
Types:
Size:
0.61m, 11.52kgHuge Power,
Intimidate,
Sheer Force (H)
HP:
60
Attack:
95
Defense:
115
Sp.Atk:
55
Sp.Def:
85
Speed:
50
Total:
460
Name
Method
Level
Chance
Wayward Cave - Main Area
Walking
22
5%
Wayward Cave - Secret Area
Walking
22
5%
Victory Road - B1F
Walking
59
10%
Iron Island - 1F
Walking
45
10%
Iron Island - B1F Left
Walking
45
10%
Iron Island - B1F Right
Walking
45
10%
Iron Island - B2F Right
Walking
45
10%
Iron Island - B2F Left (Riley's Room)
Walking
45
10%
Iron Island - B3F
Walking
45
10%
Wild Held Items:
5%: Iron Ball
Egg Groups:

Field,
Fairy
Gender ratio:
50.20% male, 49.80% female
Catch Chance:
45
Name
Method
Level
Chance
Wayward Cave - Main Area
Walking
22
5%
Wayward Cave - Secret Area
Walking
22
5%
Victory Road - B1F
Walking
59
10%
Iron Island - 1F
Walking
45
10%
Iron Island - B1F Left
Walking
45
10%
Iron Island - B1F Right
Walking
45
10%
Iron Island - B2F Right
Walking
45
10%
Iron Island - B2F Left (Riley's Room)
Walking
45
10%
Iron Island - B3F
Walking
45
10%
1
Growl
Normal

Accuracy
100
PP
64
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
Astonish
Ghost

Power
30
Accuracy
100
PP
24
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
4
Fairy Wind
Fairy

Power
40
Accuracy
100
PP
48
The user stirs up a fairy wind and strikes the target with it.
4
Fake Tears
Dark

Accuracy
100
PP
32
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
7
Bite
Dark

Power
60
Accuracy
100
PP
40
The target is bitten with viciously sharp fangs. This may also make the target flinch.
10
Sweet Scent
Normal

Accuracy
100
PP
32
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. It also lures wild Pokémon if used in grass, etc.
13
Vise Grip
Normal

Power
55
Accuracy
100
PP
48
The target is gripped and squeezed from both sides to inflict damage.
19
Baton Pass
Normal

Accuracy
--
PP
64
The user switches places with a party Pokémon in waiting and passes along any stat changes.
19
Feint Attack
Dark

Power
60
Accuracy
--
PP
32
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
22
Fire Fang
Fire

Power
65
Accuracy
95
PP
24
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
22
Thunder Fang
Electric

Power
65
Accuracy
95
PP
24
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
22
Ice Fang
Ice

Power
65
Accuracy
95
PP
24
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
25
Iron Head
Steel

Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
28
Crunch
Dark

Power
80
Accuracy
100
PP
24
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.
31
Play Rough
Fairy

Power
90
Accuracy
90
PP
16
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
34
Iron Defense
Steel

Accuracy
--
PP
24
The user hardens its body’s surface like iron, sharply raising its Defense stat.
37
Sucker Punch
Dark

Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.
40
Stockpile
Normal

Accuracy
--
PP
32
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
40
Swallow
Normal

Accuracy
--
PP
16
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
40
Spit Up
Normal

Power
1
Accuracy
100
PP
16
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.
43
Metal Burst
Steel

Power
1
Accuracy
100
PP
16
The user retaliates with much greater force against the opponent that last inflicted damage on it.
46
Power-Up Punch
Fighting

Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Focus Punch
Fighting

Power
150
Accuracy
100
PP
32
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Toxic
Poison

Accuracy
90
PP
16
A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Hidden Power
Normal

Power
60
Accuracy
100
PP
24
A unique attack that varies in type depending on the Pokémon using it.

Sunny Day
Fire

Accuracy
--
PP
8
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Taunt
Dark

Accuracy
100
PP
32
The target is taunted into a rage that allows it to use only attack moves for three turns.

Ice Beam
Ice

Power
90
Accuracy
100
PP
16
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Hyper Beam
Normal

Power
150
Accuracy
90
PP
8
The target is attacked with a powerful beam. The user can’t move on the next turn.

Protect
Normal

Accuracy
--
PP
16
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Rain Dance
Water

Accuracy
--
PP
8
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Solar Beam
Grass

Power
120
Accuracy
100
PP
16
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Shadow Ball
Ghost

Power
80
Accuracy
100
PP
24
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Brick Break
Fighting

Power
75
Accuracy
100
PP
24
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Double Team
Normal

Accuracy
--
PP
24
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Flamethrower
Fire

Power
90
Accuracy
100
PP
24
The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Sludge Bomb
Poison

Power
90
Accuracy
100
PP
16
Unsanitary sludge is hurled at the target. This may also poison the target.

Sandstorm
Rock

Accuracy
--
PP
16
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Fire Blast
Fire

Power
110
Accuracy
85
PP
8
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Rock Tomb
Rock

Power
60
Accuracy
95
PP
24
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Torment
Dark

Accuracy
100
PP
24
The user torments and enrages the target, making it incapable of using the same move twice in a row.

Facade
Normal

Power
70
Accuracy
100
PP
32
This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Rest
Psychic

Accuracy
--
PP
16
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Attract
Normal

Accuracy
100
PP
24
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Focus Blast
Fighting

Power
120
Accuracy
70
PP
8
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

False Swipe
Normal

Power
40
Accuracy
100
PP
64
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Fling
Dark

Power
1
Accuracy
100
PP
16
The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Endure
Normal

Accuracy
--
PP
16
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Payback
Dark

Power
50
Accuracy
100
PP
16
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Giga Impact
Normal

Power
150
Accuracy
90
PP
8
The user charges at the target using every bit of its power. The user can’t move on the next turn.

Stone Edge
Rock

Power
100
Accuracy
80
PP
8
The user stabs the target from below with sharpened stones. Critical hits land more easily.

Swords Dance
Normal

Accuracy
--
PP
32
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Stealth Rock
Rock

Accuracy
--
PP
32
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Dark Pulse
Dark

Power
80
Accuracy
100
PP
24
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Rock Slide
Rock

Power
75
Accuracy
90
PP
16
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Sleep Talk
Normal

Accuracy
--
PP
16
While it is asleep, the user randomly uses one of the moves it knows.

Grass Knot
Grass

Power
1
Accuracy
100
PP
32
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Swagger
Normal

Accuracy
85
PP
24
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Substitute
Normal

Accuracy
--
PP
16
The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Flash Cannon
Steel

Power
80
Accuracy
100
PP
16
The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Strength
Normal

Power
100
Accuracy
100
PP
24
The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Rock Smash
Fighting

Power
60
Accuracy
100
PP
24
The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Charge Beam
Electric

Power
50
Accuracy
90
PP
16
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Ancient Power
Rock

Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Tickle
Normal

Accuracy
100
PP
32
The user tickles the target into laughing, reducing its Attack and Defense stats.

Slam
Normal

Power
80
Accuracy
75
PP
32
The target is slammed with a long tail, vines, or the like to inflict damage.

Seismic Toss
Fighting

Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Power-Up Punch
Fighting

Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Poison Fang
Poison

Power
65
Accuracy
100
PP
24
The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Sucker Punch
Dark

Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.

Ice Fang
Ice

Power
65
Accuracy
95
PP
24
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Fire Fang
Fire

Power
65
Accuracy
95
PP
24
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Thunder Fang
Electric

Power
65
Accuracy
95
PP
24
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Guard Swap
Psychic

Accuracy
--
PP
16
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Metal Burst
Steel

Power
1
Accuracy
100
PP
16
The user retaliates with much greater force against the opponent that last inflicted damage on it.

Misty Terrain
Fairy

Accuracy
--
PP
16
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Snore
Normal

Power
50
Accuracy
100
PP
24
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Helping Hand
Normal

Accuracy
--
PP
32
The user assists an ally by boosting the power of that ally’s attack.
Mud-Slap
Ground

Power
20
Accuracy
100
PP
16
The user hurls mud in the target’s face to inflict damage and lower its accuracy.
Laser Focus
Normal

Accuracy
--
PP
48
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Ancient Power
Rock

Power
60
Accuracy
100
PP
8
The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
Ice Punch
Ice

Power
75
Accuracy
100
PP
24
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch
Electric

Power
75
Accuracy
100
PP
24
The target is punched with an electrified fist. This may also leave the target with paralysis.
Iron Defense
Steel

Accuracy
--
PP
24
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Magnet Rise
Electric

Accuracy
--
PP
16
The user levitates using electrically generated magnetism for five turns.
Seismic Toss
Fighting

Power
1
Accuracy
100
PP
32
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.
Pain Split
Normal

Accuracy
--
PP
32
The user adds its HP to the target’s HP, then equally shares the combined HP with the target.
Iron Head
Steel

Power
80
Accuracy
100
PP
24
The user slams the target with its steel-hard head. This may also make the target flinch.
Power-Up Punch
Fighting

Power
40
Accuracy
100
PP
32
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Icy Wind
Ice

Power
55
Accuracy
95
PP
24
The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.
Knock Off
Dark

Power
65
Accuracy
100
PP
32
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
Sucker Punch
Dark

Power
70
Accuracy
100
PP
8
This move enables the user to attack first. This move fails if the target is not readying an attack.
Last Resort
Normal

Power
140
Accuracy
100
PP
8
This move can be used only after the user has used all the other moves it knows in the battle.
Foul Play
Dark

Power
95
Accuracy
100
PP
24
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.
Super Fang
Normal

Power
1
Accuracy
90
PP
16
The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.