
Types:
Size:
1.60m, 549.98kgIron Fist,
Clear Body,
Light Metal (H)
HP:
80
Attack:
135
Defense:
130
Sp.Atk:
95
Sp.Def:
90
Speed:
70
Total:
600
Metagross cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
Wild Held Items:
5%: Metal Coat
Egg Groups:

Mineral
Gender ratio:
100% genderless
Catch Chance:
45
Metagross cannot be found in the wild. Try checking previous evolutions or alternative forms.
If you have checked previous evolutions and believe this to be an error, please report it to the Discord.
0
Hammer Arm
Fighting

Power
100
Accuracy
90
PP
16
The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
1
Tackle
Normal

Power
40
Accuracy
100
PP
56
A physical attack in which the user charges and slams into the target with its whole body.
1
Metal Claw
Steel

Power
50
Accuracy
95
PP
56
The target is raked with steel claws. This may also raise the user’s Attack stat.
1
Confusion
Psychic

Power
50
Accuracy
100
PP
40
The target is hit by a weak telekinetic force. This may also confuse the target.
1
Ice Punch
Ice

Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
1
Thunder Punch
Electric

Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
1
Iron Head
Steel

Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
1
Zen Headbutt
Psychic

Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
1
Magnet Rise
Electric

Accuracy
--
PP
16
The user levitates using electrically generated magnetism for five turns.
1
Take Down
Normal

Power
90
Accuracy
85
PP
32
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
1
Hammer Arm
Fighting

Power
100
Accuracy
90
PP
16
The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
26
Bullet Punch
Steel

Power
40
Accuracy
100
PP
48
The user strikes the target with tough punches as fast as bullets. This move always goes first.
32
Flash Cannon
Steel

Power
80
Accuracy
100
PP
16
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.
35
Scary Face
Normal

Accuracy
100
PP
16
The user frightens the target with a scary face to harshly lower its Speed stat.
38
Psychic
Psychic

Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
41
Agility
Psychic

Accuracy
--
PP
48
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
44
Meteor Mash
Steel

Power
90
Accuracy
90
PP
16
The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.
45
Hammer Arm
Fighting

Power
100
Accuracy
90
PP
16
The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
51
Iron Defense
Steel

Accuracy
--
PP
24
The user hardens its body’s surface like iron, sharply raising its Defense stat.
59
Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Light Screen
Psychic

Accuracy
--
PP
48
A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Earthquake
Ground

Power
100
Accuracy
100
PP
16
The user sets off an earthquake that strikes every Pokémon around it.

Psychic
Psychic

Power
90
Accuracy
100
PP
16
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Shadow Ball
Ghost

Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Brick Break
Fighting

Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Reflect
Psychic

Accuracy
--
PP
32
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Sludge Bomb
Poison

Power
90
Accuracy
100
PP
16
Unsanitary sludge is hurled at the target. This may also poison the target.

Sandstorm
Rock

Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock Tomb
Rock

Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Aerial Ace
Flying

Power
60
Accuracy
--
PP
32
The user confounds the target with speed, then slashes. This attack never misses.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Explosion
Normal

Power
250
Accuracy
100
PP
8
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Rock Polish
Rock

Accuracy
--
PP
32
The user polishes its body to reduce drag. This sharply raises the Speed stat.

Flash
Normal

Accuracy
100
PP
32
The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Gyro Ball
Steel

Power
1
Accuracy
100
PP
8
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Stealth Rock
Rock

Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Psych Up
Normal

Accuracy
--
PP
16
The user hypnotizes itself into copying any stat change made by the target.

Rock Slide
Rock

Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Grass Knot
Grass

Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Flash Cannon
Steel

Power
80
Accuracy
100
PP
16
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Cut
Grass

Power
60
Accuracy
100
PP
40
The target is cut with a scythe or claw. It’s also one of the Pokétch’s hidden moves.

Fly
Flying

Power
100
Accuracy
100
PP
24
The user flies up into the sky and then strikes its target on the next turn. It’s also one of the Pokétch’s hidden moves.

Strength
Normal

Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
There are no moves here.
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Bulldoze
Ground

Power
60
Accuracy
100
PP
32
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Ally Switch
Psychic

Accuracy
--
PP
24
The user teleports using a strange power and switches places with one of its allies.
Rollout
Rock

Power
30
Accuracy
90
PP
32
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Laser Focus
Normal

Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Block
Normal

Accuracy
--
PP
8
The user blocks the target’s way with arms spread wide to prevent escape.
Self-Destruct
Normal

Power
200
Accuracy
100
PP
8
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Fury Cutter
Bug

Power
40
Accuracy
95
PP
32
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Signal Beam
Bug

Power
75
Accuracy
100
PP
24
The user attacks with a sinister beam of light. This may also confuse the target.
Stomping Tantrum
Ground

Power
75
Accuracy
100
PP
16
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Ice Punch
Ice

Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch
Electric

Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Iron Defense
Steel

Accuracy
--
PP
24
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Magnet Rise
Electric

Accuracy
--
PP
16
The user levitates using electrically generated magnetism for five turns.
Zen Headbutt
Psychic

Power
80
Accuracy
90
PP
24
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Swift
Normal

Power
60
Accuracy
--
PP
32
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Iron Head
Steel

Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Trick
Psychic

Accuracy
100
PP
16
The user catches the target off guard and swaps its held item with its own.
Gravity
Psychic

Accuracy
--
PP
8
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.
Power-Up Punch
Fighting

Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Icy Wind
Ice

Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Zap Cannon
Electric

Power
120
Accuracy
50
PP
8
The user fires an electric blast like a cannon to inflict damage and cause paralysis.