#0350:
Milotic
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Types:
Size:
6.20m, 161.98kgGrass Knot: 100
Marvel Scale,
Competitive,
Wonder Skin (H)
Base Stats:
HP:
95
Attack:
60
Defense:
79
Sp.Atk:
100
Sp.Def:
125
Speed:
81
Total:
540
Locations:
Milotic cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Additional Info:
Wild Held Items:
5%: Prism Scale
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Egg Groups:
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Water 1,
Dragon
Gender ratio:
50.20% male, 49.80% female
Locations:
Milotic cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Moves learnt via level-up
0
Water Pulse
Water
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Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
1
Water Gun
Water
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Power
40
Accuracy
100
PP
40
The target is blasted with a forceful shot of water.
1
Wrap
Normal
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Power
15
Accuracy
90
PP
32
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
1
Tackle
Normal
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Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Splash
Normal
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Accuracy
--
PP
64
The user just flops and splashes around to no effect at all...
1
Flail
Normal
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Power
1
Accuracy
100
PP
24
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
7
Tickle
Normal
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Accuracy
100
PP
32
The user tickles the target into laughing, reducing its Attack and Defense stats.
8
Twister
Dragon
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Power
40
Accuracy
100
PP
32
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
9
Disarming Voice
Fairy
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Power
40
Accuracy
--
PP
24
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
13
Water Pulse
Water
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Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
15
Aqua Ring
Water
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Accuracy
--
PP
32
The user envelops itself in a veil made of water. It regains some HP every turn.
18
Confuse Ray
Ghost
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Accuracy
100
PP
16
The target is exposed to a sinister ray that triggers confusion.
20
Life Dew
Water
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Accuracy
--
PP
16
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
21
Dragon Breath
Dragon
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Power
60
Accuracy
100
PP
32
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
24
Dragon Tail
Dragon
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Power
60
Accuracy
90
PP
16
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
24
Aqua Tail
Water
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Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
27
Recover
Normal
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Accuracy
--
PP
16
Restoring its own cells, the user restores its own HP by half of its max HP.
30
Hypnosis
Psychic
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Accuracy
60
PP
32
The user employs hypnotic suggestion to make the target fall into a deep sleep.
33
Attract
Normal
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Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
36
Moonblast
Fairy
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Power
95
Accuracy
100
PP
24
Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
39
Dragon Pulse
Dragon
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Power
85
Accuracy
100
PP
16
The target is attacked with a shock wave generated by the user’s gaping mouth.
40
Surf
Water
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Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.
42
Rain Dance
Water
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Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
45
Safeguard
Normal
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Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
48
Mirror Coat
Psychic
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Power
1
Accuracy
100
PP
32
A retaliation move that counters any special attack, inflicting double the damage taken.
48
Coil
Poison
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Accuracy
--
PP
32
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
51
Hydro Pump
Water
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Power
110
Accuracy
80
PP
8
The target is blasted by a huge volume of water launched under great pressure.
Moves learnt via Technical Machine
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Water Pulse
Water
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Power
60
Accuracy
100
PP
32
The user attacks the target with a pulsing blast of water. This may also confuse the target.
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Toxic
Poison
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Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
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Hail
Ice
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Accuracy
--
PP
16
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
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Hidden Power
Normal
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Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.
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Ice Beam
Ice
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Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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Blizzard
Ice
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Power
110
Accuracy
70
PP
8
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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Hyper Beam
Normal
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Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.
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Light Screen
Psychic
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Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
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Protect
Normal
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Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
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Rain Dance
Water
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Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
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Safeguard
Normal
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Accuracy
--
PP
40
The user creates a protective field that prevents status conditions for five turns.
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Iron Tail
Steel
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Power
100
Accuracy
75
PP
24
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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Double Team
Normal
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Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
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Facade
Normal
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Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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Rest
Psychic
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Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.
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Attract
Normal
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Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
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Brine
Water
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Power
65
Accuracy
100
PP
16
If the target’s HP is half or less, this attack will hit with double the power.
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Scald
Water
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Power
80
Accuracy
100
PP
24
The user shoots boiling hot water at its target. This may also leave the target with a burn.
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Endure
Normal
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Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
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Dragon Pulse
Dragon
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Power
85
Accuracy
100
PP
16
The target is attacked with a shock wave generated by the user’s gaping mouth.
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Giga Impact
Normal
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Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.
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Avalanche
Ice
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Power
60
Accuracy
100
PP
16
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
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Psych Up
Normal
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Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.
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Sleep Talk
Normal
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Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.
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Dazzling Gleam
Fairy
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Power
80
Accuracy
100
PP
16
The user damages opposing Pokémon by emitting a powerful flash.
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Swagger
Normal
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Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.
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Substitute
Normal
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Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.
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Surf
Water
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Power
90
Accuracy
100
PP
24
The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.
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Waterfall
Water
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Power
80
Accuracy
100
PP
24
The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.
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Bulldoze
Ground
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Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Moves learnt via breeding
There are no moves here.
Moves learnt via Tutor
Snore
Normal
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Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bind
Normal
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Power
15
Accuracy
85
PP
32
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Helping Hand
Normal
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Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Bulldoze
Ground
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Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Mud-Slap
Ground
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Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Laser Focus
Normal
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Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Dive
Water
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Power
80
Accuracy
100
PP
16
Diving on the first turn, the user floats up and attacks on the next turn.
Magic Coat
Psychic
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Accuracy
--
PP
24
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
Swift
Normal
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Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Iron Head
Steel
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Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Aqua Tail
Water
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Power
90
Accuracy
90
PP
16
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Icy Wind
Ice
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Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Twister
Dragon
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Power
40
Accuracy
100
PP
32
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.