#0391:
Monferno
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Types:
Size:
0.89m, 22.00kgGrass Knot: 40
Iron Fist,
Blaze,
Unburden (H)
Base Stats:
HP:
64
Attack:
78
Defense:
52
Sp.Atk:
78
Sp.Def:
52
Speed:
81
Total:
405
Locations:
Monferno cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Additional Info:
Wild Held Items:
This Pokémon does not hold an item in the wild
Egg Groups:
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Field,
Human-Like
Gender ratio:
88.14% male, 11.86% female
Locations:
Monferno cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Moves learnt via level-up
0
Mach Punch
Fighting
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Power
40
Accuracy
100
PP
48
The user throws a punch at blinding speed. This move always goes first.
1
Leer
Normal
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Accuracy
100
PP
48
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
Scratch
Normal
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Power
40
Accuracy
100
PP
56
Hard, pointed, sharp claws rake the target to inflict damage.
1
Mach Punch
Fighting
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Power
40
Accuracy
100
PP
48
The user throws a punch at blinding speed. This move always goes first.
5
Ember
Fire
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Power
40
Accuracy
100
PP
40
The target is attacked with small flames. This may also leave the target with a burn.
8
Taunt
Dark
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Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
11
Fury Swipes
Normal
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Power
18
Accuracy
80
PP
24
The target is raked with sharp claws or scythes quickly two to five times in a row.
12
Power-Up Punch
Fighting
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Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
14
Mach Punch
Fighting
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Power
40
Accuracy
100
PP
48
The user throws a punch at blinding speed. This move always goes first.
15
Flame Wheel
Fire
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Power
75
Accuracy
100
PP
24
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
19
Low Kick
Fighting
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Power
1
Accuracy
100
PP
32
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
23
Fake Out
Normal
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Power
40
Accuracy
100
PP
16
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
27
Flamethrower
Fire
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Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
31
Feint
Normal
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Power
30
Accuracy
100
PP
16
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
35
Close Combat
Fighting
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Power
120
Accuracy
100
PP
8
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
39
Torment
Dark
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Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.
43
Fire Spin
Fire
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Power
35
Accuracy
85
PP
24
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
46
Acrobatics
Flying
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Power
55
Accuracy
100
PP
24
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
47
Slack Off
Normal
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Accuracy
--
PP
16
The user slacks off, restoring its own HP by up to half of its max HP.
51
Flare Blitz
Fire
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Power
120
Accuracy
100
PP
24
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Moves learnt via Technical Machine
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Focus Punch
Fighting
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Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
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Toxic
Poison
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Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Bulk Up
Fighting
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Accuracy
--
PP
32
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
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Hidden Power
Normal
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Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
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Sunny Day
Fire
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Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
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Taunt
Dark
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Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.
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Protect
Normal
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Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Iron Tail
Steel
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Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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Low Sweep
Fighting
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Power
65
Accuracy
100
PP
32
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
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Dig
Ground
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Power
80
Accuracy
100
PP
16
The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.
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Brick Break
Fighting
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Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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Double Team
Normal
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Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Flamethrower
Fire
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Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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Fire Blast
Fire
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Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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Rock Tomb
Rock
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Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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Aerial Ace
Flying
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Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.
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Torment
Dark
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Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.
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Facade
Normal
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Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Rest
Psychic
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Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Attract
Normal
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Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Overheat
Fire
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Power
130
Accuracy
90
PP
8
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
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Focus Blast
Fighting
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Power
120
Accuracy
70
PP
8
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
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False Swipe
Normal
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Power
40
Accuracy
100
PP
64
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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Fling
Dark
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Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.
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Endure
Normal
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Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Drain Punch
Fighting
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Power
75
Accuracy
100
PP
16
An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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Will-O-Wisp
Fire
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Accuracy
85
PP
24
The user shoots a sinister flame at the target to inflict a burn.
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Nasty Plot
Dark
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Accuracy
--
PP
32
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.
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Shadow Claw
Ghost
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Power
80
Accuracy
100
PP
24
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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Swords Dance
Normal
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Accuracy
--
PP
32
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.
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Stealth Rock
Rock
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Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
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Rock Slide
Rock
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Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Sleep Talk
Normal
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Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
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Poison Jab
Poison
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Power
80
Accuracy
100
PP
32
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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Grass Knot
Grass
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Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.
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Swagger
Normal
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Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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U-turn
Bug
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Power
70
Accuracy
100
PP
32
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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Substitute
Normal
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Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Cut
Grass
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Power
60
Accuracy
100
PP
40
The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.
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Strength
Normal
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Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.
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Rock Smash
Fighting
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Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.
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Rock Climb
Rock
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Power
80
Accuracy
95
PP
16
A charging attack that may also leave the foe confused. It’s also one of the Pokétch’s hidden moves.
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Work Up
Normal
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Accuracy
--
PP
48
The user is roused, and its Attack and Sp. Atk stats increase.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
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Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Covet
Normal
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Power
60
Accuracy
100
PP
40
The user endearingly approaches the target, then steals the target’s held item.
Rollout
Rock
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Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Mud-Slap
Ground
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Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Uproar
Normal
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Power
90
Accuracy
100
PP
16
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Fire Punch
Fire
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Power
75
Accuracy
100
PP
24
The target is punched with a fiery fist. This may also leave the target with a burn.
Thunder Punch
Electric
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Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Seismic Toss
Fighting
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Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Role Play
Psychic
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Accuracy
--
PP
16
The user mimics the target completely, copying the target’s Ability.
Swift
Normal
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Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Low Kick
Fighting
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Power
1
Accuracy
100
PP
32
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.
Dual Chop
Dragon
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Power
40
Accuracy
90
PP
24
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Scorching Sands
Ground
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Power
70
Accuracy
100
PP
16
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Vacuum Wave
Fighting
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Power
40
Accuracy
100
PP
48
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Power-Up Punch
Fighting
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Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Heat Wave
Fire
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Power
95
Accuracy
90
PP
16
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Endeavor
Normal
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Power
1
Accuracy
100
PP
8
This attack move cuts down the target’s HP to equal the user’s HP.
Gunk Shot
Poison
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Power
120
Accuracy
80
PP
8
The user shoots filthy garbage at the target to attack. This may also poison the target.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.