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Ghost.webp)
Shadow Ball
Ghost
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Fighting.webp)
Brick Break
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
![Technical Machine](/img/tms/Normal.webp)
Double Team
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
![Technical Machine](/img/tms/Psychic.webp)
Reflect
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
![Technical Machine](/img/tms/Flying.webp)
Aerial Ace
Flying
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.
![Technical Machine](/img/tms/Dark.webp)
Torment
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.
![Technical Machine](/img/tms/Normal.webp)
Facade
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
![Technical Machine](/img/tms/Psychic.webp)
Rest
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
![Technical Machine](/img/tms/Normal.webp)
Attract
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
![Technical Machine](/img/tms/Dark.webp)
Thief
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
40
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
![Technical Machine](/img/tms/Psychic.webp)
Skill Swap
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user employs its psychic power to exchange Abilities with the target.
![Technical Machine](/img/tms/Fighting.webp)
Focus Blast
Fighting
![Damage Type](/img/special_dmg_type.png)
Power
120
Accuracy
70
PP
8
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Grass.webp)
Energy Ball
Grass
![Damage Type](/img/special_dmg_type.png)
Power
90
Accuracy
100
PP
16
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.
![Technical Machine](/img/tms/Water.webp)
Scald
Water
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
24
The user shoots boiling hot water at its target. This may also leave the target with a burn.
![Technical Machine](/img/tms/Normal.webp)
Endure
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
![Technical Machine](/img/tms/Fighting.webp)
Drain Punch
Fighting
![Damage Type](/img/phys_dmg_type.png)
Power
75
Accuracy
100
PP
16
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
![Technical Machine](/img/tms/Dark.webp)
Nasty Plot
Dark
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
![Technical Machine](/img/tms/Dark.webp)
Payback
Dark
![Damage Type](/img/phys_dmg_type.png)
Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
![Technical Machine](/img/tms/Normal.webp)
Recycle
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user recycles a held item that has been used in battle so it can be used again.
![Technical Machine](/img/tms/Normal.webp)
Giga Impact
Normal
![Damage Type](/img/phys_dmg_type.png)
Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
![Technical Machine](/img/tms/Normal.webp)
Flash
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.
![Technical Machine](/img/tms/Ice.webp)
Avalanche
Ice
![Damage Type](/img/phys_dmg_type.png)
Power
60
Accuracy
100
PP
16
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
![Technical Machine](/img/tms/Electric.webp)
Thunder Wave
Electric
![Damage Type](/img/status_dmg_type.png)
Accuracy
90
PP
32
The user launches a weak jolt of electricity that paralyzes the target.
![Technical Machine](/img/tms/Normal.webp)
Psych Up
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
![Technical Machine](/img/tms/Normal.webp)
Sleep Talk
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
![Technical Machine](/img/tms/Fairy.webp)
Dazzling Gleam
Fairy
![Damage Type](/img/special_dmg_type.png)
Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
![Technical Machine](/img/tms/Grass.webp)
Grass Knot
Grass
![Damage Type](/img/special_dmg_type.png)
Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
![Technical Machine](/img/tms/Normal.webp)
Swagger
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
![Technical Machine](/img/tms/Normal.webp)
Substitute
Normal
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
![Technical Machine](/img/tms/Psychic.webp)
Trick Room
Psychic
![Damage Type](/img/status_dmg_type.png)
Accuracy
--
PP
8
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
There are no moves here.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.