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#0308:

Medicham

Medicham

Types:

Fighting
Psychic

Size:

1.30m, 31.48kg
Grass Knot: 60

Pure Power,

Telepathy (H)

Base Stats:

HP:

60

Attack:

60

Defense:

80

Sp.Atk:

80

Sp.Def:

80

Speed:

90

Total:

450

Locations:

Name

Method

Level

Chance

Mt. Coronet - Snow Area

Walking

53

20%

Mt. Coronet - Summit

Walking

52

20%

Victory Road - 1F Back (Marley)

Walking

59

10%

Victory Road - 1F Back (Entrance)

Walking

59

10%

Victory Road - 1F Back (214 Exit)

Walking

59

10%

Victory Road - 1F

Walking

59

10%

Additional Info:

Wild Held Items:

This Pokémon does not hold items in the wild

Egg Groups:

Pokemon Egg

Human-Like

Gender ratio:

50.20% male, 49.80% female

Catch Chance:

90

Locations:

Name

Method

Level

Chance

Mt. Coronet - Snow Area

Walking

53

20%

Mt. Coronet - Summit

Walking

52

20%

Victory Road - 1F Back (Marley)

Walking

59

10%

Victory Road - 1F Back (Entrance)

Walking

59

10%

Victory Road - 1F Back (214 Exit)

Walking

59

10%

Victory Road - 1F

Walking

59

10%

Evolutions
Meditite
Level 33
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Medicham

1

Detect

Fighting

Damage Type

Accuracy

--

PP

8

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

1

Pound

Normal

Damage Type

Power

40

Accuracy

100

PP

56

The target is physically pounded with a long tail, a foreleg, or the like.

1

Ice Punch

Ice

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an icy fist. This may also leave the target frozen.

1

Thunder Punch

Electric

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an electrified fist. This may also leave the target with paralysis.

1

Fire Punch

Fire

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with a fiery fist. This may also leave the target with a burn.

4

Meditate

Psychic

Damage Type

Accuracy

--

PP

64

The user meditates to awaken the power deep within its body and raise its Attack stat.

4

Low Kick

Fighting

Damage Type

Power

1

Accuracy

100

PP

32

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

7

Confusion

Psychic

Damage Type

Power

50

Accuracy

100

PP

40

The target is hit by a weak telekinetic force. This may also confuse the target.

10

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

13

Feint

Normal

Damage Type

Power

30

Accuracy

100

PP

16

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

16

Force Palm

Fighting

Damage Type

Power

60

Accuracy

100

PP

16

The target is attacked with a shock wave. This may also leave the target with paralysis.

19

Bullet Punch

Steel

Damage Type

Power

40

Accuracy

100

PP

48

The user strikes the target with tough punches as fast as bullets. This move always goes first.

19

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

20

Psybeam

Psychic

Damage Type

Power

65

Accuracy

100

PP

32

The target is attacked with a peculiar ray. This may also leave the target confused.

22

Psycho Cut

Psychic

Damage Type

Power

70

Accuracy

100

PP

32

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

25

Calm Mind

Psychic

Damage Type

Accuracy

--

PP

32

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

28

Mind Reader

Normal

Damage Type

Accuracy

--

PP

8

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

31

High Jump Kick

Fighting

Damage Type

Power

130

Accuracy

90

PP

16

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

35

Psych Up

Normal

Damage Type

Accuracy

--

PP

16

The user hypnotizes itself into copying any stat change made by the target.

39

Zen Headbutt

Psychic

Damage Type

Power

80

Accuracy

90

PP

24

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

43

Acupressure

Normal

Damage Type

Accuracy

--

PP

48

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

47

Power Trick

Psychic

Damage Type

Accuracy

--

PP

16

The user employs its psychic power to switch its Attack stat with its Defense stat.

51

Reversal

Fighting

Damage Type

Power

1

Accuracy

100

PP

24

An all-out attack that becomes more powerful the less HP the user has.

53

Counter

Fighting

Damage Type

Power

1

Accuracy

100

PP

32

A retaliation move that counters any physical attack, inflicting double the damage taken.

55

Recover

Normal

Damage Type

Accuracy

--

PP

16

Restoring its own cells, the user restores its own HP by half of its max HP.

Technical Machine

Focus Punch

Fighting

Damage Type

Power

150

Accuracy

100

PP

32

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Technical Machine

Calm Mind

Psychic

Damage Type

Accuracy

--

PP

32

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Bulk Up

Fighting

Damage Type

Accuracy

--

PP

32

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Sunny Day

Fire

Damage Type

Accuracy

--

PP

8

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Technical Machine

Hyper Beam

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The target is attacked with a powerful beam. The user can’t move on the next turn.

Technical Machine

Light Screen

Psychic

Damage Type

Accuracy

--

PP

48

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Dream Eater

Psychic

Damage Type

Power

100

Accuracy

100

PP

24

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Low Sweep

Fighting

Damage Type

Power

65

Accuracy

100

PP

32

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Technical Machine

Psychic

Psychic

Damage Type

Power

90

Accuracy

100

PP

16

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Technical Machine

Shadow Ball

Ghost

Damage Type

Power

80

Accuracy

100

PP

24

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Brick Break

Fighting

Damage Type

Power

75

Accuracy

100

PP

24

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Reflect

Psychic

Damage Type

Accuracy

--

PP

32

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Technical Machine

Rock Tomb

Rock

Damage Type

Power

60

Accuracy

95

PP

24

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Focus Blast

Fighting

Damage Type

Power

120

Accuracy

70

PP

8

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Technical Machine

Energy Ball

Grass

Damage Type

Power

90

Accuracy

100

PP

16

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Technical Machine

Fling

Dark

Damage Type

Power

1

Accuracy

100

PP

16

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Drain Punch

Fighting

Damage Type

Power

75

Accuracy

100

PP

16

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Technical Machine

Recycle

Normal

Damage Type

Accuracy

--

PP

16

The user recycles a held item that has been used in battle so it can be used again.

Technical Machine

Giga Impact

Normal

Damage Type

Power

150

Accuracy

90

PP

8

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Technical Machine

Flash

Normal

Damage Type

Accuracy

100

PP

32

The user flashes a light that lowers the target’s accuracy. It can also be used to illuminate caves.

Technical Machine

Psych Up

Normal

Damage Type

Accuracy

--

PP

16

The user hypnotizes itself into copying any stat change made by the target.

Technical Machine

Rock Slide

Rock

Damage Type

Power

75

Accuracy

90

PP

16

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Poison Jab

Poison

Damage Type

Power

80

Accuracy

100

PP

32

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Technical Machine

Grass Knot

Grass

Damage Type

Power

1

Accuracy

100

PP

32

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Work Up

Normal

Damage Type

Accuracy

--

PP

48

The user is roused, and its Attack and Sp. Atk stats increase.

There are no moves here.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Laser Focus

Normal

Damage Type

Accuracy

--

PP

48

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Signal Beam

Bug

Damage Type

Power

75

Accuracy

100

PP

24

The user attacks with a sinister beam of light. This may also confuse the target.

Fire Punch

Fire

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with a fiery fist. This may also leave the target with a burn.

Ice Punch

Ice

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an icy fist. This may also leave the target frozen.

Thunder Punch

Electric

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an electrified fist. This may also leave the target with paralysis.

Seismic Toss

Fighting

Damage Type

Power

1

Accuracy

100

PP

32

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Role Play

Psychic

Damage Type

Accuracy

--

PP

16

The user mimics the target completely, copying the target’s Ability.

Zen Headbutt

Psychic

Damage Type

Power

80

Accuracy

90

PP

24

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Magic Coat

Psychic

Damage Type

Accuracy

--

PP

24

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Pain Split

Normal

Damage Type

Accuracy

--

PP

32

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Low Kick

Fighting

Damage Type

Power

1

Accuracy

100

PP

32

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Trick

Psychic

Damage Type

Accuracy

100

PP

16

The user catches the target off guard and swaps its held item with its own.

Vacuum Wave

Fighting

Damage Type

Power

40

Accuracy

100

PP

48

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Gravity

Psychic

Damage Type

Accuracy

--

PP

8

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Power-Up Punch

Fighting

Damage Type

Power

40

Accuracy

100

PP

32

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.