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#0183:

Marill

Marill

Types:

Water
Fairy

Size:

0.41m, 8.48kg
Grass Knot: 20

Huge Power,

Thick Fat,

Sap Sipper (H)

Base Stats:

HP:

70

Attack:

20

Defense:

50

Sp.Atk:

40

Sp.Def:

50

Speed:

40

Total:

270

Locations:

Name

Method

Level

Chance

Route 204 (South)

Surfing

40

90%

Route 205 (North)

Walking

17

20%

Route 205 (North)

Swarm

17

20%

Route 205 (North)

Surfing

40

90%

Route 212 (North)

Walking

26

20%

Route 212 (North)

Surfing

40

90%

Route 215

Walking

30

25%

Pokémon Mansion - Lobby

Daily Trophy Garden

26

5%

Additional Info:

Wild Held Items:

This Pokémon does not hold items in the wild

Egg Groups:

Pokemon Egg

Water 1,

Fairy

Gender ratio:

50.20% male, 49.80% female

Catch Chance:

190

Locations:

Name

Method

Level

Chance

Route 204 (South)

Surfing

40

90%

Route 205 (North)

Walking

17

20%

Route 205 (North)

Swarm

17

20%

Route 205 (North)

Surfing

40

90%

Route 212 (North)

Walking

26

20%

Route 212 (North)

Surfing

40

90%

Route 215

Walking

30

25%

Pokémon Mansion - Lobby

Daily Trophy Garden

26

5%

Evolutions
Azurill
Friendship
/img/items/Item_Soothe_Bell.webp
Marill
Level 18
/img/items/Item_Rare_Candy.webp
Azumarill

1

Splash

Normal

Damage Type

Accuracy

--

PP

64

The user just flops and splashes around to no effect at all...

1

Helping Hand

Normal

Damage Type

Accuracy

--

PP

32

The user assists an ally by boosting the power of that ally’s attack.

1

Tail Whip

Normal

Damage Type

Accuracy

100

PP

48

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

1

Water Gun

Water

Damage Type

Power

40

Accuracy

100

PP

40

The target is blasted with a forceful shot of water.

1

Tackle

Normal

Damage Type

Power

40

Accuracy

100

PP

56

A physical attack in which the user charges and slams into the target with its whole body.

1

Defense Curl

Normal

Damage Type

Accuracy

--

PP

64

The user curls up to conceal weak spots and raise its Defense stat.

1

Rollout

Rock

Damage Type

Power

30

Accuracy

90

PP

32

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

7

Bubble

Water

Damage Type

Power

40

Accuracy

100

PP

48

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

9

Charm

Fairy

Damage Type

Accuracy

100

PP

32

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

9

Rollout

Rock

Damage Type

Power

30

Accuracy

90

PP

32

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

9

Defense Curl

Normal

Damage Type

Accuracy

--

PP

64

The user curls up to conceal weak spots and raise its Defense stat.

12

Bubble Beam

Water

Damage Type

Power

75

Accuracy

100

PP

24

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

12

Slam

Normal

Damage Type

Power

80

Accuracy

75

PP

32

The target is slammed with a long tail, vines, or the like to inflict damage.

15

Aqua Jet

Water

Damage Type

Power

40

Accuracy

100

PP

32

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

15

Bounce

Flying

Damage Type

Power

85

Accuracy

85

PP

8

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

18

Helping Hand

Normal

Damage Type

Accuracy

--

PP

32

The user assists an ally by boosting the power of that ally’s attack.

21

Aqua Tail

Water

Damage Type

Power

90

Accuracy

90

PP

16

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

24

Play Rough

Fairy

Damage Type

Power

90

Accuracy

90

PP

16

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

27

Aqua Ring

Water

Damage Type

Accuracy

--

PP

32

The user envelops itself in a veil made of water. It regains some HP every turn.

30

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

33

Belly Drum

Normal

Damage Type

Accuracy

--

PP

16

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

36

Double-Edge

Normal

Damage Type

Power

120

Accuracy

100

PP

24

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

39

Superpower

Fighting

Damage Type

Power

120

Accuracy

100

PP

8

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

42

Hydro Pump

Water

Damage Type

Power

110

Accuracy

80

PP

8

The target is blasted by a huge volume of water launched under great pressure.

Technical Machine

Focus Punch

Fighting

Damage Type

Power

150

Accuracy

100

PP

32

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Technical Machine

Water Pulse

Water

Damage Type

Power

60

Accuracy

100

PP

32

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Technical Machine

Toxic

Poison

Damage Type

Accuracy

90

PP

16

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Technical Machine

Hail

Ice

Damage Type

Accuracy

--

PP

16

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Technical Machine

Hidden Power

Normal

Damage Type

Power

60

Accuracy

100

PP

24

A unique attack that varies in type depending on the Pokémon using it.

Technical Machine

Ice Beam

Ice

Damage Type

Power

90

Accuracy

100

PP

16

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Technical Machine

Blizzard

Ice

Damage Type

Power

110

Accuracy

70

PP

8

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Technical Machine

Light Screen

Psychic

Damage Type

Accuracy

--

PP

48

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Technical Machine

Protect

Normal

Damage Type

Accuracy

--

PP

16

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Technical Machine

Rain Dance

Water

Damage Type

Accuracy

--

PP

8

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Technical Machine

Iron Tail

Steel

Damage Type

Power

100

Accuracy

75

PP

24

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Technical Machine

Dig

Ground

Damage Type

Power

80

Accuracy

100

PP

16

The user burrows into the ground, then attacks on the next turn. It can also be used to exit dungeons.

Technical Machine

Brick Break

Fighting

Damage Type

Power

75

Accuracy

100

PP

24

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Technical Machine

Double Team

Normal

Damage Type

Accuracy

--

PP

24

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Technical Machine

Facade

Normal

Damage Type

Power

70

Accuracy

100

PP

32

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Technical Machine

Rest

Psychic

Damage Type

Accuracy

--

PP

16

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Technical Machine

Attract

Normal

Damage Type

Accuracy

100

PP

24

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Technical Machine

Scald

Water

Damage Type

Power

80

Accuracy

100

PP

24

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Technical Machine

Fling

Dark

Damage Type

Power

1

Accuracy

100

PP

16

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Technical Machine

Endure

Normal

Damage Type

Accuracy

--

PP

16

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Technical Machine

Sleep Talk

Normal

Damage Type

Accuracy

--

PP

16

While it is asleep, the user randomly uses one of the moves it knows.

Technical Machine

Hyper Voice

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user lets loose a horribly echoing shout with the power to inflict damage.

Technical Machine

Grass Knot

Grass

Damage Type

Power

1

Accuracy

100

PP

32

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Technical Machine

Swagger

Normal

Damage Type

Accuracy

85

PP

24

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Technical Machine

Substitute

Normal

Damage Type

Accuracy

--

PP

16

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Technical Machine

Surf

Water

Damage Type

Power

90

Accuracy

100

PP

24

The user attacks everything around it by swamping its surroundings with a giant wave. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Strength

Normal

Damage Type

Power

100

Accuracy

100

PP

24

The target is slugged with a punch thrown at maximum power. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Rock Smash

Fighting

Damage Type

Power

60

Accuracy

100

PP

24

The user attacks with a punch that may lower the target’s Defense stat. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Waterfall

Water

Damage Type

Power

80

Accuracy

100

PP

24

The user charges at the target and may make it flinch. It’s also one of the Pokétch’s hidden moves.

Technical Machine

Work Up

Normal

Damage Type

Accuracy

--

PP

48

The user is roused, and its Attack and Sp. Atk stats increase.

Egg Move

Aqua Jet

Water

Damage Type

Power

40

Accuracy

100

PP

32

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Egg Move

Belly Drum

Normal

Damage Type

Accuracy

--

PP

16

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Egg Move

Copycat

Normal

Damage Type

Accuracy

--

PP

32

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Egg Move

Perish Song

Normal

Damage Type

Accuracy

--

PP

8

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Egg Move

Present

Normal

Damage Type

Power

1

Accuracy

90

PP

24

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Egg Move

Sing

Normal

Damage Type

Accuracy

55

PP

24

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Egg Move

Soak

Water

Damage Type

Accuracy

100

PP

32

The user shoots a torrent of water at the target and changes the target’s type to Water.

Egg Move

Supersonic

Normal

Damage Type

Accuracy

55

PP

32

The user generates odd sound waves from its body that confuse the target.

Egg Move

Tickle

Normal

Damage Type

Accuracy

100

PP

32

The user tickles the target into laughing, reducing its Attack and Defense stats.

Egg Move

Amnesia

Psychic

Damage Type

Accuracy

--

PP

32

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Egg Move

Future Sight

Psychic

Damage Type

Power

120

Accuracy

100

PP

16

Two turns after this move is used, a hunk of psychic energy attacks the target.

Egg Move

Superpower

Fighting

Damage Type

Power

120

Accuracy

100

PP

8

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Egg Move

Body Slam

Normal

Damage Type

Power

85

Accuracy

100

PP

24

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Egg Move

Muddy Water

Water

Damage Type

Power

90

Accuracy

85

PP

16

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Snore

Normal

Damage Type

Power

50

Accuracy

100

PP

24

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Helping Hand

Normal

Damage Type

Accuracy

--

PP

32

The user assists an ally by boosting the power of that ally’s attack.

Covet

Normal

Damage Type

Power

60

Accuracy

100

PP

40

The user endearingly approaches the target, then steals the target’s held item.

Rollout

Rock

Damage Type

Power

30

Accuracy

90

PP

32

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Mud-Slap

Ground

Damage Type

Power

20

Accuracy

100

PP

16

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Uproar

Normal

Damage Type

Power

90

Accuracy

100

PP

16

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Ice Punch

Ice

Damage Type

Power

75

Accuracy

100

PP

24

The target is punched with an icy fist. This may also leave the target frozen.

Seismic Toss

Fighting

Damage Type

Power

1

Accuracy

100

PP

32

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Dive

Water

Damage Type

Power

80

Accuracy

100

PP

16

Diving on the first turn, the user floats up and attacks on the next turn.

Bounce

Flying

Damage Type

Power

85

Accuracy

85

PP

8

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Swift

Normal

Damage Type

Power

60

Accuracy

--

PP

32

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Aqua Tail

Water

Damage Type

Power

90

Accuracy

90

PP

16

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Power-Up Punch

Fighting

Damage Type

Power

40

Accuracy

100

PP

32

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Icy Wind

Ice

Damage Type

Power

55

Accuracy

95

PP

24

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Superpower

Fighting

Damage Type

Power

120

Accuracy

100

PP

8

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Knock Off

Dark

Damage Type

Power

65

Accuracy

100

PP

32

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Credits:
Design based on the application by the Smogon Dex Team, which can be found here.
Specific credits for the full Pokédex application go to Denmark, Glup and A-A-ron from Team Luminescent. Smogon Dex Team credits are as follows:
Zarel, Marty-D, scheibo, KrisXV, Karthik99999, AnnikaCodes, SadisticMystic, pyuk-bot, mia-pi-git, penpexgit, asgdf and jakobw.
This is the only section of the site where external inspiration was used.